Player Matchup

Nemesis
Nemesis
BestOnii
Nemesis
Level 53
God Stats
1W - 2L
1,519 SR
Queue Stats
44W - 34L
1,620 Elo+
Party 1
Artemis
Artemis
Gamegod971
Artemis
Level 43
God Stats
1W - 1L
1,308 SR
Queue Stats
45W - 33L
1,632 Elo+
Party 1
Bellona
Bellona
Marcorange
Bellona
Level 43
God Stats
12W - 6L
1,738 SR
Queue Stats
120W - 118L
1,567 Elo+
Solo
Hel
Hel
RupeequR
Hel
Level 46
God Stats
3W - 7L
1,575 SR
Queue Stats
174W - 143L
1,662 Elo+
Party 2
He Bo
He Bo
SayKay
He Bo
Level 49
God Stats
0W - 1L
1,695 SR
Queue Stats
6W - 9L
1,484 Elo+
Party 2
Team Averages
Level 47
1,567 SR
1,593 Elo+

VS

Team Averages
Level 73
1,490 SR
1,593 Elo+
Neith
Neith
BanCliodhna
Neith
Level 23
God Stats
2W - 0L
1,314 SR
Queue Stats
40W - 23L
1,671 Elo+
Party 4
Hera
Hera
ForbiddenButter
Hera
Level 48
God Stats
86W - 70L
1,664 SR
Queue Stats
257W - 218L
1,576 Elo+
Party 3
Cerberus
Cerberus
Orphancrippler69
Cerberus
Level 79
God Stats
2W - 1L
1,543 SR
Queue Stats
7W - 6L
1,438 Elo+
Solo
Vamana
Vamana
Strawbmilk
Vamana
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
248W - 153L
1,714 Elo+
Party 4
Jormungandr
Jormungandr
YuhMuddah
Jormungandr
Level 89
God Stats
4W - 5L
1,428 SR
Queue Stats
475W - 432L
1,564 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BestOnii
Nemesis
16
5 / 6 / 2
10,633
506
15,598
18,799
8,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Gamegod971
Artemis
18
3 / 3 / 2
11,332
540
9,899
13,660
4,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
Marcorange
Bellona
16
1 / 6 / 1
10,480
499
11,851
20,777
20,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
1 / 5 / 4
9,368
446
4,607
18,296
15,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

He Bo
SayKay
He Bo
15
3 / 7 / 3
9,462
451
6,035
12,799
4,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 2 / 4
11,188
533
6,513
9,962
4,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
7 / 2 / 14
11,778
561
21,411
7,966
1,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
1 / 5 / 10
8,718
415
2,532
13,691
10,599
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vamana
Strawbmilk
Vamana
19
6 / 2 / 6
11,979
570
13,563
17,784
16,269
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jormungandr
YuhMuddah
Jormungandr
18
8 / 2 / 11
11,988
571
14,618
17,967
8,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
70
13
Kills
25
27
Deaths
13
12
Assists
45
Player
Kills
Deaths
Assists
KDA
W
3
2
4
2.5
L
Nemesis
BestOnii
Nemesis
5
6
2
1
W
7
2
14
7
L
Artemis
Gamegod971
Artemis
3
3
2
1.33
L
Bellona
Marcorange
Bellona
1
6
1
0.25
W
1
5
10
1.2
L
1
5
4
0.6
L
He Bo
SayKay
He Bo
3
7
3
0.64
W
Vamana
Strawbmilk
Vamana
6
2
6
4.5
W
Jormungandr
YuhMuddah
Jormungandr
8
2
11
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,990
Damage
58,637
84,331
Taken
67,370
53,983
Mitigated
41,366
26,156
Healing
15,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,513
2,371
0
4,019
9,962
4,261
4,433
973
8,935
0
103,054
L
Nemesis
BestOnii
Nemesis
15,598
6,179
0
5,783
18,799
8,513
0
8,153
10,532
0
79,870
W
21,411
5,180
0
2,423
7,966
1,902
751
2,014
5,804
83,502
0
L
Artemis
Gamegod971
Artemis
9,899
4,914
0
3,333
13,660
4,693
676
7,332
6,180
0
89,184
L
Bellona
Marcorange
Bellona
11,851
4,315
0
5,015
20,777
20,667
975
7,948
12,679
17,003
56,375
W
2,532
309
0
1,282
13,691
10,599
449
2,743
10,888
18,784
0
L
4,607
353
3,671
6,715
18,296
15,667
208
12,950
5,048
41,127
0
L
He Bo
SayKay
He Bo
6,035
581
0
1,639
12,799
4,443
0
9,497
3,046
48,988
0
W
Vamana
Strawbmilk
Vamana
13,563
3,846
0
3,582
17,784
16,269
260
3,787
13,953
10,264
64,170
W
Jormungandr
YuhMuddah
Jormungandr
14,618
3,426
797
3,136
17,967
8,335
1,565
3,577
14,276
89,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,275
Gold Earned
55,651
605
Minions Killed
645
0
Camps Cleared
0
1,915,318
Distance Traveled
2,032,639
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,188
533
167
8
0
369,305
7
L
Nemesis
10,633
506
116
6
0
428,808
4
W
Hera
11,778
561
155
7
0
457,636
5
L
Artemis
11,332
540
164
8
0
369,520
4
L
Bellona
10,480
499
157
7
0
368,186
5
W
Cerberus
8,718
415
33
2
0
348,953
0
L
Hel
9,368
446
60
3
0
412,698
7
L
He Bo
9,462
451
108
5
0
336,106
3
W
Vamana
11,979
570
155
7
0
427,350
3
W
Jormungandr
11,988
571
135
6
0
429,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role