Player Matchup

Chaac
Chaac
Frankm56
Chaac
Level 57
God Stats
3W - 0L
1,842 SR
Queue Stats
17W - 30L
1,234 Elo+
Party 2
Xing Tian
Xing Tian
Praz77
Xing Tian
Level 59
God Stats
1W - 1L
1,768 SR
Queue Stats
17W - 32L
1,219 Elo+
Party 2
Merlin
Merlin
Tiime2Float
Merlin
Level 29
God Stats
3W - 3L
1,533 SR
Queue Stats
12W - 18L
1,317 Elo+
Party 2
Artemis
Artemis
Torfax
Artemis
Level 37
God Stats
6W - 4L
1,504 SR
Queue Stats
16W - 23L
1,251 Elo+
Party 2
Thor
Thor
thefaladon
Thor
Level 16
God Stats
7W - 8L
1,661 SR
Queue Stats
12W - 25L
1,271 Elo+
Party 2
Team Averages
Level 40
1,662 SR
1,259 Elo+

VS

Team Averages
Level 67
1,394 SR
1,092 Elo+
Baron Samedi
Baron Samedi
GENKKOU
Baron Samedi
Level 150
God Stats
1W - 3L
1,515 SR
Queue Stats
40W - 35L
1,468 Elo+
Solo
Guan Yu
Guan Yu
Normalness
Guan Yu
Level 26
God Stats
0W - 2L
1,248 SR
Queue Stats
3W - 15L
977 Elo+
Party 1
Ullr
Ullr
SlammTek
Ullr
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,062 Elo+
Party 1
Charybdis
Charybdis
WaveyUS
Charybdis
Level 11
God Stats
0W - 5L
1,209 SR
Queue Stats
0W - 8L
977 Elo+
Party 1
Fenrir
Fenrir
aj2269
Fenrir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 13L
977 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Frankm56
Chaac
19
12 / 0 / 14
13,170
549
22,872
22,248
26,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xing Tian
Praz77
Xing Tian
17
6 / 2 / 14
11,740
489
12,562
24,065
34,706
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
19
9 / 0 / 11
12,594
525
17,333
6,861
3,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
Torfax
Artemis
17
10 / 7 / 10
11,477
478
19,891
17,226
6,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
4 / 2 / 9
12,192
508
4,202
14,693
6,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GENKKOU
Baron Samedi
13
0 / 7 / 4
9,097
379
5,162
18,101
8,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
Normalness
Guan Yu
14
3 / 6 / 6
10,361
432
12,204
27,838
31,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ullr
15
3 / 10 / 2
10,382
433
16,274
19,046
6,652
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Charybdis
WaveyUS
Charybdis
17
4 / 8 / 2
10,923
455
8,571
18,436
6,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
aj2269
Fenrir
12
1 / 10 / 3
8,833
368
3,504
22,784
8,060
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
28
41
Kills
11
11
Deaths
41
58
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chaac
Frankm56
Chaac
12
0
14
19
L
Baron Samedi
GENKKOU
Baron Samedi
0
7
4
0.29
L
Guan Yu
Normalness
Guan Yu
3
6
6
1
W
Xing Tian
Praz77
Xing Tian
6
2
14
6.5
L
Ullr
3
10
2
0.4
W
Merlin
9
0
11
14.5
W
Artemis
Torfax
Artemis
10
7
10
2.14
L
Charybdis
WaveyUS
Charybdis
4
8
2
0.63
L
Fenrir
aj2269
Fenrir
1
10
3
0.25
W
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,860
Damage
45,715
85,093
Taken
106,205
77,075
Mitigated
60,562
21,595
Healing
22,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Frankm56
Chaac
22,872
3,250
261
8,685
22,248
26,690
3,422
2,006
20,038
12,377
65,797
L
Baron Samedi
GENKKOU
Baron Samedi
5,162
306
518
3,574
18,101
8,305
0
7,065
10,874
44,783
0
L
Guan Yu
Normalness
Guan Yu
12,204
965
1,775
8,093
27,838
31,398
297
10,034
17,342
11,428
41,552
W
Xing Tian
Praz77
Xing Tian
12,562
908
0
1,604
24,065
34,706
1,037
1,406
22,597
43,296
0
L
Ullr
16,274
4,949
0
739
19,046
6,652
0
3,872
14,308
0
66,522
W
Merlin
17,333
795
0
579
6,861
3,218
3,012
1,718
5,071
74,023
0
W
Artemis
Torfax
Artemis
19,891
11,847
0
4,434
17,226
6,193
1,218
1,801
15,359
0
62,352
L
Charybdis
WaveyUS
Charybdis
8,571
4,785
0
4,906
18,436
6,147
1,098
8,140
10,296
0
74,686
L
Fenrir
aj2269
Fenrir
3,504
593
0
3,034
22,784
8,060
0
3,871
18,521
0
39,869
W
4,202
1,115
0
6,032
14,693
6,268
1,876
749
13,904
0
83,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,173
Gold Earned
49,596
534
Minions Killed
431
0
Camps Cleared
0
2,292,282
Distance Traveled
2,056,222
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,170
549
125
5
0
494,237
5
L
Baron Samedi
9,097
379
82
3
0
390,728
5
L
Guan Yu
10,361
432
65
3
0
452,876
7
W
Xing Tian
11,740
489
62
3
0
466,097
9
L
Ullr
10,382
433
105
4
0
426,090
3
W
Merlin
12,594
525
128
5
0
471,258
2
W
Artemis
11,477
478
70
3
0
415,177
5
L
Charybdis
10,923
455
127
5
0
354,473
1
L
Fenrir
8,833
368
52
2
0
432,055
6
W
Thor
12,192
508
149
6
0
445,513
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role