Player Matchup

Loki
Loki
Hexinga
Loki
Level 67
God Stats
10W - 4L
1,828 SR
Queue Stats
53W - 52L
1,517 Elo+
Solo
Jing Wei
Jing Wei
Laaner
Jing Wei
Level 55
God Stats
3W - 5L
1,570 SR
Queue Stats
280W - 306L
1,454 Elo+
Solo
Scylla
Scylla
Ronnie_1430
Scylla
Level 122
God Stats
38W - 50L
1,426 SR
Queue Stats
494W - 504L
1,418 Elo+
Solo
Khepri
Khepri
SadistiSami
Khepri
Level 125
God Stats
38W - 31L
1,532 SR
Queue Stats
896W - 945L
1,426 Elo+
Solo
Cernunnos
Cernunnos
WaterHornet
Cernunnos
Level 146
God Stats
23W - 21L
1,554 SR
Queue Stats
341W - 362L
1,527 Elo+
Solo
Team Averages
Level 103
1,582 SR
1,469 Elo+

VS

Team Averages
Level 79
1,413 SR
1,496 Elo+
Chaac
Chaac
Kush_Lord69
Chaac
Level 62
God Stats
29W - 30L
1,610 SR
Queue Stats
172W - 166L
1,538 Elo+
Solo
Xing Tian
Xing Tian
Mister_Kegg
Xing Tian
Level 58
God Stats
1W - 2L
1,250 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Jormungandr
Jormungandr
aFlair-
Jormungandr
Level 87
God Stats
31W - 29L
1,540 SR
Queue Stats
184W - 199L
1,521 Elo+
Solo
Nu Wa
Nu Wa
blodboard477
Nu Wa
Level 66
God Stats
22W - 23L
1,495 SR
Queue Stats
156W - 157L
1,447 Elo+
Solo
Heimdallr
Heimdallr
llBuddahll
Heimdallr
Level 124
God Stats
1W - 1L
1,172 SR
Queue Stats
18W - 17L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Hexinga
Loki
15
3 / 2 / 3
9,566
957
5,964
12,952
6,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
Laaner
Jing Wei
15
0 / 5 / 1
8,771
877
3,998
11,810
3,064
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
16
6 / 1 / 2
10,447
1,045
13,369
10,624
3,435
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
15
0 / 3 / 3
8,907
891
3,534
15,003
14,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
WaterHornet
Cernunnos
15
0 / 6 / 2
8,721
872
11,279
20,082
6,000
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Team 1 Tickets

182

VS

Team 2 Tickets

284

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 4
10,344
1,034
15,792
8,491
5,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
Mister_Kegg
Xing Tian
16
3 / 2 / 9
9,545
955
9,792
8,883
3,713
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
aFlair-
Jormungandr
16
1 / 2 / 7
9,481
948
9,400
9,008
8,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
3 / 4 / 8
9,500
950
15,325
8,541
2,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
llBuddahll
Heimdallr
17
2 / 1 / 12
10,015
1,002
15,520
7,948
3,083
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
57
9
Kills
17
17
Deaths
9
11
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Loki
Hexinga
Loki
3
2
3
2.25
W
8
0
4
10
L
Jing Wei
Laaner
Jing Wei
0
5
1
0.1
W
Xing Tian
Mister_Kegg
Xing Tian
3
2
9
3.75
L
Scylla
6
1
2
7
L
Khepri
0
3
3
0.5
L
Cernunnos
WaterHornet
Cernunnos
0
6
2
0.17
W
Jormungandr
aFlair-
Jormungandr
1
2
7
2.25
W
3
4
8
1.75
W
Heimdallr
llBuddahll
Heimdallr
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,144
Damage
65,829
70,471
Taken
42,871
33,255
Mitigated
23,466
3,289
Healing
10,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
Hexinga
Loki
5,964
2,122
0
46
12,952
6,684
0
7,568
5,299
0
21,341
W
15,792
336
0
4,441
8,491
5,845
0
3,169
5,322
0
22,361
L
Jing Wei
Laaner
Jing Wei
3,998
3,205
0
0
11,810
3,064
0
5,076
6,551
0
24,757
W
Xing Tian
Mister_Kegg
Xing Tian
9,792
696
0
2,540
8,883
3,713
0
3,597
5,286
26,188
0
L
Scylla
13,369
418
0
709
10,624
3,435
0
4,767
5,726
24,210
0
L
Khepri
3,534
169
0
983
15,003
14,072
0
8,553
6,115
16,578
0
L
Cernunnos
WaterHornet
Cernunnos
11,279
3,945
223
1,328
20,082
6,000
0
8,553
11,211
0
43,647
W
Jormungandr
aFlair-
Jormungandr
9,400
3,114
0
120
9,008
8,706
0
1,663
7,345
38,222
0
W
15,325
4,726
413
918
8,541
2,119
0
5,215
3,326
24,934
0
W
Heimdallr
llBuddahll
Heimdallr
15,520
8,245
0
2,052
7,948
3,083
0
3,259
4,689
0
30,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,412
Gold Earned
48,885
172
Minions Killed
185
10
Camps Cleared
7
916,252
Distance Traveled
943,328
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,566
957
16
2
2
208,233
2
W
Chaac
10,344
1,034
26
3
3
215,796
0
L
Jing Wei
8,771
877
33
3
8
163,992
0
W
Xing Tian
9,545
955
36
4
1
193,116
2
L
Scylla
10,447
1,045
30
3
0
186,963
0
L
Khepri
8,907
891
19
2
0
170,913
0
L
Cernunnos
8,721
872
74
7
0
186,151
1
W
Jormungandr
9,481
948
58
6
0
169,572
2
W
Nu Wa
9,500
950
27
3
0
168,580
0
W
Heimdallr
10,015
1,002
38
4
3
196,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role