Player Matchup

Neith
Neith
 
Neith
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
ExtraColDZerO
Thanatos
Level 89
God Stats
7W - 7L
1,411 SR
Queue Stats
125W - 125L
1,426 Elo+
Party 2
Ymir
Ymir
IzzzyTheDino
Ymir
Level 101
God Stats
7W - 10L
1,484 SR
Queue Stats
446W - 487L
1,475 Elo+
Party 2
Sol
Sol
Tpickle8186
Sol
Level 29
God Stats
0W - 1L
1,510 SR
Queue Stats
12W - 12L
1,464 Elo+
Party 2
Hercules
Hercules
llnecrithll
Hercules
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
1,749 Elo+
Solo
Team Averages
Level 78
1,481 SR
1,523 Elo+

VS

Team Averages
Level 86
1,441 SR
1,410 Elo+
Neith
Neith
CrashedComputer
Neith
Level 16
God Stats
1W - 2L
1,212 SR
Queue Stats
5W - 11L
1,287 Elo+
Party 1
Sol
Sol
Dwreckless421
Sol
Level 141
God Stats
184W - 138L
1,539 SR
Queue Stats
525W - 555L
1,454 Elo+
Solo
Hercules
Hercules
UpbeatTree10724
Hercules
Level 96
God Stats
2W - 3L
1,496 SR
Queue Stats
226W - 269L
1,399 Elo+
Party 1
Horus
Horus
WaInutman
Horus
Level 89
God Stats
3W - 3L
1,472 SR
Queue Stats
186W - 216L
1,464 Elo+
Party 1
Ymir
Ymir
asami salami
Ymir
Level 87
God Stats
3W - 3L
1,487 SR
Queue Stats
102W - 123L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
6
0 / 1 / 0
3,421
570
1,413
2,815
403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thanatos
ExtraColDZerO
Thanatos
5
0 / 4 / 1
3,509
585
1,266
4,226
1,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

7
1 / 0 / 0
3,948
658
2,410
5,112
3,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

1
0 / 0 / 0
2,655
443
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
llnecrithll
Hercules
5
0 / 0 / 0
3,150
525
246
2,995
977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 0
3,947
658
1,637
1,157
308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
2 / 0 / 0
4,739
790
799
2,767
882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
7
1 / 1 / 1
4,010
668
3,901
3,957
1,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Horus
WaInutman
Horus
6
0 / 0 / 1
4,167
695
1,631
3,537
1,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

6
0 / 0 / 1
3,754
626
669
2,878
1,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
1
Kills
4
5
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
1
0
0
W
1
0
0
1
W
2
0
0
2
L
Thanatos
ExtraColDZerO
Thanatos
0
4
1
0.13
L
1
0
0
1
L
0
0
0
0
W
Hercules
1
1
1
1.5
W
Horus
WaInutman
Horus
0
0
1
0.5
W
0
0
1
0.5
L
Hercules
llnecrithll
Hercules
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,335
Damage
8,637
15,148
Taken
14,296
5,599
Mitigated
5,181
5,927
Healing
7,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
1,413
789
0
1,587
2,815
403
0
54
2,761
0
13,420
W
1,637
497
0
561
1,157
308
58
0
1,126
0
12,639
W
799
468
0
1,609
2,767
882
1,085
0
2,767
23,340
3,428
L
Thanatos
ExtraColDZerO
Thanatos
1,266
213
0
1,881
4,226
1,097
0
1,035
3,126
0
10,401
L
2,410
907
0
1,644
5,112
3,122
0
51
4,696
15,102
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Hercules
3,901
1,867
0
2,284
3,957
1,648
0
2,104
1,547
0
16,401
W
Horus
WaInutman
Horus
1,631
941
197
1,711
3,537
1,314
0
0
3,537
0
13,235
W
669
357
0
958
2,878
1,029
0
0
2,878
17,733
0
L
Hercules
llnecrithll
Hercules
246
132
0
815
2,995
977
0
232
2,763
0
6,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,683
Gold Earned
20,617
111
Minions Killed
187
0
Camps Cleared
0
476,445
Distance Traveled
608,371
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,421
570
30
5
0
94,710
1
W
Neith
3,947
658
30
5
0
115,183
1
W
Sol
4,739
790
60
10
0
107,233
0
L
Thanatos
3,509
585
28
5
0
143,441
1
L
Ymir
3,948
658
32
5
0
108,568
0
L
Sol
2,655
443
0
0
0
15,246
0
W
Hercules
4,010
668
33
6
0
125,305
1
W
Horus
4,167
695
20
3
0
122,393
0
W
Ymir
3,754
626
44
7
0
138,257
1
L
Hercules
3,150
525
21
4
0
114,480
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role