Player Matchup

Artio
Artio
Grover1994
Artio
Level 128
God Stats
1W - 0L
1,494 SR
Queue Stats
10W - 7L
1,457 Elo+
Party 1
Hades
Hades
edwin_raiden
Hades
Level 16
God Stats
2W - 0L
1,927 SR
Queue Stats
7W - 6L
1,273 Elo+
Party 1
Neith
Neith
haneter0115
Neith
Level 47
God Stats
2W - 2L
1,606 SR
Queue Stats
28W - 29L
1,415 Elo+
Party 1
Team Averages
Level 64
1,676 SR
1,382 Elo+

VS

Team Averages
Level 124
1,456 SR
1,365 Elo+
Aphrodite
Aphrodite
G-SUZ_MDJEC1987
Aphrodite
Level 120
God Stats
0W - 2L
1,307 SR
Queue Stats
5W - 9L
1,428 Elo+
Party 2
Gilgamesh
Gilgamesh
JurgRhua
Gilgamesh
Level 148
God Stats
0W - 1L
1,581 SR
Queue Stats
1W - 3L
1,362 Elo+
Party 2
Ymir
Ymir
Retrogame777
Ymir
Level 104
God Stats
3W - 3L
1,479 SR
Queue Stats
14W - 23L
1,303 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
14
1 / 1 / 15
10,795
720
4,868
15,990
17,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
3 / 0 / 12
10,197
680
10,594
10,962
9,049
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
12 / 0 / 4
11,374
758
16,212
9,728
4,307
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
G-SUZ_MDJEC1987
Aphrodite
12
0 / 6 / 0
8,080
539
3,297
8,880
5,448
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
JurgRhua
Gilgamesh
9
0 / 8 / 0
7,884
526
7,600
13,126
8,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
0 / 2 / 0
8,488
566
11,825
15,271
12,041
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
0
16
Kills
0
1
Deaths
16
31
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
G-SUZ_MDJEC1987
Aphrodite
0
6
0
0
W
Artio
1
1
15
8.5
L
Gilgamesh
JurgRhua
Gilgamesh
0
8
0
0
L
0
2
0
0
W
3
0
12
9
W
12
0
4
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,674
Damage
22,722
36,680
Taken
37,277
31,233
Mitigated
26,168
18,434
Healing
8,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
G-SUZ_MDJEC1987
Aphrodite
3,297
1,077
3,454
2,058
8,880
5,448
0
4,281
4,599
20,578
0
W
Artio
4,868
584
1,688
6,719
15,990
17,877
14
6,389
9,601
19,876
0
L
Gilgamesh
JurgRhua
Gilgamesh
7,600
1,420
437
1,123
13,126
8,679
0
5,706
7,420
0
26,396
L
11,825
705
337
715
15,271
12,041
0
5,914
9,357
36,674
0
W
10,594
796
2,384
4,994
10,962
9,049
771
5,487
5,475
36,048
0
W
16,212
8,707
0
2,649
9,728
4,307
1,892
4,225
5,503
0
60,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,366
Gold Earned
24,452
169
Minions Killed
137
7
Camps Cleared
4
802,034
Distance Traveled
650,898
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
8,080
539
49
3
3
216,824
2
W
Artio
10,795
720
20
1
1
276,038
0
L
Gilgamesh
7,884
526
32
2
1
181,189
5
L
Ymir
8,488
566
56
4
0
252,885
0
W
Hades
10,197
680
52
3
2
261,077
4
W
Neith
11,374
758
97
6
4
264,919
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role