Player Matchup

Chaac
Chaac
DetsukaJ
Chaac
Level 106
God Stats
21W - 23L
1,467 SR
Queue Stats
249W - 250L
1,469 Elo+
Solo
Horus
Horus
Madvillain415
Horus
Level 160
God Stats
7W - 8L
1,452 SR
Queue Stats
376W - 364L
1,424 Elo+
Party 1
Da Ji
Da Ji
Sizyll
Da Ji
Level 158
God Stats
7W - 11L
1,454 SR
Queue Stats
252W - 238L
1,512 Elo+
Party 1
Zeus
Zeus
TheOldRyk
Zeus
Level 85
God Stats
2W - 1L
1,791 SR
Queue Stats
146W - 144L
1,471 Elo+
Solo
Izanami
Izanami
seasick-slang9
Izanami
Level 84
God Stats
3W - 3L
1,674 SR
Queue Stats
197W - 188L
1,493 Elo+
Solo
Team Averages
Level 119
1,568 SR
1,474 Elo+

VS

Team Averages
Level 86
1,566 SR
1,461 Elo+
Gilgamesh
Gilgamesh
CTMxJerry209
Gilgamesh
Level 92
God Stats
2W - 3L
1,642 SR
Queue Stats
49W - 43L
1,546 Elo+
Solo
Hercules
Hercules
FiggyPop
Hercules
Level 64
God Stats
3W - 1L
1,330 SR
Queue Stats
10W - 7L
1,450 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MERC-LIFE
Morgan Le Fay
Level 105
God Stats
10W - 7L
1,589 SR
Queue Stats
102W - 136L
1,439 Elo+
Solo
Geb
Geb
MediumOctopus
Geb
Level 74
God Stats
8W - 1L
1,664 SR
Queue Stats
41W - 40L
1,438 Elo+
Party 2
Izanami
Izanami
MediumOctopus
Izanami
Level 96
God Stats
9W - 3L
1,605 SR
Queue Stats
194W - 218L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DetsukaJ
Chaac
16
1 / 7 / 1
9,499
475
10,694
20,001
15,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

13
1 / 2 / 5
8,598
430
5,260
14,720
13,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Da Ji
Sizyll
Da Ji
16
5 / 6 / 0
9,871
494
9,002
17,514
6,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
15
1 / 5 / 3
9,381
469
9,543
10,193
2,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 5 / 2
9,309
465
9,049
13,951
4,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CTMxJerry209
Gilgamesh
16
4 / 2 / 4
10,175
509
10,757
13,246
5,847
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hercules
FiggyPop
Hercules
16
3 / 3 / 10
10,258
513
11,512
14,658
6,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
MERC-LIFE
Morgan Le Fay
18
8 / 3 / 5
11,351
568
7,679
9,591
3,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 2 / 14
9,542
477
6,173
14,194
12,528
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
18
8 / 0 / 7
12,336
617
18,662
14,735
5,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
65
10
Kills
25
25
Deaths
10
11
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
CTMxJerry209
Gilgamesh
4
2
4
3
L
Chaac
DetsukaJ
Chaac
1
7
1
0.21
W
Hercules
FiggyPop
Hercules
3
3
10
2.67
W
Morgan Le Fay
MERC-LIFE
Morgan Le Fay
8
3
5
3.5
L
1
2
5
1.75
W
2
2
14
4.5
W
Izanami
8
0
7
11.5
L
Da Ji
Sizyll
Da Ji
5
6
0
0.83
L
Zeus
1
5
3
0.5
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,548
Damage
54,783
76,379
Taken
66,424
42,480
Mitigated
34,051
22,130
Healing
18,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
CTMxJerry209
Gilgamesh
10,757
3,389
0
4,066
13,246
5,847
1,506
911
11,632
0
48,613
L
Chaac
DetsukaJ
Chaac
10,694
1,810
44
5,619
20,001
15,292
392
1,203
18,798
3,295
52,012
W
Hercules
FiggyPop
Hercules
11,512
5,205
0
5,787
14,658
6,552
1,334
2,778
11,679
0
59,579
W
Morgan Le Fay
MERC-LIFE
Morgan Le Fay
7,679
688
0
762
9,591
3,465
0
2,729
6,732
68,897
0
L
5,260
2,200
984
4,666
14,720
13,699
0
2,897
11,823
0
19,736
W
6,173
444
900
3,055
14,194
12,528
541
1,805
12,154
23,055
0
W
Izanami
18,662
13,345
0
4,335
14,735
5,659
4,853
1,735
12,845
0
116,235
L
Da Ji
Sizyll
Da Ji
9,002
2,465
0
4,718
17,514
6,022
0
2,716
14,798
0
74,073
L
Zeus
9,543
1,348
0
1,618
10,193
2,935
0
3,761
6,432
64,336
0
L
9,049
4,813
0
4,481
13,951
4,532
0
3,275
10,676
0
79,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,658
Gold Earned
53,662
518
Minions Killed
556
0
Camps Cleared
0
1,867,116
Distance Traveled
1,996,562
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,175
509
92
5
0
388,291
0
L
Chaac
9,499
475
119
6
0
372,560
3
W
Hercules
10,258
513
94
5
0
388,429
2
W
Morgan Le Fay
11,351
568
130
7
0
387,563
9
L
Horus
8,598
430
23
1
0
372,765
0
W
Geb
9,542
477
18
1
0
437,085
4
W
Izanami
12,336
617
222
11
0
395,194
7
L
Da Ji
9,871
494
110
6
0
410,928
1
L
Zeus
9,381
469
121
6
0
350,992
8
L
Izanami
9,309
465
145
7
0
359,871
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role