Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Enbyanka1
Ah Muzen Cab
Level 18
God Stats
1W - 0L
1,492 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Subzerofire712
Morgan Le Fay
Level 65
God Stats
1W - 0L
1,903 SR
Queue Stats
15W - 31L
1,286 Elo+
Party 1
Sun Wukong
Sun Wukong
ThatGuySardonyx
Sun Wukong
Level 48
God Stats
1W - 0L
1,436 SR
Queue Stats
7W - 3L
1,468 Elo+
Party 2
Cabrakan
Cabrakan
XBlackDynamiteX1
Cabrakan
Level 122
God Stats
8W - 2L
1,616 SR
Queue Stats
34W - 34L
1,443 Elo+
Party 1
Thor
Thor
owensind
Thor
Level 96
God Stats
4W - 6L
1,472 SR
Queue Stats
55W - 65L
1,386 Elo+
Party 1
Team Averages
Level 70
1,584 SR
1,417 Elo+

VS

Team Averages
Level 72
1,576 SR
1,253 Elo+
Artemis
Artemis
AutumnGull1399
Artemis
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,092 Elo+
Party 3
Zeus
Zeus
Bushido__Brown_
Zeus
Level 108
God Stats
1W - 3L
1,550 SR
Queue Stats
8W - 13L
1,291 Elo+
Solo
Cerberus
Cerberus
ChisLFoShizzle
Cerberus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,214 Elo+
Party 3
Arachne
Arachne
DidntDoTheMath
Arachne
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,246 Elo+
Party 3
Chaac
Chaac
dannybobber91
Chaac
Level 116
God Stats
3W - 3L
1,828 SR
Queue Stats
48W - 44L
1,422 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Enbyanka1
Ah Muzen Cab
14
2 / 1 / 9
8,143
814
6,646
5,110
2,662
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
Subzerofire712
Morgan Le Fay
15
3 / 0 / 9
8,528
853
11,084
5,872
2,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sun Wukong
ThatGuySardonyx
Sun Wukong
14
3 / 0 / 11
8,216
822
8,787
7,618
6,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
5 / 2 / 9
9,260
926
7,047
9,858
7,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
15
10 / 1 / 6
9,794
979
11,889
8,468
4,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 1
6,046
605
4,310
9,197
2,752
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 3 / 2
7,562
756
4,605
7,577
2,458
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
11
0 / 5 / 1
5,766
577
1,513
12,745
7,158
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 5 / 3
7,025
703
3,305
9,322
3,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 3 / 2
7,041
704
12,441
13,500
10,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
13
23
Kills
4
4
Deaths
23
44
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
L
1
3
2
0.67
L
Cerberus
0
5
1
0.1
L
1
5
3
0.5
W
Ah Muzen Cab
Enbyanka1
Ah Muzen Cab
2
1
9
6.5
W
Morgan Le Fay
Subzerofire712
Morgan Le Fay
3
0
9
7.5
W
Sun Wukong
ThatGuySardonyx
Sun Wukong
3
0
11
8.5
W
5
2
9
4.75
L
2
3
2
1
W
Thor
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,453
Damage
26,174
36,926
Taken
52,341
23,429
Mitigated
25,482
5,607
Healing
10,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,310
1,675
83
937
9,197
2,752
80
3,142
5,733
0
14,409
L
4,605
598
126
1,448
7,577
2,458
0
2,742
4,633
28,778
0
L
Cerberus
1,513
55
561
2,063
12,745
7,158
0
2,983
9,142
8,832
0
L
3,305
2,018
0
1,147
9,322
3,002
66
3,372
5,716
0
12,882
W
Ah Muzen Cab
Enbyanka1
Ah Muzen Cab
6,646
3,043
0
1,347
5,110
2,662
814
652
4,221
0
24,154
W
Morgan Le Fay
Subzerofire712
Morgan Le Fay
11,084
1,565
0
770
5,872
2,552
312
1,913
3,830
29,826
0
W
Sun Wukong
ThatGuySardonyx
Sun Wukong
8,787
1,498
0
1,005
7,618
6,159
406
991
6,394
0
18,510
W
7,047
1,082
557
1,358
9,858
7,433
329
1,748
7,771
20,417
0
L
12,441
1,815
0
3,749
13,500
10,112
0
5,335
7,789
0
27,064
W
Thor
11,889
3,604
0
570
8,468
4,623
1,074
1,197
7,166
0
32,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,941
Gold Earned
33,440
222
Minions Killed
197
10
Camps Cleared
3
960,005
Distance Traveled
875,692
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,046
605
26
3
0
159,759
0
L
Zeus
7,562
756
72
7
2
164,903
2
L
Cerberus
5,766
577
38
4
0
159,990
0
L
Arachne
7,025
703
36
4
1
190,350
0
W
Ah Muzen Cab
8,143
814
59
6
1
171,436
2
W
Morgan Le Fay
8,528
853
57
6
1
200,523
0
W
Sun Wukong
8,216
822
26
3
0
212,261
0
W
Cabrakan
9,260
926
25
3
3
176,578
3
L
Chaac
7,041
704
25
3
0
200,690
0
W
Thor
9,794
979
55
6
5
199,207
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role