Player Matchup

Poseidon
Poseidon
Alansin 117
Poseidon
Level 42
God Stats
1W - 2L
1,284 SR
Queue Stats
5W - 14L
1,226 Elo+
Party 2
Charybdis
Charybdis
BiohazardSoda10
Charybdis
Level 56
God Stats
1W - 0L
1,295 SR
Queue Stats
7W - 20L
1,246 Elo+
Party 2
Bellona
Bellona
EtherealSoda10
Bellona
Level 67
God Stats
3W - 1L
1,890 SR
Queue Stats
5W - 3L
1,598 Elo+
Party 2
Cthulhu
Cthulhu
Prosif
Cthulhu
Level 83
God Stats
1W - 1L
1,292 SR
Queue Stats
5W - 5L
1,489 Elo+
Party 2
Ao Kuang
Ao Kuang
little_cchicken
Ao Kuang
Level 45
God Stats
10W - 10L
1,501 SR
Queue Stats
89W - 101L
1,418 Elo+
Solo
Team Averages
Level 59
1,452 SR
1,395 Elo+

VS

Team Averages
Level 77
1,597 SR
1,429 Elo+
Terra
Terra
 
Terra
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Ashoggoth
Neith
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 96L
1,228 Elo+
Solo
Cliodhna
Cliodhna
Qvuly
Cliodhna
Level 95
God Stats
10W - 6L
1,702 SR
Queue Stats
137W - 129L
1,477 Elo+
Party 1
Loki
Loki
YOlotyler35swag
Loki
Level 27
God Stats
5W - 1L
1,797 SR
Queue Stats
45W - 37L
1,448 Elo+
Party 1
Freya
Freya
wehatelucki
Freya
Level 95
God Stats
3W - 8L
1,484 SR
Queue Stats
459W - 461L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Alansin 117
Poseidon
16
2 / 5 / 3
9,859
469
9,972
11,422
4,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Charybdis
BiohazardSoda10
Charybdis
17
6 / 1 / 2
10,888
518
8,140
12,438
5,185
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
1 / 5 / 4
10,399
495
9,353
14,023
12,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Cthulhu
Prosif
Cthulhu
15
3 / 1 / 5
10,336
492
7,794
16,546
21,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ao Kuang
16
2 / 4 / 2
10,246
488
13,686
19,821
9,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
4 / 3 / 6
9,535
454
6,876
16,199
12,508
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 6% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.25% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
Ashoggoth
Neith
15
0 / 7 / 3
9,236
440
6,342
9,947
3,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Cliodhna
Qvuly
Cliodhna
17
7 / 3 / 2
11,075
527
17,738
19,047
14,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
1 / 1 / 4
9,015
429
3,599
9,506
3,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

19
4 / 0 / 5
11,271
537
14,408
15,184
7,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
36
14
Kills
16
16
Deaths
14
16
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
4
3
6
2.33
W
Poseidon
Alansin 117
Poseidon
2
5
3
0.7
L
Neith
Ashoggoth
Neith
0
7
3
0.21
W
Charybdis
BiohazardSoda10
Charybdis
6
1
2
7
W
1
5
4
0.6
W
Cthulhu
Prosif
Cthulhu
3
1
5
5.5
L
Cliodhna
Qvuly
Cliodhna
7
3
2
2.67
L
1
1
4
3
W
Ao Kuang
2
4
2
0.75
L
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,945
Damage
48,963
74,250
Taken
69,883
53,994
Mitigated
41,635
18,804
Healing
22,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
6,876
830
1,724
3,257
16,199
12,508
0
5,930
10,269
37,342
0
W
Poseidon
Alansin 117
Poseidon
9,972
530
0
900
11,422
4,846
408
5,211
6,060
64,144
0
L
Neith
Ashoggoth
Neith
6,342
2,281
0
1,176
9,947
3,716
4,090
4,232
5,715
0
59,090
W
Charybdis
BiohazardSoda10
Charybdis
8,140
3,939
0
5,723
12,438
5,185
2,294
3,229
9,109
0
83,759
W
9,353
2,320
0
2,492
14,023
12,256
756
2,720
10,537
915
59,289
W
Cthulhu
Prosif
Cthulhu
7,794
565
242
1,792
16,546
21,873
826
6,190
10,159
43,806
0
L
Cliodhna
Qvuly
Cliodhna
17,738
2,336
0
4,289
19,047
14,728
0
7,754
11,293
6,241
66,292
L
3,599
384
0
2,774
9,506
3,272
0
4,538
4,968
0
44,443
W
Ao Kuang
13,686
4,036
0
7,655
19,821
9,834
0
5,714
13,668
62,267
14,656
L
14,408
4,339
0
9,079
15,184
7,411
189
8,649
6,535
78,838
7,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,728
Gold Earned
50,132
520
Minions Killed
552
0
Camps Cleared
0
1,950,043
Distance Traveled
1,904,731
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
9,535
454
54
3
0
304,119
0
W
Poseidon
9,859
469
97
5
0
367,544
1
L
Neith
9,236
440
124
6
0
291,669
1
W
Charybdis
10,888
518
140
7
0
379,374
3
W
Bellona
10,399
495
119
6
0
356,849
0
W
Cthulhu
10,336
492
64
3
0
421,985
3
L
Cliodhna
11,075
527
138
7
0
441,757
2
L
Loki
9,015
429
84
4
0
467,982
0
W
Ao Kuang
10,246
488
100
5
0
424,291
1
L
Freya
11,271
537
152
7
0
399,204
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role