Player Matchup

Agni
Agni
BushMan6969
Agni
Level 47
God Stats
15W - 16L
1,526 SR
Queue Stats
179W - 174L
1,547 Elo+
Party 3
Bellona
Bellona
Eliza52
Bellona
Level 6
God Stats
1W - 6L
1,318 SR
Queue Stats
3W - 7L
1,510 Elo+
Party 2
Medusa
Medusa
Expulsi0n
Medusa
Level 66
God Stats
2W - 6L
1,312 SR
Queue Stats
267W - 291L
1,368 Elo+
Solo
Janus
Janus
MmmTater
Janus
Level 106
God Stats
7W - 5L
1,585 SR
Queue Stats
285W - 288L
1,542 Elo+
Party 3
Mulan
Mulan
Theseamandemon
Mulan
Level 68
God Stats
3W - 4L
1,631 SR
Queue Stats
299W - 304L
1,528 Elo+
Party 2
Team Averages
Level 59
1,474 SR
1,499 Elo+

VS

Team Averages
Level 62
1,467 SR
1,575 Elo+
Kali
Kali
BleachedGene
Kali
Level 27
God Stats
1W - 1L
1,485 SR
Queue Stats
54W - 26L
1,744 Elo+
Party 1
Achilles
Achilles
DeicideAce
Achilles
Level 29
God Stats
2W - 1L
1,235 SR
Queue Stats
28W - 40L
1,543 Elo+
Party 1
Ra
Ra
KICH99
Ra
Level 62
God Stats
6W - 10L
1,336 SR
Queue Stats
219W - 252L
1,407 Elo+
Solo
Geb
Geb
NemesisW
Geb
Level 128
God Stats
14W - 5L
1,790 SR
Queue Stats
27W - 21L
1,703 Elo+
Party 1
Jing Wei
Jing Wei
scarycrazytroy12
Jing Wei
Level 63
God Stats
6W - 5L
1,488 SR
Queue Stats
277W - 293L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
6,525
544
6,041
5,979
1,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
Eliza52
Bellona
10
0 / 4 / 1
5,186
432
1,633
6,184
3,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
Expulsi0n
Medusa
11
3 / 2 / 4
6,552
546
5,168
8,814
2,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
MmmTater
Janus
11
2 / 2 / 4
6,634
553
3,869
6,353
1,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
5 / 3 / 3
7,018
585
7,654
13,327
6,486
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 2
7,376
615
8,144
10,247
4,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
DeicideAce
Achilles
12
5 / 1 / 1
7,348
612
5,015
6,210
5,551
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ra
13
3 / 1 / 2
7,476
623
4,848
6,980
2,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 4 / 5
5,975
498
3,092
9,826
5,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 2 / 2
6,679
557
4,116
7,311
1,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
27
11
Kills
15
15
Deaths
11
13
Assists
12
Player
Kills
Deaths
Assists
KDA
W
5
3
2
2
L
1
4
1
0.38
W
Achilles
DeicideAce
Achilles
5
1
1
5.5
L
Bellona
Eliza52
Bellona
0
4
1
0.13
L
Medusa
Expulsi0n
Medusa
3
2
4
2.5
W
Ra
3
1
2
4
L
Janus
MmmTater
Janus
2
2
4
2
W
1
4
5
0.88
L
5
3
3
2.17
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,365
Damage
25,215
40,657
Taken
40,574
15,953
Mitigated
20,718
10,576
Healing
11,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,144
2,905
0
3,714
10,247
4,461
0
1,931
8,316
0
46,040
L
6,041
281
0
195
5,979
1,898
0
2,762
3,217
39,684
0
W
Achilles
DeicideAce
Achilles
5,015
856
0
901
6,210
5,551
62
417
5,793
7,506
29,734
L
Bellona
Eliza52
Bellona
1,633
557
0
779
6,184
3,677
0
232
5,952
622
16,620
L
Medusa
Expulsi0n
Medusa
5,168
2,342
0
2,059
8,814
2,332
86
1,502
7,312
0
32,418
W
Ra
4,848
464
490
1,828
6,980
2,909
90
4,178
2,802
54,384
0
L
Janus
MmmTater
Janus
3,869
367
0
2,618
6,353
1,560
0
1,346
5,007
32,785
0
W
3,092
765
0
1,514
9,826
5,850
0
2,164
7,662
9,333
0
L
7,654
1,116
1,461
3,464
13,327
6,486
0
3,245
10,082
1,362
22,912
W
4,116
3,440
0
2,691
7,311
1,947
558
1,995
5,316
0
42,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,915
Gold Earned
34,854
276
Minions Killed
345
0
Camps Cleared
0
1,175,665
Distance Traveled
1,292,992
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
7,376
615
81
7
0
271,872
1
L
Agni
6,525
544
82
7
0
229,219
5
W
Achilles
7,348
612
69
6
0
255,644
3
L
Bellona
5,186
432
27
2
0
214,289
0
L
Medusa
6,552
546
65
5
0
238,193
3
W
Ra
7,476
623
107
9
0
265,334
3
L
Janus
6,634
553
71
6
0
252,028
2
W
Geb
5,975
498
10
1
0
262,237
2
L
Mulan
7,018
585
31
3
0
241,936
2
W
Jing Wei
6,679
557
78
7
0
237,905
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role