Player Matchup

Fenrir
Fenrir
EnforcingHail
Fenrir
Level 78
God Stats
7W - 2L
1,595 SR
Queue Stats
47W - 45L
1,511 Elo+
Solo
Bellona
Bellona
Immobolus
Bellona
Level 82
God Stats
5W - 2L
1,532 SR
Queue Stats
75W - 75L
1,481 Elo+
Party 2
Discordia
Discordia
OcciferJimmies
Discordia
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 79L
1,489 Elo+
Solo
Sylvanus
Sylvanus
SojournerDest
Sylvanus
Level 120
God Stats
6W - 4L
1,553 SR
Queue Stats
83W - 85L
1,460 Elo+
Party 2
Danzaburou
Danzaburou
Wafter
Danzaburou
Level 98
God Stats
2W - 0L
1,536 SR
Queue Stats
114W - 111L
1,473 Elo+
Party 2
Team Averages
Level 100
1,543 SR
1,483 Elo+

VS

Team Averages
Level 134
1,632 SR
1,492 Elo+
Poseidon
Poseidon
 
Poseidon
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
BluntQueenXo
Amaterasu
Level 160
God Stats
3W - 2L
1,602 SR
Queue Stats
165W - 185L
1,498 Elo+
Party 1
Artio
Artio
Glazê
Artio
Level 160
God Stats
6W - 2L
1,780 SR
Queue Stats
248W - 272L
1,496 Elo+
Party 1
Horus
Horus
Turies
Horus
Level 121
God Stats
9W - 7L
1,557 SR
Queue Stats
106W - 97L
1,495 Elo+
Party 3
Fenrir
Fenrir
o AlphaOmega x
Fenrir
Level 106
God Stats
20W - 9L
1,722 SR
Queue Stats
195W - 183L
1,473 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 5
9,358
624
10,386
12,659
4,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bellona
Immobolus
Bellona
13
1 / 0 / 2
8,344
556
4,161
7,402
5,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Discordia
OcciferJimmies
Discordia
16
8 / 2 / 3
10,192
679
10,430
9,454
2,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
SojournerDest
Sylvanus
14
2 / 3 / 13
8,337
556
8,209
10,560
8,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
Wafter
Danzaburou
15
10 / 4 / 2
9,648
643
14,988
9,189
2,753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
5
0 / 3 / 0
4,721
315
0
2,780
475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
BluntQueenXo
Amaterasu
9
0 / 9 / 1
5,892
393
5,517
16,379
6,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Artio
Glazê
Artio
10
2 / 6 / 0
6,382
425
5,125
13,921
12,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Horus
Turies
Horus
9
1 / 5 / 4
6,165
411
4,362
13,795
7,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
8 / 7 / 2
8,200
547
12,270
16,040
4,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
18
29
Kills
11
11
Deaths
30
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
0
3
0
0
L
Amaterasu
BluntQueenXo
Amaterasu
0
9
1
0.06
W
8
2
5
5.25
L
Artio
Glazê
Artio
2
6
0
0.33
W
Bellona
Immobolus
Bellona
1
0
2
2
W
Discordia
OcciferJimmies
Discordia
8
2
3
4.75
W
Sylvanus
SojournerDest
Sylvanus
2
3
13
2.83
L
Horus
Turies
Horus
1
5
4
0.6
W
Danzaburou
Wafter
Danzaburou
10
4
2
2.75
L
8
7
2
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,174
Damage
27,274
49,264
Taken
62,915
23,731
Mitigated
31,478
16,295
Healing
15,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
0
0
0
90
2,780
475
0
447
2,293
8,511
0
L
Amaterasu
BluntQueenXo
Amaterasu
5,517
2,963
0
3,620
16,379
6,478
0
3,026
13,278
0
27,015
W
10,386
4,078
0
2,414
12,659
4,192
0
924
11,622
0
72,428
L
Artio
Glazê
Artio
5,125
588
409
3,456
13,921
12,668
0
4,351
9,229
24,268
0
W
Bellona
Immobolus
Bellona
4,161
1,158
0
2,648
7,402
5,866
1,802
883
6,210
0
57,413
W
Discordia
OcciferJimmies
Discordia
10,430
2,063
0
2,154
9,454
2,869
959
936
8,338
64,283
0
W
Sylvanus
SojournerDest
Sylvanus
8,209
2,804
2,412
4,099
10,560
8,051
877
484
10,039
24,061
6,212
L
Horus
Turies
Horus
4,362
1,603
985
2,246
13,795
7,562
0
3,391
10,404
0
16,724
W
Danzaburou
Wafter
Danzaburou
14,988
9,402
0
2,568
9,189
2,753
1,564
1,065
7,930
0
52,595
L
12,270
3,874
130
4,928
16,040
4,295
0
6,489
9,551
0
39,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,879
Gold Earned
31,360
485
Minions Killed
204
0
Camps Cleared
0
1,340,641
Distance Traveled
1,139,153
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
4,721
315
13
1
0
121,125
4
L
Amaterasu
5,892
393
59
4
0
278,635
1
W
Fenrir
9,358
624
95
6
0
310,156
0
L
Artio
6,382
425
31
2
0
248,307
0
W
Bellona
8,344
556
129
9
0
244,715
6
W
Discordia
10,192
679
122
8
0
247,210
6
W
Sylvanus
8,337
556
53
4
0
273,889
3
L
Horus
6,165
411
30
2
0
247,694
3
W
Danzaburou
9,648
643
86
6
0
264,671
2
L
Fenrir
8,200
547
71
5
0
243,392
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role