Player Matchup

Atlas
Atlas
Falconsdude
Atlas
Level 13
God Stats
4W - 3L
1,472 SR
Queue Stats
8W - 12L
1,180 Elo+
Party 2
Osiris
Osiris
GasLighter238
Osiris
Level 15
God Stats
3W - 3L
1,500 SR
Queue Stats
14W - 12L
1,175 Elo+
Party 2
Neith
Neith
MrRabbitIII
Neith
Level 5
God Stats
3W - 3L
1,134 SR
Queue Stats
4W - 7L
1,127 Elo+
Party 2
Anubis
Anubis
SpookyVEVO
Anubis
Level 45
God Stats
3W - 3L
1,384 SR
Queue Stats
18W - 14L
1,180 Elo+
Party 2
Hun Batz
Hun Batz
Swingrowers
Hun Batz
Level 7
God Stats
5W - 6L
1,265 SR
Queue Stats
9W - 11L
1,207 Elo+
Party 2
Team Averages
Level 17
1,351 SR
1,174 Elo+

VS

Team Averages
Level 64
1,460 SR
1,377 Elo+
Nu Wa
Nu Wa
Applesauce13
Nu Wa
Level 45
God Stats
2W - 5L
1,516 SR
Queue Stats
149W - 187L
1,361 Elo+
Solo
Atlas
Atlas
BabySquish
Atlas
Level 39
God Stats
3W - 3L
1,455 SR
Queue Stats
110W - 138L
1,301 Elo+
Party 1
Anhur
Anhur
OblongPolecat
Anhur
Level 38
God Stats
2W - 4L
1,092 SR
Queue Stats
104W - 130L
1,307 Elo+
Party 1
Xbalanque
Xbalanque
YoungGamerMatt
Xbalanque
Level 83
God Stats
20W - 12L
1,679 SR
Queue Stats
40W - 31L
1,489 Elo+
Solo
Thanatos
Thanatos
nachocend
Thanatos
Level 115
God Stats
1W - 2L
1,556 SR
Queue Stats
104W - 112L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 5
8,245
485
5,495
11,680
6,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
5 / 2 / 3
9,451
556
10,807
14,239
12,588
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
2 / 0 / 5
7,764
457
4,501
7,840
2,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
SpookyVEVO
Anubis
16
5 / 1 / 2
9,903
583
6,751
5,922
2,834
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
Swingrowers
Hun Batz
14
2 / 1 / 3
8,576
504
4,806
11,956
4,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
6,454
380
1,160
3,345
531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Atlas
11
0 / 4 / 2
6,888
405
3,753
11,670
8,119
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 3 / 0
7,477
440
3,638
8,416
2,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xbalanque
YoungGamerMatt
Xbalanque
14
3 / 5 / 3
8,691
511
12,050
12,455
4,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
nachocend
Thanatos
14
0 / 2 / 4
8,004
471
7,870
11,524
3,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
16
Kills
6
7
Deaths
16
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Atlas
0
4
2
0.25
W
2
3
5
1.5
W
5
2
3
3.25
W
2
0
5
4.5
L
3
3
0
1
W
Anubis
SpookyVEVO
Anubis
5
1
2
6
W
Hun Batz
Swingrowers
Hun Batz
2
1
3
3.5
L
Xbalanque
YoungGamerMatt
Xbalanque
3
5
3
0.9
L
Thanatos
nachocend
Thanatos
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,360
Damage
28,471
51,637
Taken
47,410
27,984
Mitigated
19,709
19,528
Healing
18,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,160
223
0
492
3,345
531
0
1,905
1,440
20,488
0
L
Atlas
3,753
1,577
1,556
1,566
11,670
8,119
0
2,541
9,129
21,516
0
W
5,495
1,835
171
3,668
11,680
6,207
311
1,101
10,551
30,121
0
W
10,807
4,861
0
3,004
14,239
12,588
1,080
1,087
13,124
0
45,515
W
4,501
2,584
0
3,877
7,840
2,127
737
1,120
6,692
0
41,862
L
3,638
993
0
1,694
8,416
2,519
0
3,154
5,262
0
31,400
W
Anubis
SpookyVEVO
Anubis
6,751
468
0
3,135
5,922
2,834
1,576
841
5,013
62,845
0
W
Hun Batz
Swingrowers
Hun Batz
4,806
1,208
75
5,598
11,956
4,228
0
1,153
10,745
0
54,427
L
Xbalanque
YoungGamerMatt
Xbalanque
12,050
7,045
0
2,677
12,455
4,582
689
1,771
10,684
0
53,567
L
Thanatos
nachocend
Thanatos
7,870
1,571
0
10,135
11,524
3,958
0
2,875
8,649
0
59,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,939
Gold Earned
37,514
427
Minions Killed
363
0
Camps Cleared
0
1,608,501
Distance Traveled
1,376,900
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,454
380
50
3
0
153,011
4
L
Atlas
6,888
405
27
2
0
298,825
6
W
Atlas
8,245
485
24
1
0
302,253
5
W
Osiris
9,451
556
101
6
0
331,539
1
W
Neith
7,764
457
79
5
0
283,744
0
L
Anhur
7,477
440
72
4
0
286,302
3
W
Anubis
9,903
583
126
7
0
307,885
5
W
Hun Batz
8,576
504
97
6
0
383,080
2
L
Xbalanque
8,691
511
108
6
0
287,644
2
L
Thanatos
8,004
471
106
6
0
351,118
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role