Player Matchup

Sylvanus
Sylvanus
GirthyChicken
Sylvanus
Level 125
God Stats
4W - 6L
1,408 SR
Queue Stats
57W - 54L
1,533 Elo+
Party 1
Hercules
Hercules
ShadeofOsiris
Hercules
Level 108
God Stats
1W - 1L
1,397 SR
Queue Stats
187W - 172L
1,522 Elo+
Party 3
Agni
Agni
Shoopdi
Agni
Level 76
God Stats
0W - 1L
1,707 SR
Queue Stats
8W - 9L
1,500 Elo+
Solo
Neith
Neith
Windal88
Neith
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 52L
1,543 Elo+
Party 1
Artio
Artio
kingsoul42
Artio
Level 82
God Stats
3W - 6L
1,530 SR
Queue Stats
125W - 109L
1,524 Elo+
Party 3
Team Averages
Level 99
1,508 SR
1,524 Elo+

VS

Team Averages
Level 103
1,604 SR
1,512 Elo+
Zhong Kui
Zhong Kui
Dajhaka
Zhong Kui
Level 158
God Stats
17W - 11L
1,600 SR
Queue Stats
500W - 489L
1,506 Elo+
Party 2
Neith
Neith
HOXAlex
Neith
Level 69
God Stats
3W - 0L
1,809 SR
Queue Stats
67W - 81L
1,491 Elo+
Party 2
Bellona
Bellona
Igneel92
Bellona
Level 124
God Stats
44W - 30L
1,575 SR
Queue Stats
161W - 137L
1,583 Elo+
Party 2
Ao Kuang
Ao Kuang
Saurer_Puss
Ao Kuang
Level 98
God Stats
42W - 31L
1,571 SR
Queue Stats
250W - 234L
1,475 Elo+
Party 4
Xing Tian
Xing Tian
fidgetspinner101
Xing Tian
Level 67
God Stats
6W - 4L
1,465 SR
Queue Stats
249W - 260L
1,506 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
GirthyChicken
Sylvanus
16
1 / 4 / 1
8,878
404
4,650
15,787
14,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hercules
ShadeofOsiris
Hercules
17
4 / 6 / 5
10,900
495
10,964
17,395
12,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Agni
Shoopdi
Agni
17
3 / 1 / 0
10,719
487
8,833
12,796
4,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Windal88
Neith
17
4 / 5 / 1
11,030
501
9,002
13,278
5,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
17
3 / 7 / 2
10,663
485
11,407
21,187
25,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Dajhaka
Zhong Kui
19
9 / 6 / 4
12,135
552
18,679
20,907
13,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
HOXAlex
Neith
19
3 / 2 / 9
11,837
538
11,164
12,282
3,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Igneel92
Bellona
20
5 / 3 / 5
13,341
606
11,042
16,274
11,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
Saurer_Puss
Ao Kuang
19
5 / 3 / 7
11,750
534
9,370
13,663
5,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
17
1 / 1 / 11
10,668
485
5,873
10,697
11,434
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
59
15
Kills
23
23
Deaths
15
9
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Dajhaka
Zhong Kui
9
6
4
1.83
L
Sylvanus
GirthyChicken
Sylvanus
1
4
1
0.38
W
Neith
HOXAlex
Neith
3
2
9
3.75
W
Bellona
Igneel92
Bellona
5
3
5
2.5
W
Ao Kuang
Saurer_Puss
Ao Kuang
5
3
7
2.83
L
Hercules
ShadeofOsiris
Hercules
4
6
5
1.08
L
Agni
Shoopdi
Agni
3
1
0
3
L
Neith
Windal88
Neith
4
5
1
0.9
W
Xing Tian
1
1
11
6.5
L
Artio
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,856
Damage
56,128
80,443
Taken
73,823
61,496
Mitigated
45,920
23,104
Healing
29,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Dajhaka
Zhong Kui
18,679
4,807
0
8,660
20,907
13,409
1,525
4,500
16,306
79,323
17,519
L
Sylvanus
GirthyChicken
Sylvanus
4,650
1,028
286
3,402
15,787
14,214
0
7,295
8,492
43,351
15,881
W
Neith
HOXAlex
Neith
11,164
4,478
0
7,024
12,282
3,904
1,706
5,200
6,925
0
91,366
W
Bellona
Igneel92
Bellona
11,042
3,823
0
4,981
16,274
11,921
1,576
5,163
10,219
3,093
95,438
W
Ao Kuang
Saurer_Puss
Ao Kuang
9,370
3,401
0
7,416
13,663
5,252
2,916
3,797
9,467
69,762
0
L
Hercules
ShadeofOsiris
Hercules
10,964
2,509
0
3,601
17,395
12,263
0
7,720
9,675
0
64,072
L
Agni
Shoopdi
Agni
8,833
874
0
6,072
12,796
4,091
237
2,349
10,447
83,935
0
L
Neith
Windal88
Neith
9,002
4,659
0
4,131
13,278
5,831
586
7,669
5,609
0
77,890
W
Xing Tian
5,873
398
0
1,376
10,697
11,434
299
4,260
6,004
30,413
0
L
Artio
11,407
1,275
525
5,087
21,187
25,097
0
7,668
13,519
59,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,190
Gold Earned
59,731
601
Minions Killed
669
0
Camps Cleared
0
1,880,375
Distance Traveled
2,034,942
27
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
12,135
552
136
6
0
366,196
1
L
Sylvanus
8,878
404
91
4
0
354,306
7
W
Neith
11,837
538
185
8
0
408,883
1
W
Bellona
13,341
606
195
9
0
449,023
2
W
Ao Kuang
11,750
534
111
5
0
378,200
0
L
Hercules
10,900
495
95
4
0
418,416
3
L
Agni
10,719
487
144
7
0
380,960
7
L
Neith
11,030
501
151
7
0
341,197
9
W
Xing Tian
10,668
485
42
2
0
432,640
4
L
Artio
10,663
485
120
5
0
385,496
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role