Player Matchup

Thor
Thor
CatAlExxX64
Thor
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,442 Elo+
Party 4
Izanami
Izanami
GronKy12
Izanami
Level 48
God Stats
112W - 80L
1,641 SR
Queue Stats
187W - 142L
1,642 Elo+
Party 1
Ra
Ra
KnowHistory
Ra
Level 99
God Stats
2W - 1L
1,391 SR
Queue Stats
146W - 86L
1,682 Elo+
Party 1
Nox
Nox
WuIfey
Nox
Level 87
God Stats
17W - 13L
1,609 SR
Queue Stats
248W - 201L
1,635 Elo+
Party 1
Achilles
Achilles
macespatron
Achilles
Level 124
God Stats
2W - 1L
1,447 SR
Queue Stats
55W - 69L
1,549 Elo+
Party 4
Team Averages
Level 75
1,517 SR
1,590 Elo+

VS

Team Averages
Level 96
1,573 SR
1,533 Elo+
Set
Set
 
Set
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Alexonism
Nu Wa
Level 155
God Stats
279W - 149L
1,758 SR
Queue Stats
962W - 878L
1,563 Elo+
Party 3
Neith
Neith
Melmac909
Neith
Level 145
God Stats
21W - 22L
1,594 SR
Queue Stats
904W - 843L
1,661 Elo+
Party 2
Cerberus
Cerberus
TFMG Tannic7
Cerberus
Level 26
God Stats
14W - 13L
1,496 SR
Queue Stats
14W - 16L
1,419 Elo+
Party 2
Sol
Sol
net_renegade99
Sol
Level 41
God Stats
9W - 14L
1,517 SR
Queue Stats
155W - 142L
1,521 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 0 / 3
6,159
616
5,927
5,445
1,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
GronKy12
Izanami
9
4 / 1 / 2
5,633
563
5,878
4,622
968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 0 / 4
6,550
655
5,128
3,524
1,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nox
WuIfey
Nox
8
1 / 1 / 5
5,224
522
1,904
5,320
2,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
macespatron
Achilles
11
2 / 1 / 3
6,054
605
2,818
7,787
3,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
9
2 / 2 / 0
5,510
551
3,383
7,581
2,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Alexonism
Nu Wa
10
0 / 4 / 2
5,620
562
3,938
5,430
1,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Melmac909
Neith
7
0 / 5 / 1
4,478
448
3,057
5,496
923
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cerberus
TFMG Tannic7
Cerberus
7
0 / 2 / 1
4,534
453
2,386
7,651
3,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 3 / 0
4,727
473
480
4,369
1,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
16
Kills
2
3
Deaths
16
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
2
2
0
1
L
Nu Wa
Alexonism
Nu Wa
0
4
2
0.25
W
6
0
3
7.5
W
Izanami
GronKy12
Izanami
4
1
2
5
W
3
0
4
5
L
Neith
Melmac909
Neith
0
5
1
0.1
L
Cerberus
TFMG Tannic7
Cerberus
0
2
1
0.25
W
Nox
WuIfey
Nox
1
1
5
3.5
W
Achilles
macespatron
Achilles
2
1
3
3.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,655
Damage
13,244
26,698
Taken
30,527
9,637
Mitigated
9,317
11,409
Healing
5,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
3,383
1,493
0
795
7,581
2,276
0
3,125
4,447
0
28,029
L
Nu Wa
Alexonism
Nu Wa
3,938
2,371
0
1,386
5,430
1,686
22
0
5,035
28,072
2,281
W
5,927
1,517
0
1,648
5,445
1,635
51
1,235
4,210
0
28,788
W
Izanami
GronKy12
Izanami
5,878
3,750
0
1,649
4,622
968
0
840
3,782
0
35,996
W
5,128
690
540
1,950
3,524
1,080
185
533
2,991
43,602
0
L
Neith
Melmac909
Neith
3,057
989
0
897
5,496
923
0
1,031
4,465
0
24,527
L
Cerberus
TFMG Tannic7
Cerberus
2,386
82
0
1,491
7,651
3,022
0
1,495
6,114
10,543
0
W
Nox
WuIfey
Nox
1,904
433
389
1,655
5,320
2,129
0
1,058
4,262
8,961
0
W
Achilles
macespatron
Achilles
2,818
374
159
3,419
7,787
3,825
0
2,937
4,850
0
31,110
L
480
0
63
1,291
4,369
1,410
1,358
1,381
2,988
18,923
2,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,620
Gold Earned
24,869
311
Minions Killed
219
0
Camps Cleared
0
939,048
Distance Traveled
919,195
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,510
551
50
5
0
210,269
2
L
Nu Wa
5,620
562
52
5
0
160,186
4
W
Thor
6,159
616
66
7
0
192,926
1
W
Izanami
5,633
563
74
7
0
179,363
2
W
Ra
6,550
655
80
8
0
213,822
1
L
Neith
4,478
448
50
5
0
169,411
2
L
Cerberus
4,534
453
17
2
0
196,736
0
W
Nox
5,224
522
14
1
0
166,132
6
W
Achilles
6,054
605
77
8
0
186,805
0
L
Sol
4,727
473
50
5
0
182,593
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role