Player Matchup

Olorun
Olorun
 
Olorun
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Evil monkey 049
Neith
Level 140
God Stats
31W - 42L
1,530 SR
Queue Stats
300W - 270L
1,551 Elo+
Party 2
Terra
Terra
TRYHRDPANTIES
Terra
Level 115
God Stats
1W - 3L
1,252 SR
Queue Stats
34W - 31L
1,543 Elo+
Party 2
Nemesis
Nemesis
Witchba
Nemesis
Level 128
God Stats
3W - 4L
1,532 SR
Queue Stats
126W - 115L
1,549 Elo+
Party 2
Tiamat
Tiamat
vCmplx6
Tiamat
Level 136
God Stats
0W - 2L
1,282 SR
Queue Stats
487W - 439L
1,593 Elo+
Solo
Team Averages
Level 134
1,419 SR
1,547 Elo+

VS

Team Averages
Level 110
1,525 SR
1,495 Elo+
Ymir
Ymir
GHSTKN0WS
Ymir
Level 145
God Stats
3W - 3L
1,670 SR
Queue Stats
177W - 178L
1,513 Elo+
Party 1
Cerberus
Cerberus
ISCOLD
Cerberus
Level 69
God Stats
13W - 12L
1,568 SR
Queue Stats
325W - 337L
1,533 Elo+
Solo
Poseidon
Poseidon
Mitchtoad
Poseidon
Level 127
God Stats
3W - 3L
1,394 SR
Queue Stats
101W - 101L
1,452 Elo+
Party 1
Danzaburou
Danzaburou
QUiDKN0WS
Danzaburou
Level 86
God Stats
3W - 1L
1,395 SR
Queue Stats
91W - 84L
1,473 Elo+
Party 1
Chiron
Chiron
Traditionalist1
Chiron
Level 122
God Stats
1W - 1L
1,599 SR
Queue Stats
133W - 132L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
13
0 / 5 / 0
7,784
519
6,328
11,807
2,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
4 / 4 / 0
7,742
516
5,365
7,891
2,160
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
1 / 2 / 3
6,878
459
2,711
9,683
7,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
Witchba
Nemesis
14
0 / 5 / 3
7,736
516
5,261
10,774
4,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
vCmplx6
Tiamat
13
0 / 3 / 0
7,497
500
4,728
8,853
4,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
9 / 0 / 4
9,071
605
8,093
8,708
3,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
ISCOLD
Cerberus
15
4 / 0 / 1
8,855
590
7,013
9,837
6,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Poseidon
Mitchtoad
Poseidon
11
0 / 2 / 5
6,437
429
4,275
6,005
1,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
QUiDKN0WS
Danzaburou
13
1 / 2 / 7
8,005
534
5,427
7,276
2,648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
5 / 1 / 1
8,411
561
6,809
9,809
3,261
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
5
Kills
19
19
Deaths
5
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
5
0
0
L
4
4
0
1
W
Ymir
9
0
4
11
W
Cerberus
ISCOLD
Cerberus
4
0
1
4.5
W
Poseidon
Mitchtoad
Poseidon
0
2
5
1.25
W
Danzaburou
QUiDKN0WS
Danzaburou
1
2
7
2.25
L
1
2
3
1.25
W
5
1
1
5.5
L
Nemesis
Witchba
Nemesis
0
5
3
0.3
L
Tiamat
vCmplx6
Tiamat
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,393
Damage
31,617
49,008
Taken
41,635
20,349
Mitigated
17,987
13,513
Healing
14,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
6,328
3,688
0
4,316
11,807
2,844
780
7,477
3,661
58,249
0
L
5,365
1,785
0
489
7,891
2,160
0
3,494
4,301
0
47,709
W
Ymir
8,093
1,941
0
1,756
8,708
3,706
0
2,554
6,088
58,085
0
W
Cerberus
ISCOLD
Cerberus
7,013
509
385
5,313
9,837
6,933
0
4,823
5,014
49,156
0
W
Poseidon
Mitchtoad
Poseidon
4,275
356
0
0
6,005
1,439
0
872
5,133
35,449
0
W
Danzaburou
QUiDKN0WS
Danzaburou
5,427
2,753
0
2,320
7,276
2,648
2,398
1,447
5,789
0
45,879
L
2,711
114
911
3,123
9,683
7,047
0
2,815
6,625
9,538
0
W
6,809
2,037
45
4,276
9,809
3,261
1,469
3,617
5,844
0
49,249
L
Nemesis
Witchba
Nemesis
5,261
2,224
0
2,609
10,774
4,240
0
3,034
7,724
0
54,865
L
Tiamat
vCmplx6
Tiamat
4,728
114
0
2,065
8,853
4,058
476
1,713
7,097
44,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,637
Gold Earned
40,779
404
Minions Killed
484
0
Camps Cleared
0
1,337,754
Distance Traveled
1,435,785
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,784
519
116
8
0
218,372
2
L
Neith
7,742
516
92
6
0
252,367
1
W
Ymir
9,071
605
109
7
0
308,105
1
W
Cerberus
8,855
590
120
8
0
269,349
6
W
Poseidon
6,437
429
53
4
0
296,675
1
W
Danzaburou
8,005
534
92
6
0
264,888
0
L
Terra
6,878
459
7
0
0
292,535
0
W
Chiron
8,411
561
110
7
0
296,768
7
L
Nemesis
7,736
516
93
6
0
303,672
2
L
Tiamat
7,497
500
96
6
0
270,808
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role