Player Matchup

Arachne
Arachne
 
Arachne
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
EricsonDavid
Zeus
Level 100
God Stats
2W - 0L
1,665 SR
Queue Stats
30W - 34L
1,345 Elo+
Party 2
Fafnir
Fafnir
LA_DESP11
Fafnir
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 96L
1,318 Elo+
Solo
Sol
Sol
MahRedApple
Sol
Level 69
God Stats
1W - 1L
1,285 SR
Queue Stats
36W - 44L
1,334 Elo+
Party 2
Team Averages
Level 68
1,490 SR
1,399 Elo+

VS

Team Averages
Level 107
1,447 SR
1,314 Elo+
Eset
Eset
BatNight_
Eset
Level 108
God Stats
2W - 5L
1,375 SR
Queue Stats
385W - 456L
1,312 Elo+
Party 3
Medusa
Medusa
Dmoore272
Medusa
Level 67
God Stats
1W - 2L
1,525 SR
Queue Stats
55W - 89L
1,275 Elo+
Party 3
Charybdis
Charybdis
InfiniteXOutlaw
Charybdis
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 37L
1,309 Elo+
Solo
Hercules
Hercules
Tattooz4DayZ
Hercules
Level 156
God Stats
4W - 4L
1,543 SR
Queue Stats
262W - 286L
1,323 Elo+
Party 1
Raijin
Raijin
xxMzteryxx
Raijin
Level 160
God Stats
5W - 11L
1,292 SR
Queue Stats
649W - 651L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
7 / 4 / 16
11,084
792
15,012
15,367
5,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Neith
 
Neith
16
4 / 1 / 10
10,386
742
9,370
6,182
2,641
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
22 / 4 / 6
13,871
991
30,002
14,580
6,582
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fafnir
LA_DESP11
Fafnir
19
0 / 4 / 27
11,128
795
6,765
23,671
28,821
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
6 / 1 / 16
11,100
793
10,416
9,555
4,071
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
18
3 / 8 / 10
10,672
762
16,283
17,385
7,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Dmoore272
Medusa
15
3 / 10 / 6
9,397
671
10,281
15,025
6,096
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
InfiniteXOutlaw
Charybdis
15
2 / 8 / 6
8,750
625
5,839
13,966
5,788
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
Tattooz4DayZ
Hercules
17
4 / 6 / 6
10,420
744
9,361
21,688
15,578
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Raijin
xxMzteryxx
Raijin
16
2 / 7 / 7
9,062
647
13,449
13,323
5,458
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
49
39
Kills
14
14
Deaths
39
75
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
4
16
3.75
W
Neith
 
Neith
4
1
10
9
L
Eset
3
8
10
1
L
Medusa
Dmoore272
Medusa
3
10
6
0.6
W
22
4
6
6.25
L
Charybdis
InfiniteXOutlaw
Charybdis
2
8
6
0.63
W
Fafnir
LA_DESP11
Fafnir
0
4
27
3.38
W
6
1
16
14
L
Hercules
Tattooz4DayZ
Hercules
4
6
6
1.17
L
Raijin
xxMzteryxx
Raijin
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,565
Damage
55,213
69,355
Taken
81,387
47,953
Mitigated
40,137
27,945
Healing
16,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
15,012
10,537
2,227
4,405
15,367
5,838
1,109
7,656
7,479
0
20,486
W
Neith
 
Neith
9,370
1,233
1,568
2,073
6,182
2,641
788
2,923
3,129
0
22,467
L
Eset
16,283
1,151
1,496
3,759
17,385
7,217
0
10,602
6,783
33,195
0
L
Medusa
Dmoore272
Medusa
10,281
4,494
78
182
15,025
6,096
0
7,603
7,422
0
21,038
W
30,002
4,226
1,864
4,777
14,580
6,582
382
4,916
9,481
58,743
0
L
Charybdis
InfiniteXOutlaw
Charybdis
5,839
2,828
535
582
13,966
5,788
0
8,648
5,318
0
19,752
W
Fafnir
LA_DESP11
Fafnir
6,765
1,797
778
6,527
23,671
28,821
282
8,310
14,963
12,263
0
W
10,416
2,794
1,129
2,597
9,555
4,071
2,444
4,914
4,571
27,685
0
L
Hercules
Tattooz4DayZ
Hercules
9,361
1,237
1,476
6,825
21,688
15,578
0
11,702
9,986
0
16,782
L
Raijin
xxMzteryxx
Raijin
13,449
1,178
712
896
13,323
5,458
76
8,628
4,695
28,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,569
Gold Earned
48,301
145
Minions Killed
138
0
Camps Cleared
0
1,210,039
Distance Traveled
1,018,087
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,084
792
9
1
0
257,330
0
W
Neith
10,386
742
31
2
0
227,031
3
L
Eset
10,672
762
47
3
0
209,091
0
L
Medusa
9,397
671
24
2
0
204,447
0
W
Zeus
13,871
991
56
4
0
223,048
0
L
Charybdis
8,750
625
33
2
0
177,762
0
W
Fafnir
11,128
795
10
1
0
276,590
0
W
Sol
11,100
793
39
3
0
226,040
0
L
Hercules
10,420
744
10
1
0
244,260
1
L
Raijin
9,062
647
24
2
0
182,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role