Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
DuhDoiii
Chronos
Level 76
God Stats
3W - 5L
1,374 SR
Queue Stats
250W - 267L
1,421 Elo+
Party 1
Izanami
Izanami
JustALilSpark
Izanami
Level 64
God Stats
6W - 3L
1,542 SR
Queue Stats
90W - 106L
1,408 Elo+
Party 1
Geb
Geb
ModdeD Effex
Geb
Level 18
God Stats
3W - 2L
1,525 SR
Queue Stats
6W - 4L
1,444 Elo+
Party 1
Kukulkan
Kukulkan
Parasidic Death
Kukulkan
Level 150
God Stats
2W - 0L
1,672 SR
Queue Stats
15W - 10L
1,569 Elo+
Party 1
Team Averages
Level 82
1,523 SR
1,469 Elo+

VS

Team Averages
Level 50
1,534 SR
1,445 Elo+
Medusa
Medusa
AverageTooth739
Medusa
Level 48
God Stats
19W - 21L
1,517 SR
Queue Stats
61W - 85L
1,415 Elo+
Solo
Bellona
Bellona
Carlos_proo2003
Bellona
Level 13
God Stats
0W - 1L
1,743 SR
Queue Stats
4W - 12L
1,372 Elo+
Party 2
Cliodhna
Cliodhna
Ghostydead
Cliodhna
Level 45
God Stats
0W - 3L
1,268 SR
Queue Stats
100W - 100L
1,523 Elo+
Party 2
Cerberus
Cerberus
SASITAkillx_x
Cerberus
Level 22
God Stats
7W - 4L
1,641 SR
Queue Stats
20W - 26L
1,422 Elo+
Party 2
Sol
Sol
camilo-0206
Sol
Level 122
God Stats
3W - 5L
1,498 SR
Queue Stats
137W - 142L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
2 / 2 / 3
6,048
605
2,356
5,202
1,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chronos
DuhDoiii
Chronos
11
2 / 1 / 1
6,183
618
2,670
4,772
1,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
12
2 / 0 / 0
6,607
661
2,453
6,073
1,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
1 / 2 / 3
5,299
530
1,245
4,195
1,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
10
5 / 1 / 1
6,415
642
5,448
3,436
992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 7 / 0
4,018
402
333
6,140
1,759
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
0 / 1 / 1
4,957
496
1,946
6,505
4,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cliodhna
Ghostydead
Cliodhna
8
3 / 2 / 2
5,654
565
4,775
5,903
1,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cerberus
SASITAkillx_x
Cerberus
9
1 / 1 / 0
5,619
562
1,613
4,728
2,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 1 / 0
5,893
589
2,350
5,803
2,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
12
Kills
5
6
Deaths
12
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
2
3
1.75
L
0
7
0
0
L
0
1
1
0.5
W
Chronos
DuhDoiii
Chronos
2
1
1
2.5
L
Cliodhna
Ghostydead
Cliodhna
3
2
2
2
W
Izanami
2
0
0
2
W
1
2
3
1.25
W
Kukulkan
5
1
1
5.5
L
Cerberus
SASITAkillx_x
Cerberus
1
1
0
1
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,172
Damage
11,017
23,678
Taken
29,079
7,618
Mitigated
12,684
6,275
Healing
6,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,356
1,022
0
967
5,202
1,915
532
742
4,460
0
26,070
L
333
140
0
372
6,140
1,759
0
3,686
2,454
0
3,797
L
1,946
502
0
410
6,505
4,603
77
2,282
4,223
0
18,323
W
Chronos
DuhDoiii
Chronos
2,670
249
0
1,363
4,772
1,396
0
252
4,520
34,373
0
L
Cliodhna
Ghostydead
Cliodhna
4,775
763
0
1,734
5,903
1,622
0
905
4,998
0
18,625
W
Izanami
2,453
1,907
0
3,279
6,073
1,483
0
1,380
4,693
0
47,495
W
1,245
319
32
384
4,195
1,832
0
383
3,812
5,170
0
W
Kukulkan
5,448
1,428
0
250
3,436
992
519
1,065
2,371
36,011
0
L
Cerberus
SASITAkillx_x
Cerberus
1,613
124
0
1,571
4,728
2,667
0
307
4,421
24,605
0
L
2,350
826
0
2,517
5,803
2,033
868
2,183
3,620
31,520
4,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,552
Gold Earned
26,141
313
Minions Killed
218
0
Camps Cleared
0
967,005
Distance Traveled
942,055
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,048
605
55
6
0
209,592
1
L
Medusa
4,018
402
9
1
0
155,991
1
L
Bellona
4,957
496
36
4
0
192,546
0
W
Chronos
6,183
618
72
7
0
205,430
1
L
Cliodhna
5,654
565
40
4
0
215,200
0
W
Izanami
6,607
661
105
11
0
162,525
1
W
Geb
5,299
530
10
1
0
189,479
0
W
Kukulkan
6,415
642
71
7
0
199,979
0
L
Cerberus
5,619
562
49
5
0
183,720
0
L
Sol
5,893
589
84
8
0
194,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role