Player Matchup

Neith
Neith
MareBear11
Neith
Level 15
God Stats
1W - 0L
1,504 SR
Queue Stats
1W - 1L
1,243 Elo+
Party 1
Hercules
Hercules
Polymorphs
Hercules
Level 160
God Stats
1W - 0L
1,751 SR
Queue Stats
79W - 42L
1,730 Elo+
Party 1
He Bo
He Bo
REDxFro
He Bo
Level 63
God Stats
1W - 0L
1,922 SR
Queue Stats
113W - 70L
1,709 Elo+
Party 1
Team Averages
Level 79
1,726 SR
1,561 Elo+

VS

Team Averages
Level 26
1,475 SR
1,224 Elo+
Skadi
Skadi
BMD00
Skadi
Level 16
God Stats
3W - 4L
1,424 SR
Queue Stats
5W - 10L
1,371 Elo+
Party 2
Merlin
Merlin
LightFotis
Merlin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,204 Elo+
Party 2
Ymir
Ymir
MasterRedBeard1
Ymir
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,098 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
5 / 0 / 17
9,424
785
7,532
8,329
2,662
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Polymorphs
Hercules
14
11 / 0 / 11
10,128
844
14,427
17,307
11,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

He Bo
REDxFro
He Bo
13
7 / 1 / 13
9,486
791
10,031
8,686
2,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
BMD00
Skadi
8
0 / 10 / 0
6,278
523
5,984
12,864
4,034
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
LightFotis
Merlin
11
1 / 6 / 0
7,421
618
8,253
10,666
3,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 7 / 1
7,493
624
2,630
12,397
9,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
2
23
Kills
1
1
Deaths
23
41
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Skadi
BMD00
Skadi
0
10
0
0
L
Merlin
LightFotis
Merlin
1
6
0
0.17
W
Neith
5
0
17
13.5
L
0
7
1
0.07
W
Hercules
Polymorphs
Hercules
11
0
11
16.5
W
He Bo
REDxFro
He Bo
7
1
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,990
Damage
16,867
34,322
Taken
35,927
15,905
Mitigated
16,750
14,232
Healing
1,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
BMD00
Skadi
5,984
2,059
0
159
12,864
4,034
0
4,214
8,307
0
11,689
L
Merlin
LightFotis
Merlin
8,253
211
0
1,135
10,666
3,487
0
4,630
5,797
37,275
0
W
Neith
7,532
1,706
549
3,247
8,329
2,662
2,039
3,198
5,131
0
25,825
L
2,630
1,131
0
696
12,397
9,229
0
1,794
10,331
7,524
0
W
Hercules
Polymorphs
Hercules
14,427
5,990
657
5,822
17,307
11,041
280
4,312
12,810
2,001
36,518
W
He Bo
REDxFro
He Bo
10,031
201
106
3,851
8,686
2,202
371
3,577
4,652
36,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,038
Gold Earned
21,192
141
Minions Killed
78
8
Camps Cleared
2
662,757
Distance Traveled
568,829
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,278
523
15
1
0
183,148
0
L
Merlin
7,421
618
60
5
2
202,292
3
W
Neith
9,424
785
46
4
0
212,946
2
L
Ymir
7,493
624
3
0
0
183,389
0
W
Hercules
10,128
844
46
4
6
238,973
0
W
He Bo
9,486
791
49
4
2
210,838
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role