Player Matchup

Bacchus
Bacchus
COL JOSETOBI
Bacchus
Level 120
God Stats
4W - 3L
1,620 SR
Queue Stats
155W - 131L
1,495 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
M_Alexisster_B77
Ah Muzen Cab
Level 126
God Stats
12W - 15L
1,515 SR
Queue Stats
314W - 381L
1,492 Elo+
Party 2
Tiamat
Tiamat
crisYFgamer
Tiamat
Level 149
God Stats
1W - 2L
1,263 SR
Queue Stats
346W - 402L
1,491 Elo+
Party 2
Team Averages
Level 132
1,466 SR
1,493 Elo+

VS

Team Averages
Level 112
1,619 SR
1,455 Elo+
Chaac
Chaac
LordTerror179
Chaac
Level 105
God Stats
2W - 0L
1,762 SR
Queue Stats
21W - 17L
1,486 Elo+
Party 1
Nemesis
Nemesis
PoliteSquare
Nemesis
Level 93
God Stats
1W - 0L
1,648 SR
Queue Stats
39W - 43L
1,412 Elo+
Party 1
Aphrodite
Aphrodite
XxKingOfKC25xX
Aphrodite
Level 139
God Stats
3W - 2L
1,448 SR
Queue Stats
1,006W - 982L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
COL JOSETOBI
Bacchus
19
5 / 4 / 8
16,443
685
19,297
30,050
55,544
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
M_Alexisster_B77
Ah Muzen Cab
17
2 / 13 / 9
14,794
616
21,336
26,532
13,397
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tiamat
19
7 / 10 / 4
16,153
673
24,921
26,101
19,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 6 / 12
16,915
705
30,907
32,764
42,097
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nemesis
PoliteSquare
Nemesis
19
7 / 5 / 13
16,135
672
24,157
26,248
12,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
XxKingOfKC25xX
Aphrodite
20
7 / 3 / 14
15,754
656
17,223
22,693
10,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
65
14
Kills
26
27
Deaths
14
21
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Bacchus
COL JOSETOBI
Bacchus
5
4
8
2.25
W
12
6
12
3
L
Ah Muzen Cab
M_Alexisster_B77
Ah Muzen Cab
2
13
9
0.5
W
Nemesis
PoliteSquare
Nemesis
7
5
13
2.7
W
Aphrodite
XxKingOfKC25xX
Aphrodite
7
3
14
4.67
L
Tiamat
7
10
4
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,554
Damage
72,287
82,683
Taken
81,705
88,603
Mitigated
65,129
12,437
Healing
38,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
COL JOSETOBI
Bacchus
19,297
1,439
0
2,632
30,050
55,544
296
10,430
19,620
38,282
0
W
30,907
3,659
0
7,042
32,764
42,097
363
20,205
12,559
18,644
48,564
L
Ah Muzen Cab
M_Alexisster_B77
Ah Muzen Cab
21,336
10,077
0
4,224
26,532
13,397
1,508
8,979
17,553
0
68,522
W
Nemesis
PoliteSquare
Nemesis
24,157
7,904
679
4,499
26,248
12,900
1,972
14,322
11,926
9,700
80,432
W
Aphrodite
XxKingOfKC25xX
Aphrodite
17,223
1,312
10,991
15,135
22,693
10,132
1,198
10,963
11,730
77,941
0
L
Tiamat
24,921
4,341
0
5,581
26,101
19,662
783
8,538
17,563
66,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,390
Gold Earned
48,804
234
Minions Killed
338
6
Camps Cleared
15
1,180,292
Distance Traveled
1,282,087
6
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
16,443
685
32
1
1
457,916
4
W
Chaac
16,915
705
79
3
3
438,094
7
L
Ah Muzen Cab
14,794
616
94
4
1
353,374
0
W
Nemesis
16,135
672
116
5
8
433,164
9
W
Aphrodite
15,754
656
143
6
4
410,829
5
L
Tiamat
16,153
673
108
5
4
369,002
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role