Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Terra
Terra
DM_Jam
Terra
Level 25
God Stats
12W - 10L
1,446 SR
Queue Stats
28W - 37L
1,317 Elo+
Party 1
Danzaburou
Danzaburou
KOOL-AID11
Danzaburou
Level 45
God Stats
59W - 66L
1,453 SR
Queue Stats
62W - 67L
1,408 Elo+
Party 3
Nu Wa
Nu Wa
Scoobay_Doo
Nu Wa
Level 105
God Stats
8W - 6L
1,518 SR
Queue Stats
380W - 399L
1,489 Elo+
Party 3
Bastet
Bastet
XoXoxTsunami
Bastet
Level 56
God Stats
4W - 2L
1,705 SR
Queue Stats
65W - 93L
1,344 Elo+
Party 1
Team Averages
Level 56
1,524 SR
1,412 Elo+

VS

Team Averages
Level 64
1,447 SR
1,332 Elo+
Fenrir
Fenrir
HE ME SHE WUMBO
Fenrir
Level 43
God Stats
5W - 4L
1,770 SR
Queue Stats
34W - 52L
1,332 Elo+
Solo
Xbalanque
Xbalanque
PhantomSwishers_
Xbalanque
Level 89
God Stats
0W - 2L
1,288 SR
Queue Stats
135W - 198L
1,306 Elo+
Party 2
Sylvanus
Sylvanus
ShadeDrakeKing
Sylvanus
Level 68
God Stats
0W - 3L
1,594 SR
Queue Stats
111W - 143L
1,409 Elo+
Party 2
Cu Chulainn
Cu Chulainn
XxDawKin18xX
Cu Chulainn
Level 106
God Stats
3W - 7L
1,356 SR
Queue Stats
350W - 407L
1,399 Elo+
Solo
Nu Wa
Nu Wa
hu_tao13
Nu Wa
Level 15
God Stats
0W - 2L
1,228 SR
Queue Stats
1W - 3L
1,212 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
0 / 3 / 3
7,322
523
4,662
9,069
6,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Terra
DM_Jam
Terra
12
3 / 3 / 5
7,680
549
5,393
13,142
9,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
KOOL-AID11
Danzaburou
13
6 / 0 / 3
8,296
593
9,711
7,067
1,943
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

16
6 / 0 / 6
9,725
695
11,576
5,904
2,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
13
5 / 2 / 3
7,689
549
7,659
11,091
3,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 2
7,030
502
6,283
12,379
4,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Xbalanque
12
2 / 5 / 3
6,910
494
6,306
12,075
2,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
10
2 / 5 / 1
6,551
468
7,006
18,383
13,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
XxDawKin18xX
Cu Chulainn
13
0 / 0 / 1
7,351
525
4,515
8,924
5,584
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
hu_tao13
Nu Wa
11
0 / 7 / 3
6,440
460
5,899
9,790
2,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
20
Kills
8
8
Deaths
21
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
0
3
3
0.5
W
Terra
DM_Jam
Terra
3
3
5
1.83
L
4
4
2
1.25
W
Danzaburou
KOOL-AID11
Danzaburou
6
0
3
7.5
L
Xbalanque
2
5
3
0.7
W
6
0
6
9
L
Sylvanus
2
5
1
0.5
W
Bastet
5
2
3
3.25
L
Cu Chulainn
XxDawKin18xX
Cu Chulainn
0
0
1
0.5
L
Nu Wa
hu_tao13
Nu Wa
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,001
Damage
30,009
46,273
Taken
61,551
23,054
Mitigated
28,597
14,844
Healing
21,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,662
889
0
2,204
9,069
6,411
0
1,141
7,866
0
34,778
W
Terra
DM_Jam
Terra
5,393
1,373
135
2,931
13,142
9,412
555
3,399
9,642
24,554
0
L
6,283
1,809
139
5,393
12,379
4,059
0
2,905
9,474
0
38,192
W
Danzaburou
KOOL-AID11
Danzaburou
9,711
4,828
0
2,916
7,067
1,943
2,967
1,636
5,329
0
49,029
L
Xbalanque
6,306
2,935
0
2,676
12,075
2,923
426
3,109
8,966
0
38,512
W
11,576
3,966
0
2,184
5,904
2,013
723
2,920
2,792
66,627
4,525
L
Sylvanus
7,006
2,267
1,441
5,587
18,383
13,213
81
5,801
12,543
32,892
0
W
Bastet
7,659
2,394
0
4,474
11,091
3,275
371
3,483
7,459
0
39,305
L
Cu Chulainn
XxDawKin18xX
Cu Chulainn
4,515
1,507
66
3,595
8,924
5,584
0
832
7,544
2,738
42,870
L
Nu Wa
hu_tao13
Nu Wa
5,899
754
291
2,533
9,790
2,818
36
3,692
6,098
37,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,712
Gold Earned
34,282
387
Minions Killed
348
0
Camps Cleared
0
1,336,969
Distance Traveled
1,163,037
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,322
523
62
4
0
260,642
7
W
Terra
7,680
549
42
3
0
288,836
4
L
Fenrir
7,030
502
64
5
0
271,093
3
W
Danzaburou
8,296
593
87
6
0
231,803
1
L
Xbalanque
6,910
494
82
6
0
213,468
2
W
Nu Wa
9,725
695
138
10
0
242,663
2
L
Sylvanus
6,551
468
59
4
0
220,900
2
W
Bastet
7,689
549
58
4
0
313,025
1
L
Cu Chulainn
7,351
525
89
6
0
225,535
0
L
Nu Wa
6,440
460
54
4
0
232,041
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role