Player Matchup

Chaac
Chaac
 
Chaac
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
 
Zeus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
Higgs-_-l
Geb
Level 125
God Stats
7W - 7L
1,520 SR
Queue Stats
424W - 442L
1,610 Elo+
Solo
Apollo
Apollo
REID ySpeedz
Apollo
Level 145
God Stats
7W - 10L
1,516 SR
Queue Stats
749W - 690L
1,559 Elo+
Solo
Arachne
Arachne
SophiaaBunnyx3
Arachne
Level 128
God Stats
13W - 5L
1,553 SR
Queue Stats
249W - 256L
1,619 Elo+
Solo
Team Averages
Level 131
1,518 SR
1,558 Elo+

VS

Team Averages
Level 98
1,508 SR
1,467 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Cooosmo
Cernunnos
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 14L
1,640 Elo+
Party 1
Cliodhna
Cliodhna
Razzarus
Cliodhna
Level 102
God Stats
9W - 9L
1,500 SR
Queue Stats
200W - 269L
1,413 Elo+
Party 1
Chaac
Chaac
richardhrgimenes
Chaac
Level 127
God Stats
13W - 14L
1,498 SR
Queue Stats
53W - 82L
1,380 Elo+
Party 1
Geb
Geb
thiberando23
Geb
Level 99
God Stats
7W - 8L
1,540 SR
Queue Stats
231W - 298L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
11 / 0 / 2
7,731
773
10,466
10,428
6,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zeus
 
Zeus
11
5 / 2 / 4
6,605
661
6,502
3,589
898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 0 / 7
6,146
615
2,374
7,111
5,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
10
1 / 0 / 4
6,093
609
6,238
4,956
1,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 1 / 3
6,269
627
3,307
6,711
2,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
8
0 / 4 / 1
4,664
466
2,948
5,215
1,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cernunnos
Cooosmo
Cernunnos
6
0 / 4 / 0
4,002
400
1,925
6,126
1,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cliodhna
Razzarus
Cliodhna
8
2 / 4 / 1
5,300
530
5,068
6,283
1,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 6 / 0
4,244
424
2,375
8,497
5,667
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

6
0 / 4 / 1
4,347
435
2,082
9,533
3,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
22
Kills
2
3
Deaths
22
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
11
0
2
12
W
Zeus
 
Zeus
5
2
4
3.5
L
Ah Puch
 
Ah Puch
0
4
1
0.13
L
Cernunnos
Cooosmo
Cernunnos
0
4
0
0
W
1
0
7
4.5
W
Apollo
1
0
4
3
L
Cliodhna
Razzarus
Cliodhna
2
4
1
0.63
W
4
1
3
5.5
L
0
6
0
0
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,887
Damage
14,398
32,795
Taken
35,654
16,013
Mitigated
14,445
15,059
Healing
6,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
10,466
3,945
241
5,954
10,428
6,151
0
842
9,500
0
40,988
W
Zeus
 
Zeus
6,502
622
0
418
3,589
898
0
837
2,674
35,253
0
L
Ah Puch
 
Ah Puch
2,948
37
0
956
5,215
1,784
0
2,620
2,559
18,541
0
L
Cernunnos
Cooosmo
Cernunnos
1,925
771
0
475
6,126
1,603
0
1,960
4,166
0
11,141
W
2,374
490
619
2,762
7,111
5,407
104
1,480
5,505
11,300
0
W
Apollo
6,238
4,786
0
2,535
4,956
1,436
1,160
1,034
3,922
0
50,535
L
Cliodhna
Razzarus
Cliodhna
5,068
882
0
1,837
6,283
1,773
0
1,245
4,927
0
23,748
W
3,307
1,529
0
2,530
6,711
2,121
20
463
6,164
0
34,602
L
2,375
872
0
1,420
8,497
5,667
0
429
7,534
0
16,577
L
2,082
338
0
2,188
9,533
3,618
0
2,622
6,911
7,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,844
Gold Earned
22,557
327
Minions Killed
166
0
Camps Cleared
0
985,656
Distance Traveled
921,745
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,731
773
82
8
0
205,021
1
W
Zeus
6,605
661
86
9
0
179,878
3
L
Ah Puch
4,664
466
47
5
0
182,267
2
L
Cernunnos
4,002
400
23
2
0
187,172
1
W
Geb
6,146
615
12
1
0
191,024
4
W
Apollo
6,093
609
81
8
0
175,900
0
L
Cliodhna
5,300
530
45
5
0
204,090
3
W
Arachne
6,269
627
66
7
0
233,833
1
L
Chaac
4,244
424
39
4
0
163,783
0
L
Geb
4,347
435
12
1
0
184,433
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role