Player Matchup

Nu Wa
Nu Wa
MeachoMeister
Nu Wa
Level 13
God Stats
2W - 5L
1,305 SR
Queue Stats
2W - 6L
1,235 Elo+
Party 2
Jormungandr
Jormungandr
NODSQUADD
Jormungandr
Level 89
God Stats
1W - 2L
1,453 SR
Queue Stats
10W - 8L
1,291 Elo+
Party 3
Neith
Neith
Opz_21
Neith
Level 17
God Stats
2W - 5L
1,253 SR
Queue Stats
2W - 5L
1,235 Elo+
Party 2
Pele
Pele
TacticalWolf31_
Pele
Level 72
God Stats
7W - 6L
1,292 SR
Queue Stats
19W - 28L
1,369 Elo+
Party 2
Hades
Hades
deathstar501st
Hades
Level 138
God Stats
13W - 7L
1,563 SR
Queue Stats
100W - 109L
1,384 Elo+
Party 3
Team Averages
Level 66
1,373 SR
1,303 Elo+

VS

Team Averages
Level 20
1,433 SR
1,304 Elo+
Ao Kuang
Ao Kuang
Battlebro85
Ao Kuang
Level 38
God Stats
28W - 23L
1,503 SR
Queue Stats
53W - 52L
1,339 Elo+
Solo
Danzaburou
Danzaburou
Dathlink
Danzaburou
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,279 Elo+
Party 1
Sun Wukong
Sun Wukong
TheErymanthian
Sun Wukong
Level 31
God Stats
0W - 1L
1,484 SR
Queue Stats
12W - 14L
1,381 Elo+
Party 1
Artio
Artio
loppunygal
Artio
Level 3
God Stats
0W - 2L
1,310 SR
Queue Stats
0W - 2L
1,230 Elo+
Party 1
Ra
Ra
ruberduki2360
Ra
Level 18
God Stats
0W - 4L
1,367 SR
Queue Stats
3W - 10L
1,292 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 7 / 19
13,801
493
24,020
11,903
4,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
NODSQUADD
Jormungandr
20
9 / 3 / 18
13,988
500
18,174
22,686
25,355
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
Opz_21
Neith
20
2 / 1 / 14
12,883
460
6,881
13,933
5,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
10 / 6 / 11
15,167
542
17,123
25,892
11,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

20
19 / 4 / 17
15,084
539
36,980
29,201
19,043
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Battlebro85
Ao Kuang
20
6 / 8 / 4
14,161
506
14,950
26,988
13,100
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
Dathlink
Danzaburou
16
4 / 9 / 4
12,120
433
16,784
19,271
6,567
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
TheErymanthian
Sun Wukong
17
5 / 10 / 8
12,243
437
15,050
27,097
27,707
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
14
1 / 4 / 9
10,559
377
6,934
27,447
27,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
4 / 15 / 3
11,599
414
13,237
28,699
10,966
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
48
46
Kills
20
21
Deaths
46
79
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Battlebro85
Ao Kuang
6
8
4
1
L
Danzaburou
Dathlink
Danzaburou
4
9
4
0.67
W
6
7
19
2.21
W
Jormungandr
NODSQUADD
Jormungandr
9
3
18
6
W
Neith
Opz_21
Neith
2
1
14
9
W
10
6
11
2.58
L
Sun Wukong
TheErymanthian
Sun Wukong
5
10
8
0.9
W
19
4
17
6.88
L
Artio
1
4
9
1.38
L
4
15
3
0.37

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,178
Damage
66,955
103,615
Taken
129,502
65,427
Mitigated
86,106
40,345
Healing
28,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Battlebro85
Ao Kuang
14,950
4,414
0
8,717
26,988
13,100
0
11,557
15,183
101,072
17,599
L
Danzaburou
Dathlink
Danzaburou
16,784
8,170
0
3,173
19,271
6,567
1,607
12,518
6,517
0
68,533
W
24,020
3,481
678
2,510
11,903
4,407
1,376
5,633
6,270
76,675
0
W
Jormungandr
NODSQUADD
Jormungandr
18,174
2,761
521
4,460
22,686
25,355
571
9,588
13,098
66,563
0
W
Neith
Opz_21
Neith
6,881
4,001
1,855
5,761
13,933
5,350
1,844
5,252
8,681
0
74,187
W
17,123
3,445
0
10,770
25,892
11,272
1,573
7,263
18,629
0
150,495
L
Sun Wukong
TheErymanthian
Sun Wukong
15,050
3,417
840
3,541
27,097
27,707
1,291
18,054
8,703
0
49,007
W
36,980
2,141
1,682
12,108
29,201
19,043
1,051
9,698
19,503
90,575
0
L
Artio
6,934
1,072
1,241
4,849
27,447
27,766
141
16,569
10,565
22,667
0
L
13,237
1,813
2,323
4,220
28,699
10,966
621
18,704
9,360
76,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,923
Gold Earned
60,682
603
Minions Killed
533
0
Camps Cleared
0
2,548,280
Distance Traveled
2,362,102
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
14,161
506
183
7
0
453,311
0
L
Danzaburou
12,120
433
114
4
0
448,460
1
W
Nu Wa
13,801
493
131
5
0
505,476
5
W
Jormungandr
13,988
500
78
3
0
488,792
0
W
Neith
12,883
460
106
4
0
539,587
4
W
Pele
15,167
542
177
6
0
561,841
13
L
Sun Wukong
12,243
437
59
2
0
509,416
2
W
Hades
15,084
539
111
4
0
452,584
0
L
Artio
10,559
377
18
1
0
524,406
2
L
Ra
11,599
414
159
6
0
426,509
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role