Player Matchup

Hel
Hel
 
Hel
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
BrankDaTank
Fafnir
Level 102
God Stats
0W - 2L
1,255 SR
Queue Stats
106W - 69L
1,602 Elo+
Party 2
Scylla
Scylla
CaptainPapi
Scylla
Level 108
God Stats
0W - 2L
1,372 SR
Queue Stats
71W - 45L
1,593 Elo+
Party 2
Team Averages
Level 108
1,425 SR
1,539 Elo+

VS

Team Averages
Level 109
1,521 SR
1,544 Elo+
Sol
Sol
AnEnragedBagel
Sol
Level 155
God Stats
1W - 0L
1,677 SR
Queue Stats
137W - 109L
1,572 Elo+
Party 1
Mercury
Mercury
Galoumba
Mercury
Level 146
God Stats
2W - 1L
1,790 SR
Queue Stats
3W - 2L
1,555 Elo+
Party 1
Nu Wa
Nu Wa
Jacobee32
Nu Wa
Level 44
God Stats
1W - 2L
1,312 SR
Queue Stats
14W - 22L
1,416 Elo+
Party 1
Charybdis
Charybdis
TaeBodhi
Charybdis
Level 141
God Stats
1W - 0L
1,629 SR
Queue Stats
6W - 2L
1,682 Elo+
Party 1
Horus
Horus
Twistedlogic001
Horus
Level 59
God Stats
1W - 2L
1,199 SR
Queue Stats
31W - 30L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
1 / 12 / 3
10,157
1,016
4,898
19,026
8,180
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
 
Arachne
16
3 / 16 / 3
10,110
1,011
9,373
33,769
13,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
 
Horus
16
1 / 6 / 3
9,299
930
5,242
25,308
25,655
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fafnir
16
1 / 2 / 4
9,775
978
8,896
18,449
15,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
16
1 / 6 / 3
9,345
935
13,838
20,381
7,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

27

VS

Team 2 Tickets

271

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
23 / 0 / 17
13,752
1,375
46,875
8,431
4,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
Galoumba
Mercury
18
11 / 3 / 20
13,069
1,307
18,983
8,713
4,960
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Nu Wa
Jacobee32
Nu Wa
18
2 / 1 / 27
10,630
1,063
15,940
7,789
3,797
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
TaeBodhi
Charybdis
17
4 / 4 / 17
10,282
1,028
17,429
10,651
5,036
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
2 / 0 / 31
12,583
1,258
10,983
12,198
17,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
154
7
Kills
42
42
Deaths
8
16
Assists
112
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
12
3
0.21
L
Arachne
 
Arachne
3
16
3
0.28
L
Horus
 
Horus
1
6
3
0.42
W
23
0
17
31.5
L
Fafnir
1
2
4
1.5
L
Scylla
1
6
3
0.42
W
Mercury
Galoumba
Mercury
11
3
20
7
W
Nu Wa
Jacobee32
Nu Wa
2
1
27
15.5
W
Charybdis
TaeBodhi
Charybdis
4
4
17
3.13
W
2
0
31
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,247
Damage
110,210
116,933
Taken
47,782
69,935
Mitigated
35,110
18,581
Healing
15,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
4,898
95
1,597
2,868
19,026
8,180
0
10,195
8,831
34,397
0
L
Arachne
 
Arachne
9,373
4,997
0
2,947
33,769
13,003
0
14,509
19,260
0
21,126
L
Horus
 
Horus
5,242
2,164
2,947
4,687
25,308
25,655
0
14,065
11,243
0
19,298
W
46,875
23,010
0
3,955
8,431
4,179
0
3,624
4,665
75,949
5,686
L
Fafnir
8,896
2,138
867
1,739
18,449
15,671
0
10,505
7,944
22,240
0
L
Scylla
13,838
81
181
748
20,381
7,426
0
9,736
10,645
41,334
0
W
Mercury
Galoumba
Mercury
18,983
9,836
0
292
8,713
4,960
0
3,783
4,605
0
36,210
W
Nu Wa
Jacobee32
Nu Wa
15,940
4,724
60
1,201
7,789
3,797
0
3,877
3,655
30,274
0
W
Charybdis
TaeBodhi
Charybdis
17,429
8,824
0
879
10,651
5,036
0
7,227
2,923
0
34,788
W
10,983
4,393
2,738
5,879
12,198
17,138
0
7,207
4,302
0
14,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,686
Gold Earned
60,316
207
Minions Killed
237
8
Camps Cleared
7
953,170
Distance Traveled
1,006,043
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,157
1,016
57
6
2
168,413
1
L
Arachne
10,110
1,011
20
2
4
185,645
0
L
Horus
9,299
930
26
3
1
201,818
0
W
Sol
13,752
1,375
97
10
3
214,067
1
L
Fafnir
9,775
978
26
3
0
201,433
0
L
Scylla
9,345
935
78
8
1
195,861
0
W
Mercury
13,069
1,307
52
5
1
221,181
0
W
Nu Wa
10,630
1,063
41
4
1
190,584
0
W
Charybdis
10,282
1,028
38
4
1
145,940
1
W
Horus
12,583
1,258
9
1
1
234,271
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role