Player Matchup

Olorun
Olorun
ALEX7239999
Olorun
Level 46
God Stats
0W - 2L
1,460 SR
Queue Stats
40W - 36L
1,534 Elo+
Party 1
Chiron
Chiron
AnkhMeDaddy
Chiron
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 27L
1,732 Elo+
Solo
Sobek
Sobek
GrajaRS
Sobek
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,538 Elo+
Party 1
Tiamat
Tiamat
HumbleBicho72
Tiamat
Level 62
God Stats
2W - 1L
1,901 SR
Queue Stats
34W - 24L
1,599 Elo+
Party 1
Charybdis
Charybdis
Miki_199
Charybdis
Level 124
God Stats
0W - 1L
1,755 SR
Queue Stats
28W - 17L
1,607 Elo+
Party 1
Team Averages
Level 56
1,623 SR
1,602 Elo+

VS

Team Averages
Level 98
1,640 SR
1,635 Elo+
Hercules
Hercules
 
Hercules
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Angel Apocalyps
Baron Samedi
Level 128
God Stats
2W - 3L
1,697 SR
Queue Stats
140W - 101L
1,655 Elo+
Party 2
Rama
Rama
ApostleVX
Rama
Level 160
God Stats
3W - 2L
1,772 SR
Queue Stats
218W - 169L
1,654 Elo+
Party 2
Cabrakan
Cabrakan
Gambito_NK1008
Cabrakan
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,722 Elo+
Solo
Khepri
Khepri
r4bidbadg3r
Khepri
Level 160
God Stats
4W - 0L
1,729 SR
Queue Stats
214W - 160L
1,644 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
18
5 / 5 / 4
11,161
797
11,491
15,175
6,623
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
16
2 / 6 / 5
10,015
715
19,205
14,550
5,745
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
GrajaRS
Sobek
16
1 / 8 / 4
9,518
680
4,800
30,485
25,857
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
3 / 6 / 6
10,430
745
16,433
17,193
10,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Miki_199
Charybdis
15
0 / 7 / 5
9,123
652
11,317
15,939
6,914
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
18
6 / 2 / 20
10,725
766
15,840
22,597
19,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Angel Apocalyps
Baron Samedi
19
13 / 2 / 17
11,961
854
25,246
11,543
7,105
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
19
7 / 2 / 21
11,372
812
22,376
12,300
6,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
16
4 / 4 / 21
10,323
737
9,728
25,791
25,515
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Khepri
18
2 / 2 / 29
11,066
790
10,346
15,116
22,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
140
11
Kills
32
32
Deaths
12
24
Assists
108
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
6
2
20
8
L
Olorun
5
5
4
1.4
W
Baron Samedi
Angel Apocalyps
Baron Samedi
13
2
17
10.75
L
Chiron
2
6
5
0.75
W
Rama
7
2
21
8.75
W
Cabrakan
4
4
21
3.63
L
Sobek
GrajaRS
Sobek
1
8
4
0.38
L
3
6
6
1
L
Charybdis
Miki_199
Charybdis
0
7
5
0.36
W
Khepri
2
2
29
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,246
Damage
83,536
93,342
Taken
87,347
56,050
Mitigated
80,038
29,123
Healing
48,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
15,840
4,117
2,896
10,958
22,597
19,153
369
7,386
14,770
0
20,581
L
Olorun
11,491
5,816
841
5,013
15,175
6,623
1,860
9,020
5,970
33,384
0
W
Baron Samedi
Angel Apocalyps
Baron Samedi
25,246
3,219
7,038
5,039
11,543
7,105
387
3,793
7,577
42,804
0
L
Chiron
19,205
7,093
1,676
4,161
14,550
5,745
1,140
6,293
8,046
0
30,063
W
Rama
22,376
19,246
2,860
6,014
12,300
6,012
3,662
5,541
6,527
0
56,220
W
Cabrakan
9,728
1,243
1,536
8,756
25,791
25,515
440
8,775
16,641
14,813
0
L
Sobek
GrajaRS
Sobek
4,800
407
180
7,744
30,485
25,857
0
12,711
17,231
7,175
0
L
16,433
2,014
1,441
4,304
17,193
10,911
245
8,870
8,113
28,419
0
L
Charybdis
Miki_199
Charybdis
11,317
4,168
1,039
2,724
15,939
6,914
579
8,426
7,382
0
23,432
W
Khepri
10,346
522
1,107
1,914
15,116
22,253
516
5,569
9,108
19,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,247
Gold Earned
55,447
133
Minions Killed
164
0
Camps Cleared
0
1,216,531
Distance Traveled
1,316,090
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,725
766
16
1
0
298,108
0
L
Olorun
11,161
797
42
3
0
237,464
0
W
Baron Samedi
11,961
854
31
2
0
263,243
0
L
Chiron
10,015
715
36
3
0
258,698
1
W
Rama
11,372
812
91
7
0
234,604
1
W
Cabrakan
10,323
737
5
0
0
252,643
2
L
Sobek
9,518
680
3
0
0
251,529
1
L
Tiamat
10,430
745
17
1
0
250,191
0
L
Charybdis
9,123
652
35
3
0
218,649
2
W
Khepri
11,066
790
21
2
0
267,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role