Player Matchup

Merlin
Merlin
Jujutsu_Yuji
Merlin
Level 16
God Stats
2W - 3L
1,472 SR
Queue Stats
9W - 15L
1,334 Elo+
Party 2
Gilgamesh
Gilgamesh
Shee_Reckless
Gilgamesh
Level 47
God Stats
13W - 21L
1,420 SR
Queue Stats
205W - 220L
1,430 Elo+
Party 2
Susano
Susano
vG Jutsu
Susano
Level 107
God Stats
2W - 5L
1,189 SR
Queue Stats
329W - 367L
1,436 Elo+
Party 2
Team Averages
Level 57
1,360 SR
1,400 Elo+

VS

Team Averages
Level 95
1,436 SR
1,321 Elo+
Ymir
Ymir
Auty2797
Ymir
Level 106
God Stats
27W - 30L
1,497 SR
Queue Stats
164W - 192L
1,329 Elo+
Party 1
Tiamat
Tiamat
YungChrist50X
Tiamat
Level 104
God Stats
12W - 26L
1,367 SR
Queue Stats
226W - 292L
1,287 Elo+
Party 1
Ratatoskr
Ratatoskr
gorditacrunch420
Ratatoskr
Level 74
God Stats
1W - 3L
1,445 SR
Queue Stats
140W - 174L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
7 / 1 / 11
11,451
716
12,873
7,696
2,761
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
Shee_Reckless
Gilgamesh
14
2 / 3 / 15
10,339
646
11,781
15,424
11,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Susano
vG Jutsu
Susano
16
10 / 4 / 9
11,659
729
16,420
15,704
8,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
6 / 3 / 1
11,106
694
9,573
22,217
26,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

14
1 / 6 / 6
9,480
593
9,119
13,914
11,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ratatoskr
11
1 / 10 / 5
8,934
558
7,658
15,060
5,873
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
20
19
Kills
8
8
Deaths
19
35
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ymir
6
3
1
2.17
W
Merlin
7
1
11
12.5
W
Gilgamesh
Shee_Reckless
Gilgamesh
2
3
15
3.17
L
1
6
6
0.67
L
Ratatoskr
1
10
5
0.35
W
Susano
vG Jutsu
Susano
10
4
9
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,074
Damage
26,350
38,824
Taken
51,191
22,575
Mitigated
43,352
8,605
Healing
10,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
9,573
2,676
557
3,598
22,217
26,307
26
7,139
13,993
27,538
0
W
Merlin
12,873
736
61
1,807
7,696
2,761
1,109
3,826
3,658
40,549
0
W
Gilgamesh
Shee_Reckless
Gilgamesh
11,781
3,019
280
2,323
15,424
11,800
956
7,750
7,180
0
33,963
L
9,119
551
2,421
3,726
13,914
11,172
39
2,583
10,665
35,979
0
L
Ratatoskr
7,658
2,002
0
690
15,060
5,873
0
3,580
10,880
0
23,366
W
Susano
vG Jutsu
Susano
16,420
3,509
294
3,840
15,704
8,014
498
6,641
8,715
0
32,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,449
Gold Earned
29,520
160
Minions Killed
143
6
Camps Cleared
6
868,492
Distance Traveled
811,159
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,106
694
45
3
0
274,882
1
W
Merlin
11,451
716
63
4
1
271,477
0
W
Gilgamesh
10,339
646
58
4
4
300,619
2
L
Tiamat
9,480
593
67
4
4
280,649
0
L
Ratatoskr
8,934
558
31
2
2
255,628
4
W
Susano
11,659
729
39
2
1
296,396
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role