Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
Macloven611
Poseidon
Level 122
God Stats
29W - 30L
1,470 SR
Queue Stats
222W - 224L
1,405 Elo+
Solo
Serqet
Serqet
Schl4fender
Serqet
Level 100
God Stats
21W - 23L
1,480 SR
Queue Stats
363W - 391L
1,390 Elo+
Solo
Bellona
Bellona
SeraphAzael
Bellona
Level 136
God Stats
2W - 6L
1,285 SR
Queue Stats
57W - 76L
1,415 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
l0rdp4nc4k3s
Ah Muzen Cab
Level 127
God Stats
33W - 42L
1,428 SR
Queue Stats
397W - 429L
1,367 Elo+
Solo
Team Averages
Level 120
1,433 SR
1,415 Elo+

VS

Team Averages
Level 56
1,467 SR
1,326 Elo+
Bastet
Bastet
AznSensation433
Bastet
Level 65
God Stats
39W - 33L
1,544 SR
Queue Stats
162W - 205L
1,371 Elo+
Party 2
Neith
Neith
Stevi G810
Neith
Level 25
God Stats
2W - 13L
1,450 SR
Queue Stats
2W - 14L
1,051 Elo+
Party 2
Ymir
Ymir
WetWilly253
Ymir
Level 55
God Stats
124W - 133L
1,444 SR
Queue Stats
133W - 147L
1,387 Elo+
Party 2
Erlang Shen
Erlang Shen
conner253
Erlang Shen
Level 60
God Stats
18W - 24L
1,426 SR
Queue Stats
140W - 175L
1,385 Elo+
Party 2
Heimdallr
Heimdallr
king rios 13
Heimdallr
Level 77
God Stats
11W - 13L
1,474 SR
Queue Stats
68W - 72L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 0 / 1
5,656
471
3,724
9,074
6,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Poseidon
Macloven611
Poseidon
10
3 / 3 / 0
6,467
539
4,371
5,109
1,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Serqet
1
0 / 0 / 0
2,403
200
0
0
0
Bellona
SeraphAzael
Bellona
14
2 / 0 / 0
7,593
633
8,733
7,629
7,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
l0rdp4nc4k3s
Ah Muzen Cab
11
2 / 4 / 0
6,158
513
4,846
8,355
3,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 0
7,046
587
4,107
9,757
3,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
11
2 / 4 / 2
6,777
565
2,903
6,608
2,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
2 / 0 / 0
6,448
537
3,759
10,142
7,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Erlang Shen
conner253
Erlang Shen
12
0 / 1 / 0
6,200
517
2,171
5,938
3,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heimdallr
king rios 13
Heimdallr
10
0 / 2 / 2
5,913
493
6,991
6,950
2,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
7
Kills
7
7
Deaths
7
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
0
1
0.5
W
3
0
0
3
L
Poseidon
Macloven611
Poseidon
3
3
0
1
L
Serqet
0
0
0
0
L
Bellona
SeraphAzael
Bellona
2
0
0
2
W
Neith
2
4
2
0.75
W
2
0
0
2
W
Erlang Shen
conner253
Erlang Shen
0
1
0
0
W
Heimdallr
king rios 13
Heimdallr
0
2
2
0.5
L
Ah Muzen Cab
l0rdp4nc4k3s
Ah Muzen Cab
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,674
Damage
19,931
30,167
Taken
39,395
18,600
Mitigated
18,757
8,108
Healing
13,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,724
235
0
1,923
9,074
6,662
0
2,224
6,850
13,373
0
W
4,107
1,020
0
6,156
9,757
3,101
339
807
8,793
0
44,136
L
Poseidon
Macloven611
Poseidon
4,371
228
0
1,397
5,109
1,231
555
0
5,109
30,636
0
L
Serqet
0
0
0
0
0
0
0
0
0
0
0
L
Bellona
SeraphAzael
Bellona
8,733
2,389
0
1,899
7,629
7,424
542
456
7,173
11,317
41,423
W
Neith
2,903
919
0
1,372
6,608
2,451
2,345
3,220
3,000
0
33,449
W
3,759
722
335
3,336
10,142
7,463
564
2,238
7,819
21,861
0
W
Erlang Shen
conner253
Erlang Shen
2,171
785
0
1,484
5,938
3,339
528
929
4,718
720
29,865
W
Heimdallr
king rios 13
Heimdallr
6,991
3,426
325
601
6,950
2,403
1,990
2,533
4,285
0
38,067
L
Ah Muzen Cab
l0rdp4nc4k3s
Ah Muzen Cab
4,846
2,014
0
2,889
8,355
3,283
0
1,079
7,276
0
35,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,277
Gold Earned
32,384
279
Minions Killed
347
0
Camps Cleared
0
917,778
Distance Traveled
1,132,099
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,656
471
19
2
0
266,522
2
W
Bastet
7,046
587
87
7
0
263,797
2
L
Poseidon
6,467
539
63
5
0
142,370
2
L
Serqet
2,403
200
0
0
0
0
0
L
Bellona
7,593
633
122
10
0
286,303
0
W
Neith
6,777
565
73
6
0
205,448
0
W
Ymir
6,448
537
41
3
0
212,149
5
W
Erlang Shen
6,200
517
69
6
0
251,634
1
W
Heimdallr
5,913
493
77
6
0
199,071
4
L
Ah Muzen Cab
6,158
513
75
6
0
222,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role