Player Matchup

Tiamat
Tiamat
AstralAzaroth
Tiamat
Level 107
God Stats
1W - 4L
1,280 SR
Queue Stats
27W - 21L
1,506 Elo+
Party 2
Neith
Neith
Carl Wheezer711
Neith
Level 52
God Stats
1W - 1L
1,821 SR
Queue Stats
28W - 18L
1,611 Elo+
Party 2
Chaac
Chaac
Varcoo
Chaac
Level 38
God Stats
37W - 40L
1,644 SR
Queue Stats
41W - 51L
1,292 Elo+
Solo
Team Averages
Level 66
1,582 SR
1,470 Elo+

VS

Team Averages
Level 43
1,401 SR
1,316 Elo+
Ah Muzen Cab
Ah Muzen Cab
Mr_Criticism
Ah Muzen Cab
Level 48
God Stats
6W - 7L
1,446 SR
Queue Stats
114W - 137L
1,286 Elo+
Party 1
Anubis
Anubis
Tamekwhite13
Anubis
Level 56
God Stats
2W - 14L
1,153 SR
Queue Stats
102W - 176L
1,302 Elo+
Solo
Cerberus
Cerberus
geepl123
Cerberus
Level 25
God Stats
2W - 2L
1,604 SR
Queue Stats
22W - 33L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 13
9,842
703
7,252
10,211
5,230
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
18 / 0 / 5
12,060
861
18,910
8,927
2,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Varcoo
Chaac
13
2 / 3 / 16
9,734
695
11,663
14,955
8,812
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Mr_Criticism
Ah Muzen Cab
11
1 / 9 / 1
8,007
572
7,713
13,214
3,573
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
12
2 / 7 / 2
8,447
603
9,553
11,897
4,906
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
geepl123
Cerberus
11
2 / 7 / 2
8,876
634
7,251
20,404
19,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
10
23
Kills
5
5
Deaths
23
34
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
2
13
4.75
W
18
0
5
20.5
L
Ah Muzen Cab
Mr_Criticism
Ah Muzen Cab
1
9
1
0.17
L
Anubis
2
7
2
0.43
W
Chaac
Varcoo
Chaac
2
3
16
3.33
L
Cerberus
geepl123
Cerberus
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,825
Damage
24,517
34,093
Taken
45,515
17,029
Mitigated
28,203
9,807
Healing
6,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,252
514
0
2,693
10,211
5,230
228
4,330
5,881
26,749
0
W
18,910
9,039
0
3,069
8,927
2,987
1,731
4,920
4,007
0
43,812
L
Ah Muzen Cab
Mr_Criticism
Ah Muzen Cab
7,713
2,892
0
2,783
13,214
3,573
44
1,978
11,236
0
19,781
L
Anubis
9,553
769
84
986
11,897
4,906
0
2,292
9,605
30,872
0
W
Chaac
Varcoo
Chaac
11,663
1,324
0
4,045
14,955
8,812
366
8,025
6,930
0
31,023
L
Cerberus
geepl123
Cerberus
7,251
1,784
0
2,670
20,404
19,724
86
3,212
17,192
18,935
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,636
Gold Earned
25,330
158
Minions Killed
114
8
Camps Cleared
3
748,183
Distance Traveled
593,229
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,842
703
43
3
5
245,006
2
W
Neith
12,060
861
55
4
3
241,423
0
L
Ah Muzen Cab
8,007
572
26
2
0
184,952
1
L
Anubis
8,447
603
58
4
3
188,722
4
W
Chaac
9,734
695
60
4
0
261,754
0
L
Cerberus
8,876
634
30
2
0
219,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role