Player Matchup

Gilgamesh
Gilgamesh
PlagueUnborn
Gilgamesh
Level 68
God Stats
0W - 1L
1,602 SR
Queue Stats
3W - 8L
1,258 Elo+
Solo
Geb
Geb
SUBxXxZ3R0xXx
Geb
Level 109
God Stats
2W - 2L
1,642 SR
Queue Stats
37W - 47L
1,439 Elo+
Solo
Nox
Nox
Schwifty1321
Nox
Level 61
God Stats
2W - 1L
1,564 SR
Queue Stats
5W - 4L
1,509 Elo+
Party 1
Skadi
Skadi
echopeerce21
Skadi
Level 65
God Stats
3W - 1L
1,726 SR
Queue Stats
3W - 3L
1,509 Elo+
Party 1
Team Averages
Level 76
1,633 SR
1,429 Elo+

VS

Team Averages
Level 79
1,622 SR
1,504 Elo+
Arachne
Arachne
EmptyArtist9429
Arachne
Level 66
God Stats
4W - 1L
1,479 SR
Queue Stats
84W - 94L
1,477 Elo+
Solo
Janus
Janus
Jaqrz
Janus
Level 31
God Stats
1W - 0L
1,478 SR
Queue Stats
7W - 8L
1,447 Elo+
Party 2
Gilgamesh
Gilgamesh
Keryr
Gilgamesh
Level 113
God Stats
3W - 1L
1,738 SR
Queue Stats
32W - 27L
1,523 Elo+
Party 2
Artio
Artio
YohnFamous
Artio
Level 106
God Stats
3W - 0L
1,792 SR
Queue Stats
4W - 3L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
PlagueUnborn
Gilgamesh
13
0 / 3 / 1
9,335
583
2,880
7,652
3,138
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
1 / 5 / 2
10,600
663
10,284
18,041
20,328
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
0 / 7 / 2
10,369
648
3,251
12,056
4,351
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
3 / 4 / 0
12,067
754
12,388
9,841
3,495
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 0 / 6
11,920
745
6,242
10,123
4,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
Jaqrz
Janus
20
8 / 0 / 7
13,517
845
15,687
8,797
3,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Keryr
Gilgamesh
19
7 / 2 / 11
13,132
821
15,887
18,491
19,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Artio
15
0 / 2 / 4
10,481
655
3,197
7,971
3,803
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
47
4
Kills
19
19
Deaths
4
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
4
0
6
7
W
Janus
Jaqrz
Janus
8
0
7
11.5
W
Gilgamesh
Keryr
Gilgamesh
7
2
11
6.25
L
Gilgamesh
PlagueUnborn
Gilgamesh
0
3
1
0.17
L
1
5
2
0.4
L
0
7
2
0.14
W
Artio
0
2
4
1
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,803
Damage
41,013
47,590
Taken
45,382
31,312
Mitigated
31,200
5,014
Healing
19,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,242
3,607
0
4,966
10,123
4,619
3,094
4,547
5,576
0
32,201
W
Janus
Jaqrz
Janus
15,687
1,341
214
3,080
8,797
3,599
1,448
2,836
5,961
63,263
0
W
Gilgamesh
Keryr
Gilgamesh
15,887
3,924
670
6,357
18,491
19,179
523
3,820
14,671
5,239
50,873
L
Gilgamesh
PlagueUnborn
Gilgamesh
2,880
546
0
207
7,652
3,138
0
3,258
4,015
0
12,585
L
10,284
883
403
2,126
18,041
20,328
0
6,704
10,932
36,207
0
L
3,251
427
439
1,827
12,056
4,351
63
6,340
5,224
21,194
0
W
Artio
3,197
260
716
3,501
7,971
3,803
948
2,909
5,062
22,639
0
L
12,388
5,521
0
12
9,841
3,495
3,031
4,024
5,542
0
52,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,371
Gold Earned
49,050
201
Minions Killed
301
6
Camps Cleared
21
891,639
Distance Traveled
1,209,104
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,920
745
51
3
5
373,726
4
W
Janus
13,517
845
127
8
8
320,754
3
W
Gilgamesh
13,132
821
72
5
7
326,463
2
L
Gilgamesh
9,335
583
23
1
2
130,865
1
L
Geb
10,600
663
42
3
0
240,534
3
L
Nox
10,369
648
42
3
1
254,724
1
W
Artio
10,481
655
51
3
1
188,161
3
L
Skadi
12,067
754
94
6
3
265,516
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role