Player Matchup

Sobek
Sobek
Dialtech
Sobek
Level 143
God Stats
9W - 4L
1,470 SR
Queue Stats
28W - 24L
1,396 Elo+
Solo
Bastet
Bastet
Dr1os47
Bastet
Level 127
God Stats
2W - 0L
1,588 SR
Queue Stats
73W - 59L
1,470 Elo+
Party 3
Hou Yi
Hou Yi
Jaserix
Hou Yi
Level 123
God Stats
4W - 0L
1,443 SR
Queue Stats
61W - 63L
1,404 Elo+
Party 3
Tyr
Tyr
King0fGondor
Tyr
Level 125
God Stats
16W - 11L
1,572 SR
Queue Stats
319W - 316L
1,388 Elo+
Solo
Sol
Sol
ligthyerzero
Sol
Level 129
God Stats
11W - 4L
1,753 SR
Queue Stats
272W - 286L
1,437 Elo+
Solo
Team Averages
Level 129
1,565 SR
1,419 Elo+

VS

Team Averages
Level 93
1,507 SR
1,434 Elo+
Bellona
Bellona
Big_Eddie71187
Bellona
Level 125
God Stats
20W - 13L
1,661 SR
Queue Stats
83W - 90L
1,466 Elo+
Party 2
Thanatos
Thanatos
Foxcold-Cloud
Thanatos
Level 118
God Stats
12W - 13L
1,466 SR
Queue Stats
198W - 202L
1,384 Elo+
Party 1
Danzaburou
Danzaburou
ZmanBlueFalcon
Danzaburou
Level 82
God Stats
5W - 2L
1,842 SR
Queue Stats
39W - 44L
1,427 Elo+
Party 2
Ymir
Ymir
sebmar11
Ymir
Level 88
God Stats
0W - 2L
1,287 SR
Queue Stats
158W - 148L
1,408 Elo+
Party 1
Ra
Ra
vex091
Ra
Level 53
God Stats
0W - 1L
1,280 SR
Queue Stats
3W - 5L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Dialtech
Sobek
14
2 / 0 / 9
9,219
485
4,994
9,312
8,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bastet
Dr1os47
Bastet
19
9 / 1 / 8
11,378
599
13,850
12,544
5,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hou Yi
Jaserix
Hou Yi
16
7 / 1 / 5
10,341
544
8,594
7,815
2,839
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 4 / 5
9,642
507
11,325
23,460
15,391
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 2 / 4
9,520
501
9,044
9,210
3,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 1
10,758
566
12,730
15,265
17,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thanatos
Foxcold-Cloud
Thanatos
16
3 / 3 / 2
9,677
509
5,395
14,842
5,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
ZmanBlueFalcon
Danzaburou
13
0 / 4 / 2
8,121
427
5,002
10,774
3,153
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
13
1 / 4 / 1
8,593
452
5,743
19,943
19,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ra
13
0 / 8 / 0
8,433
444
1,993
10,314
2,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
14
22
Kills
8
8
Deaths
22
31
Assists
6
Player
Kills
Deaths
Assists
KDA
L
4
3
1
1.5
W
Sobek
Dialtech
Sobek
2
0
9
6.5
W
Bastet
Dr1os47
Bastet
9
1
8
13
L
Thanatos
Foxcold-Cloud
Thanatos
3
3
2
1.33
W
Hou Yi
Jaserix
Hou Yi
7
1
5
9.5
W
2
4
5
1.13
L
Danzaburou
ZmanBlueFalcon
Danzaburou
0
4
2
0.25
W
2
2
4
2
L
Ymir
1
4
1
0.38
L
Ra
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,807
Damage
30,863
62,341
Taken
71,138
36,076
Mitigated
48,439
27,576
Healing
22,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,730
2,956
0
3,512
15,265
17,584
432
1,570
13,695
11,501
59,432
W
Sobek
Dialtech
Sobek
4,994
70
228
4,307
9,312
8,978
266
1,801
7,447
29,960
0
W
Bastet
Dr1os47
Bastet
13,850
4,314
0
5,229
12,544
5,194
1,281
2,354
10,156
0
72,726
L
Thanatos
Foxcold-Cloud
Thanatos
5,395
1,389
0
11,402
14,842
5,297
0
483
14,359
0
68,238
W
Hou Yi
Jaserix
Hou Yi
8,594
2,837
360
1,234
7,815
2,839
2,461
1,124
6,539
0
60,663
W
11,325
1,373
124
10,831
23,460
15,391
384
3,150
20,270
0
49,439
L
Danzaburou
ZmanBlueFalcon
Danzaburou
5,002
2,436
0
2,129
10,774
3,153
826
4,012
6,762
0
43,630
W
9,044
3,281
0
5,263
9,210
3,674
1,060
1,764
7,446
68,933
0
L
Ymir
5,743
484
117
4,426
19,943
19,445
0
7,592
12,351
31,510
0
L
Ra
1,993
291
297
859
10,314
2,960
284
381
9,933
51,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,100
Gold Earned
45,582
460
Minions Killed
496
0
Camps Cleared
0
1,934,226
Distance Traveled
1,783,286
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,758
566
149
8
0
350,454
4
W
Sobek
9,219
485
34
2
0
387,420
3
W
Bastet
11,378
599
115
6
0
452,301
0
L
Thanatos
9,677
509
114
6
0
393,753
1
W
Hou Yi
10,341
544
117
6
0
353,359
0
W
Tyr
9,642
507
84
4
0
406,268
2
L
Danzaburou
8,121
427
75
4
0
353,422
2
W
Sol
9,520
501
110
6
0
334,878
4
L
Ymir
8,593
452
49
3
0
333,737
1
L
Ra
8,433
444
109
6
0
351,920
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role