Player Matchup

Bastet
Bastet
 
Bastet
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Blestmarinelj
Mercury
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 42L
1,469 Elo+
Party 2
Ra
Ra
Snolil
Ra
Level 156
God Stats
1W - 1L
1,513 SR
Queue Stats
20W - 24L
1,429 Elo+
Solo
Cerberus
Cerberus
mongymike06
Cerberus
Level 78
God Stats
2W - 0L
1,700 SR
Queue Stats
102W - 108L
1,453 Elo+
Party 2
Ah Puch
Ah Puch
Äggfis
Ah Puch
Level 62
God Stats
6W - 3L
1,551 SR
Queue Stats
118W - 118L
1,433 Elo+
Solo
Team Averages
Level 111
1,553 SR
1,457 Elo+

VS

Team Averages
Level 117
1,545 SR
1,446 Elo+
Apollo
Apollo
 
Apollo
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Attaxus
Charybdis
Level 119
God Stats
1W - 5L
1,316 SR
Queue Stats
461W - 457L
1,398 Elo+
Party 1
Zhong Kui
Zhong Kui
Dr StRaNgE uk47
Zhong Kui
Level 125
God Stats
6W - 7L
1,483 SR
Queue Stats
213W - 235L
1,441 Elo+
Solo
Kuzenbo
Kuzenbo
TheMainSuspected
Kuzenbo
Level 56
God Stats
3W - 2L
1,721 SR
Queue Stats
222W - 217L
1,491 Elo+
Solo
Sylvanus
Sylvanus
thatwouldbeme
Sylvanus
Level 147
God Stats
3W - 2L
1,704 SR
Queue Stats
409W - 428L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
19
9 / 3 / 18
11,476
820
18,444
18,773
12,371
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mercury
15
1 / 6 / 13
9,722
694
8,088
12,757
5,459
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ra
20
10 / 2 / 18
12,051
861
14,942
14,346
9,504
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
mongymike06
Cerberus
18
6 / 3 / 24
11,777
841
10,880
26,203
28,234
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ah Puch
Äggfis
Ah Puch
18
8 / 2 / 16
11,230
802
23,947
12,592
6,579
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
18
2 / 6 / 8
10,708
765
12,193
16,070
7,913
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charybdis
Attaxus
Charybdis
16
4 / 9 / 6
9,887
706
6,182
13,733
6,472
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Dr StRaNgE uk47
Zhong Kui
17
4 / 6 / 4
10,726
766
13,896
13,922
10,566
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
3 / 5 / 9
10,846
775
11,682
19,523
33,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
thatwouldbeme
Sylvanus
15
3 / 8 / 5
9,081
649
12,579
20,140
19,270
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
48
34
Kills
16
16
Deaths
34
89
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
9
3
18
6
L
Apollo
 
Apollo
2
6
8
1
L
Charybdis
Attaxus
Charybdis
4
9
6
0.78
W
Mercury
1
6
13
1.25
L
Zhong Kui
Dr StRaNgE uk47
Zhong Kui
4
6
4
1
W
Ra
10
2
18
9.5
L
3
5
9
1.5
W
Cerberus
mongymike06
Cerberus
6
3
24
6
L
Sylvanus
thatwouldbeme
Sylvanus
3
8
5
0.69
W
Ah Puch
Äggfis
Ah Puch
8
2
16
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,301
Damage
56,532
84,671
Taken
83,388
62,147
Mitigated
77,733
48,024
Healing
21,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
18,444
3,420
1,541
5,755
18,773
12,371
1,624
8,986
9,787
0
26,346
L
Apollo
 
Apollo
12,193
5,605
212
4,516
16,070
7,913
0
10,112
5,958
0
38,502
L
Charybdis
Attaxus
Charybdis
6,182
2,920
419
755
13,733
6,472
0
8,257
5,476
0
16,230
W
Mercury
8,088
2,751
482
1,462
12,757
5,459
667
5,813
6,944
0
20,778
L
Zhong Kui
Dr StRaNgE uk47
Zhong Kui
13,896
286
203
2,637
13,922
10,566
320
6,554
7,368
22,424
0
W
Ra
14,942
1,583
13,135
7,779
14,346
9,504
1,181
7,660
6,686
42,607
0
L
11,682
3,741
1,392
2,204
19,523
33,512
463
10,458
9,065
20,399
0
W
Cerberus
mongymike06
Cerberus
10,880
556
2,851
10,607
26,203
28,234
614
9,452
16,751
26,414
0
L
Sylvanus
thatwouldbeme
Sylvanus
12,579
2,731
4,728
4,491
20,140
19,270
293
14,388
5,752
20,849
0
W
Ah Puch
Äggfis
Ah Puch
23,947
1,412
1,209
3,203
12,592
6,579
1,975
6,246
6,346
47,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,256
Gold Earned
51,248
195
Minions Killed
159
0
Camps Cleared
0
1,372,614
Distance Traveled
1,033,863
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,476
820
21
2
0
270,527
1
L
Apollo
10,708
765
80
6
0
184,310
0
L
Charybdis
9,887
706
26
2
0
167,945
0
W
Mercury
9,722
694
25
2
0
281,639
0
L
Zhong Kui
10,726
766
28
2
0
240,040
2
W
Ra
12,051
861
66
5
0
263,935
0
L
Kuzenbo
10,846
775
6
0
0
245,501
0
W
Cerberus
11,777
841
36
3
0
289,592
0
L
Sylvanus
9,081
649
19
1
0
196,067
0
W
Ah Puch
11,230
802
47
3
0
266,921
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role