Player Matchup

Rama
Rama
Darth JDaddy
Rama
Level 77
God Stats
7W - 4L
1,545 SR
Queue Stats
112W - 99L
1,542 Elo+
Party 2
Ra
Ra
GhostOf_Spartaa
Ra
Level 68
God Stats
3W - 4L
1,536 SR
Queue Stats
206W - 184L
1,548 Elo+
Party 2
Mulan
Mulan
L3on1deas
Mulan
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 38L
1,596 Elo+
Party 2
Merlin
Merlin
astroarrow
Merlin
Level 135
God Stats
3W - 4L
1,528 SR
Queue Stats
241W - 234L
1,518 Elo+
Solo
Ne Zha
Ne Zha
thomasboys319
Ne Zha
Level 119
God Stats
9W - 15L
1,454 SR
Queue Stats
365W - 349L
1,484 Elo+
Solo
Team Averages
Level 102
1,512 SR
1,538 Elo+

VS

Team Averages
Level 118
1,566 SR
1,518 Elo+
Chernobog
Chernobog
AlexNerfeaEsto
Chernobog
Level 109
God Stats
9W - 3L
1,774 SR
Queue Stats
441W - 424L
1,505 Elo+
Party 3
Achilles
Achilles
Jah-Ramen
Achilles
Level 127
God Stats
22W - 15L
1,635 SR
Queue Stats
668W - 611L
1,526 Elo+
Party 1
Ra
Ra
MrMuselk456
Ra
Level 84
God Stats
6W - 3L
1,510 SR
Queue Stats
234W - 220L
1,542 Elo+
Party 1
Bacchus
Bacchus
Thunderkeyng
Bacchus
Level 159
God Stats
7W - 14L
1,425 SR
Queue Stats
127W - 106L
1,485 Elo+
Solo
Osiris
Osiris
benjamonson
Osiris
Level 113
God Stats
6W - 4L
1,484 SR
Queue Stats
812W - 786L
1,532 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 1
4,380
438
1,197
6,518
1,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
0 / 4 / 2
5,009
501
3,644
6,206
3,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Mulan
L3on1deas
Mulan
6
0 / 4 / 0
4,364
436
1,470
5,148
1,368
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
astroarrow
Merlin
9
1 / 5 / 2
5,150
515
3,167
5,390
1,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
4 / 3 / 0
6,033
603
2,859
8,537
2,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
AlexNerfeaEsto
Chernobog
11
6 / 0 / 5
6,597
660
6,036
5,026
1,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
Jah-Ramen
Achilles
10
3 / 2 / 4
6,185
619
5,616
6,878
2,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
4 / 3 / 2
6,488
649
3,859
4,883
1,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
Thunderkeyng
Bacchus
9
4 / 1 / 6
6,080
608
4,095
5,874
5,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Osiris
11
3 / 0 / 3
6,303
630
2,466
2,917
1,863
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
5
Kills
20
20
Deaths
6
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chernobog
AlexNerfeaEsto
Chernobog
6
0
5
8.5
L
0
4
1
0.13
L
0
4
2
0.25
W
Achilles
Jah-Ramen
Achilles
3
2
4
2.5
L
Mulan
L3on1deas
Mulan
0
4
0
0
W
4
3
2
1.67
W
Bacchus
Thunderkeyng
Bacchus
4
1
6
7
L
Merlin
astroarrow
Merlin
1
5
2
0.4
W
Osiris
3
0
3
4.5
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,337
Damage
22,072
31,799
Taken
25,578
10,472
Mitigated
13,018
9,169
Healing
9,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
AlexNerfeaEsto
Chernobog
6,036
3,136
0
2,223
5,026
1,538
1,077
1,821
3,205
0
42,064
L
1,197
1,143
0
1,825
6,518
1,453
84
1,802
4,716
0
18,780
L
3,644
629
386
1,928
6,206
3,955
0
2,125
4,039
22,304
0
W
Achilles
Jah-Ramen
Achilles
5,616
2,224
0
2,161
6,878
2,355
57
1,009
5,869
0
32,160
L
Mulan
L3on1deas
Mulan
1,470
133
0
522
5,148
1,368
0
580
4,558
0
12,646
W
3,859
694
302
1,480
4,883
1,625
186
2,269
2,614
27,962
0
W
Bacchus
Thunderkeyng
Bacchus
4,095
514
291
1,864
5,874
5,637
279
1,712
4,162
13,729
0
L
Merlin
astroarrow
Merlin
3,167
38
0
500
5,390
1,341
0
1,833
3,463
25,404
0
W
Osiris
2,466
1,240
0
1,250
2,917
1,863
0
0
2,917
0
25,887
L
2,859
1,154
0
4,008
8,537
2,355
0
1,350
7,069
0
28,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,936
Gold Earned
31,653
232
Minions Killed
286
0
Camps Cleared
0
867,421
Distance Traveled
980,995
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
6,597
660
82
8
0
193,951
2
L
Rama
4,380
438
48
5
0
170,776
1
L
Ra
5,009
501
39
4
0
170,460
0
W
Achilles
6,185
619
70
7
0
203,478
1
L
Mulan
4,364
436
31
3
0
150,294
1
W
Ra
6,488
649
63
6
0
180,589
0
W
Bacchus
6,080
608
14
1
0
193,889
3
L
Merlin
5,150
515
43
4
0
167,716
3
W
Osiris
6,303
630
57
6
0
209,088
4
L
Ne Zha
6,033
603
71
7
0
208,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role