Player Matchup

Bastet
Bastet
Conleyy
Bastet
Level 64
God Stats
23W - 19L
1,590 SR
Queue Stats
192W - 253L
1,531 Elo+
Party 1
Bacchus
Bacchus
SNF001
Bacchus
Level 39
God Stats
8W - 9L
1,528 SR
Queue Stats
21W - 30L
1,419 Elo+
Party 1
Baron Samedi
Baron Samedi
SNF002
Baron Samedi
Level 79
God Stats
61W - 47L
1,638 SR
Queue Stats
318W - 375L
1,540 Elo+
Party 1
Team Averages
Level 61
1,585 SR
1,497 Elo+

VS

Team Averages
Level 98
1,529 SR
1,456 Elo+
Merlin
Merlin
 
Merlin
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Croissant9201
Hercules
Level 80
God Stats
3W - 3L
1,437 SR
Queue Stats
130W - 152L
1,431 Elo+
Solo
Izanami
Izanami
fpsJULIO
Izanami
Level 156
God Stats
1W - 1L
1,649 SR
Queue Stats
165W - 203L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Conleyy
Bastet
14
7 / 2 / 9
9,972
712
13,357
11,252
4,526
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
SNF001
Bacchus
14
5 / 0 / 11
9,540
681
3,533
7,144
8,913
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
SNF002
Baron Samedi
15
6 / 0 / 8
9,903
707
10,100
9,205
4,478
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 6 / 1
8,426
602
7,488
10,036
2,848
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
Croissant9201
Hercules
11
0 / 5 / 2
7,823
559
4,014
9,299
4,618
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
fpsJULIO
Izanami
10
0 / 7 / 0
7,395
528
6,384
10,350
3,247
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
4
18
Kills
1
2
Deaths
18
28
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
6
1
0.25
W
Bastet
Conleyy
Bastet
7
2
9
5.75
L
Hercules
Croissant9201
Hercules
0
5
2
0.2
W
Bacchus
SNF001
Bacchus
5
0
11
10.5
W
Baron Samedi
SNF002
Baron Samedi
6
0
8
10
L
Izanami
fpsJULIO
Izanami
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,990
Damage
17,886
27,601
Taken
29,685
17,917
Mitigated
10,713
13,161
Healing
3,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,488
82
0
681
10,036
2,848
0
3,667
6,369
30,536
0
W
Bastet
Conleyy
Bastet
13,357
2,589
181
5,982
11,252
4,526
23
3,115
8,030
0
34,549
L
Hercules
Croissant9201
Hercules
4,014
107
0
1,466
9,299
4,618
0
3,879
5,420
0
12,515
W
Bacchus
SNF001
Bacchus
3,533
458
0
2,180
7,144
8,913
782
1,906
5,075
9,566
0
W
Baron Samedi
SNF002
Baron Samedi
10,100
578
943
3,875
9,205
4,478
319
3,030
6,097
45,626
0
L
Izanami
fpsJULIO
Izanami
6,384
3,983
150
1,673
10,350
3,247
0
6,498
3,852
0
25,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,415
Gold Earned
23,644
143
Minions Killed
140
7
Camps Cleared
5
773,831
Distance Traveled
651,330
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,426
602
62
4
1
219,806
4
W
Bastet
9,972
712
41
3
4
274,213
2
L
Hercules
7,823
559
21
2
1
236,942
2
W
Bacchus
9,540
681
25
2
0
266,111
0
W
Baron Samedi
9,903
707
77
6
3
233,507
4
L
Izanami
7,395
528
57
4
3
194,582
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role