Player Matchup

Nike
Nike
Grym_One
Nike
Level 61
God Stats
24W - 20L
1,475 SR
Queue Stats
70W - 103L
1,313 Elo+
Party 4
Set
Set
Lord_Valimiir
Set
Level 51
God Stats
5W - 2L
1,487 SR
Queue Stats
142W - 163L
1,329 Elo+
Party 4
Olorun
Olorun
Rainingash
Olorun
Level 47
God Stats
9W - 4L
1,589 SR
Queue Stats
16W - 17L
1,336 Elo+
Party 4
Zeus
Zeus
VergedeCiment
Zeus
Level 26
God Stats
3W - 2L
1,466 SR
Queue Stats
52W - 52L
1,359 Elo+
Party 2
Gilgamesh
Gilgamesh
nuagebrun
Gilgamesh
Level 56
God Stats
6W - 4L
1,621 SR
Queue Stats
62W - 56L
1,370 Elo+
Party 2
Team Averages
Level 48
1,528 SR
1,341 Elo+

VS

Team Averages
Level 50
1,398 SR
1,327 Elo+
Izanami
Izanami
B1G_E_79
Izanami
Level 46
God Stats
0W - 3L
1,032 SR
Queue Stats
7W - 12L
985 Elo+
Party 3
Bacchus
Bacchus
DustinScarb
Bacchus
Level 42
God Stats
7W - 8L
1,223 SR
Queue Stats
8W - 16L
1,167 Elo+
Party 3
Kukulkan
Kukulkan
StrawHat9001
Kukulkan
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 1
Achilles
Achilles
TheRedKing00
Achilles
Level 62
God Stats
1W - 1L
1,733 SR
Queue Stats
3W - 8L
1,628 Elo+
Party 1
Nemesis
Nemesis
VeniceWhalen
Nemesis
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,354 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
14
3 / 1 / 5
8,970
498
3,970
11,349
7,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
5 / 0 / 6
9,354
520
5,264
5,966
2,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Olorun
Rainingash
Olorun
16
8 / 1 / 5
9,852
547
17,804
13,013
3,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
0 / 4 / 3
8,024
446
3,578
6,346
1,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Gilgamesh
nuagebrun
Gilgamesh
17
5 / 2 / 1
10,341
575
12,399
12,577
10,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
B1G_E_79
Izanami
12
0 / 6 / 1
7,358
409
6,074
11,067
3,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
DustinScarb
Bacchus
11
3 / 5 / 0
7,583
421
4,183
15,145
13,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
StrawHat9001
Kukulkan
14
0 / 1 / 5
8,722
485
5,318
4,852
1,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
TheRedKing00
Achilles
14
1 / 6 / 2
8,491
472
5,166
14,264
8,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
VeniceWhalen
Nemesis
15
4 / 3 / 0
9,050
503
4,212
13,836
4,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
21
Kills
8
8
Deaths
21
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
B1G_E_79
Izanami
0
6
1
0.08
L
Bacchus
DustinScarb
Bacchus
3
5
0
0.6
W
Nike
3
1
5
5.5
W
5
0
6
8
W
Olorun
Rainingash
Olorun
8
1
5
10.5
L
Kukulkan
StrawHat9001
Kukulkan
0
1
5
2.5
L
Achilles
TheRedKing00
Achilles
1
6
2
0.33
L
Nemesis
VeniceWhalen
Nemesis
4
3
0
1.33
W
0
4
3
0.38
W
Gilgamesh
nuagebrun
Gilgamesh
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,015
Damage
24,953
49,251
Taken
59,164
26,440
Mitigated
32,150
16,748
Healing
13,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
B1G_E_79
Izanami
6,074
3,537
0
2,585
11,067
3,492
906
5,925
5,142
0
55,924
L
Bacchus
DustinScarb
Bacchus
4,183
759
0
3,850
15,145
13,915
0
9,228
5,830
14,265
0
W
Nike
3,970
423
347
3,267
11,349
7,815
134
2,570
8,779
0
32,535
W
5,264
2,287
0
2,178
5,966
2,829
0
671
5,295
0
45,993
W
Olorun
Rainingash
Olorun
17,804
9,955
590
8,382
13,013
3,749
2,221
2,083
10,930
83,776
0
L
Kukulkan
StrawHat9001
Kukulkan
5,318
655
0
155
4,852
1,768
914
1,714
2,962
51,344
0
L
Achilles
TheRedKing00
Achilles
5,166
1,250
0
1,049
14,264
8,007
0
1,828
11,780
0
37,989
L
Nemesis
VeniceWhalen
Nemesis
4,212
1,138
0
6,015
13,836
4,968
689
4,126
9,426
0
53,647
W
3,578
550
0
588
6,346
1,892
90
2,800
3,546
32,234
0
W
Gilgamesh
nuagebrun
Gilgamesh
12,399
3,079
0
1,396
12,577
10,155
1,636
1,696
10,881
9,995
57,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,541
Gold Earned
41,204
450
Minions Killed
407
0
Camps Cleared
0
1,749,960
Distance Traveled
1,590,919
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,358
409
94
5
0
282,315
4
L
Bacchus
7,583
421
13
1
0
344,526
2
W
Nike
8,970
498
43
2
0
386,201
0
W
Set
9,354
520
84
5
0
418,769
4
W
Olorun
9,852
547
125
7
0
318,568
3
L
Kukulkan
8,722
485
117
7
0
289,390
1
L
Achilles
8,491
472
84
5
0
278,210
0
L
Nemesis
9,050
503
99
6
0
396,478
0
W
Zeus
8,024
446
76
4
0
285,887
2
W
Gilgamesh
10,341
575
122
7
0
340,535
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role