Player Matchup

Gilgamesh
Gilgamesh
FinesseKid03
Gilgamesh
Level 33
God Stats
11W - 13L
1,474 SR
Queue Stats
105W - 125L
1,466 Elo+
Party 2
Thanatos
Thanatos
angelfuenmayor
Thanatos
Level 42
God Stats
23W - 20L
1,442 SR
Queue Stats
119W - 113L
1,491 Elo+
Party 1
Khepri
Khepri
antonioensis
Khepri
Level 63
God Stats
17W - 16L
1,551 SR
Queue Stats
258W - 304L
1,482 Elo+
Solo
Neith
Neith
knagy01
Neith
Level 21
God Stats
3W - 2L
1,340 SR
Queue Stats
43W - 50L
1,442 Elo+
Party 1
Ra
Ra
nano8437
Ra
Level 63
God Stats
3W - 2L
1,593 SR
Queue Stats
237W - 230L
1,462 Elo+
Party 2
Team Averages
Level 44
1,480 SR
1,468 Elo+

VS

Team Averages
Level 44
1,599 SR
1,443 Elo+
Ravana
Ravana
Brandonalvarezz
Ravana
Level 26
God Stats
1W - 1L
1,747 SR
Queue Stats
51W - 58L
1,427 Elo+
Party 3
Atlas
Atlas
Dondamid
Atlas
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,372 Elo+
Party 3
Ra
Ra
FoundMarioJudah
Ra
Level 27
God Stats
5W - 5L
1,475 SR
Queue Stats
59W - 57L
1,486 Elo+
Party 3
Rama
Rama
mrgamer1125
Rama
Level 66
God Stats
2W - 1L
1,721 SR
Queue Stats
41W - 51L
1,419 Elo+
Party 3
Achilles
Achilles
vHxpnotic00
Achilles
Level 89
God Stats
11W - 17L
1,553 SR
Queue Stats
238W - 262L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FinesseKid03
Gilgamesh
11
0 / 2 / 3
5,936
594
3,100
7,185
3,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
11
8 / 0 / 1
6,730
673
5,921
5,759
1,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Khepri
8
0 / 1 / 2
5,338
534
1,734
3,783
1,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
knagy01
Neith
9
1 / 0 / 1
5,289
529
3,081
3,007
1,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
2 / 0 / 4
7,159
716
3,512
3,599
1,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
5,872
587
2,484
5,103
1,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
Dondamid
Atlas
8
0 / 2 / 1
5,126
513
1,081
5,572
1,816
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 4 / 0
5,524
552
1,884
5,192
1,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 0 / 0
5,226
523
2,267
3,871
960
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Achilles
vHxpnotic00
Achilles
10
1 / 3 / 1
5,826
583
3,028
6,946
6,051
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
11
Kills
3
3
Deaths
11
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
L
Atlas
Dondamid
Atlas
0
2
1
0.25
W
Gilgamesh
FinesseKid03
Gilgamesh
0
2
3
0.75
L
0
4
0
0
W
Thanatos
8
0
1
8.5
W
Khepri
0
1
2
1
W
Neith
knagy01
Neith
1
0
1
1.5
L
1
0
0
1
W
2
0
4
4
L
Achilles
vHxpnotic00
Achilles
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,348
Damage
10,744
23,333
Taken
26,684
8,883
Mitigated
12,304
12,788
Healing
9,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,484
848
0
1,980
5,103
1,616
0
605
4,419
0
26,866
L
Atlas
Dondamid
Atlas
1,081
587
1,235
1,446
5,572
1,816
0
1,425
4,113
9,933
0
W
Gilgamesh
FinesseKid03
Gilgamesh
3,100
829
0
2,666
7,185
3,245
0
545
6,249
0
30,724
L
1,884
212
103
1,066
5,192
1,861
0
2,392
2,658
33,322
0
W
Thanatos
5,921
2,362
0
5,277
5,759
1,755
676
523
5,158
0
33,259
W
Khepri
1,734
0
0
1,496
3,783
1,445
0
834
2,875
8,446
0
W
Neith
knagy01
Neith
3,081
808
0
1,191
3,007
1,061
0
817
2,152
0
36,801
L
2,267
1,938
0
1,695
3,871
960
50
600
3,271
0
32,353
W
3,512
589
74
2,084
3,599
1,377
0
863
2,670
53,007
0
L
Achilles
vHxpnotic00
Achilles
3,028
572
0
1,864
6,946
6,051
0
0
6,545
5,359
20,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,452
Gold Earned
27,574
328
Minions Killed
276
0
Camps Cleared
0
1,065,305
Distance Traveled
952,721
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,872
587
62
6
0
221,197
0
L
Atlas
5,126
513
11
1
0
185,029
1
W
Gilgamesh
5,936
594
68
7
0
207,704
0
L
Ra
5,524
552
72
7
0
177,412
3
W
Thanatos
6,730
673
58
6
0
229,414
6
W
Khepri
5,338
534
18
2
0
213,262
2
W
Neith
5,289
529
72
7
0
202,999
3
L
Rama
5,226
523
79
8
0
199,442
0
W
Ra
7,159
716
112
11
0
211,926
2
L
Achilles
5,826
583
52
5
0
169,641
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role