Player Matchup

Gilgamesh
Gilgamesh
MandoM4N
Gilgamesh
Level 60
God Stats
2W - 5L
1,433 SR
Queue Stats
203W - 200L
1,466 Elo+
Solo
Yemoja
Yemoja
OmegaViisiion
Yemoja
Level 158
God Stats
0W - 1L
1,868 SR
Queue Stats
389W - 376L
1,542 Elo+
Party 1
Neith
Neith
lovestodream
Neith
Level 102
God Stats
4W - 11L
1,401 SR
Queue Stats
290W - 289L
1,504 Elo+
Party 1
Bastet
Bastet
mihenroad
Bastet
Level 117
God Stats
5W - 15L
1,373 SR
Queue Stats
428W - 453L
1,474 Elo+
Party 1
Sol
Sol
roddyXterrell
Sol
Level 144
God Stats
6W - 5L
1,716 SR
Queue Stats
103W - 95L
1,493 Elo+
Party 1
Team Averages
Level 116
1,558 SR
1,496 Elo+

VS

Team Averages
Level 98
1,470 SR
1,469 Elo+
Loki
Loki
MegaAbsolGamer
Loki
Level 102
God Stats
1W - 2L
1,283 SR
Queue Stats
165W - 186L
1,453 Elo+
Party 2
Sobek
Sobek
Rein_Ares
Sobek
Level 108
God Stats
2W - 0L
1,358 SR
Queue Stats
275W - 312L
1,421 Elo+
Party 2
Sun Wukong
Sun Wukong
Xion030312
Sun Wukong
Level 139
God Stats
1W - 0L
1,637 SR
Queue Stats
40W - 65L
1,416 Elo+
Party 2
Hou Yi
Hou Yi
braeydn
Hou Yi
Level 70
God Stats
1W - 2L
1,471 SR
Queue Stats
24W - 29L
1,505 Elo+
Solo
Janus
Janus
oX0Ne
Janus
Level 69
God Stats
11W - 8L
1,601 SR
Queue Stats
218W - 193L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
MandoM4N
Gilgamesh
14
3 / 6 / 3
9,023
451
13,627
21,948
16,891
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
3 / 2 / 8
8,772
439
6,547
13,739
13,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
3 / 6 / 4
8,506
425
10,323
14,138
4,687
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
mihenroad
Bastet
14
2 / 7 / 6
8,799
440
7,745
16,087
5,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 7 / 7
9,735
487
13,025
15,466
5,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 10
10,369
518
9,455
16,014
5,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
Rein_Ares
Sobek
12
0 / 7 / 14
8,505
425
6,171
19,447
19,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
Xion030312
Sun Wukong
16
6 / 1 / 9
10,335
517
16,692
17,013
16,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
braeydn
Hou Yi
18
5 / 0 / 0
10,521
526
7,817
13,150
5,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
oX0Ne
Janus
17
9 / 3 / 9
11,327
566
20,875
11,657
4,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
69
14
Kills
27
28
Deaths
14
28
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
MandoM4N
Gilgamesh
3
6
3
0.75
W
7
3
10
4
L
3
2
8
3.5
W
Sobek
Rein_Ares
Sobek
0
7
14
1
W
Sun Wukong
Xion030312
Sun Wukong
6
1
9
10.5
W
Hou Yi
braeydn
Hou Yi
5
0
0
5
L
3
6
4
0.83
L
Bastet
mihenroad
Bastet
2
7
6
0.71
W
Janus
oX0Ne
Janus
9
3
9
4.5
L
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,267
Damage
61,010
81,378
Taken
77,281
46,741
Mitigated
51,190
20,793
Healing
20,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
MandoM4N
Gilgamesh
13,627
4,416
0
3,454
21,948
16,891
0
6,569
14,375
0
45,721
W
9,455
2,443
0
4,798
16,014
5,864
0
3,649
12,365
0
63,177
L
6,547
1,473
1,740
1,796
13,739
13,503
441
4,971
8,219
20,839
0
W
Sobek
Rein_Ares
Sobek
6,171
510
0
2,639
19,447
19,429
255
7,443
12,004
16,459
0
W
Sun Wukong
Xion030312
Sun Wukong
16,692
2,724
0
3,095
17,013
16,569
0
3,219
13,794
7,106
48,357
W
Hou Yi
braeydn
Hou Yi
7,817
2,880
0
6,615
13,150
5,300
0
1,619
11,531
0
84,026
L
10,323
3,556
0
1,777
14,138
4,687
1,860
4,893
9,085
0
55,559
L
Bastet
mihenroad
Bastet
7,745
1,985
0
5,401
16,087
5,925
0
5,909
9,839
0
55,408
W
Janus
oX0Ne
Janus
20,875
1,349
505
2,723
11,657
4,028
1,201
2,651
9,006
79,034
0
L
13,025
4,430
0
6,625
15,466
5,735
155
5,850
9,094
66,124
6,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,835
Gold Earned
51,057
386
Minions Killed
500
0
Camps Cleared
0
1,888,007
Distance Traveled
2,026,869
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,023
451
73
4
0
417,072
3
W
Loki
10,369
518
91
5
0
402,338
6
L
Yemoja
8,772
439
28
1
0
344,687
1
W
Sobek
8,505
425
17
1
0
384,974
0
W
Sun Wukong
10,335
517
103
5
0
424,024
2
W
Hou Yi
10,521
526
137
7
0
383,921
6
L
Neith
8,506
425
77
4
0
339,543
3
L
Bastet
8,799
440
89
4
0
434,640
3
W
Janus
11,327
566
152
8
0
431,612
5
L
Sol
9,735
487
119
6
0
352,065
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role