Player Matchup

Cupid
Cupid
FirstRenDition
Cupid
Level 116
God Stats
61W - 62L
1,474 SR
Queue Stats
109W - 122L
1,379 Elo+
Solo
Ganesha
Ganesha
Ridd13 M3 Thi5
Ganesha
Level 104
God Stats
2W - 5L
1,534 SR
Queue Stats
209W - 262L
1,435 Elo+
Party 1
Baron Samedi
Baron Samedi
f1nalb3ast
Baron Samedi
Level 109
God Stats
3W - 3L
1,456 SR
Queue Stats
195W - 214L
1,507 Elo+
Party 1
Team Averages
Level 110
1,488 SR
1,440 Elo+

VS

Team Averages
Level 77
1,508 SR
1,288 Elo+
Ao Kuang
Ao Kuang
Nnlsito
Ao Kuang
Level 33
God Stats
0W - 2L
1,444 SR
Queue Stats
5W - 5L
1,352 Elo+
Party 2
Baron Samedi
Baron Samedi
SirSirius
Baron Samedi
Level 87
God Stats
0W - 1L
1,731 SR
Queue Stats
5W - 6L
1,344 Elo+
Party 2
Hel
Hel
iSephyr
Hel
Level 111
God Stats
0W - 1L
1,349 SR
Queue Stats
3W - 5L
1,167 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 3 / 9
14,579
810
25,597
15,226
6,580
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
0 / 6 / 14
12,155
675
7,823
23,782
37,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Baron Samedi
f1nalb3ast
Baron Samedi
18
10 / 8 / 10
14,117
784
16,506
20,577
18,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Nnlsito
Ao Kuang
15
4 / 9 / 5
11,402
633
4,761
20,028
10,578
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
SirSirius
Baron Samedi
16
5 / 4 / 11
12,267
682
25,822
19,503
8,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hel
15
7 / 10 / 6
12,537
697
16,319
21,734
7,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
38
23
Kills
16
17
Deaths
23
33
Assists
22
Player
Kills
Deaths
Assists
KDA
W
13
3
9
5.83
L
Ao Kuang
Nnlsito
Ao Kuang
4
9
5
0.72
W
0
6
14
1.17
L
Baron Samedi
SirSirius
Baron Samedi
5
4
11
2.63
W
Baron Samedi
f1nalb3ast
Baron Samedi
10
8
10
1.88
L
Hel
7
10
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,926
Damage
46,902
59,585
Taken
61,265
62,067
Mitigated
26,548
24,291
Healing
23,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,597
17,251
2,854
8,384
15,226
6,580
2,139
12,475
1,979
0
84,142
L
Ao Kuang
Nnlsito
Ao Kuang
4,761
1,774
0
2,355
20,028
10,578
0
7,464
12,564
15,019
0
W
7,823
463
268
6,122
23,782
37,331
151
15,968
6,699
20,905
0
L
Baron Samedi
SirSirius
Baron Samedi
25,822
1,570
2,647
6,931
19,503
8,685
457
8,493
11,010
58,351
0
W
Baron Samedi
f1nalb3ast
Baron Samedi
16,506
1,164
991
5,672
20,577
18,156
422
16,430
3,277
48,233
0
L
Hel
16,319
1,255
5,192
6,303
21,734
7,285
184
8,735
12,999
42,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,851
Gold Earned
36,206
202
Minions Killed
169
7
Camps Cleared
7
885,482
Distance Traveled
796,805
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
14,579
810
119
7
4
323,067
5
L
Ao Kuang
11,402
633
21
1
1
251,513
0
W
Ganesha
12,155
675
3
0
0
290,085
2
L
Baron Samedi
12,267
682
71
4
2
278,864
2
W
Baron Samedi
14,117
784
80
4
3
272,330
5
L
Hel
12,537
697
77
4
4
266,428
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role