Player Matchup

Cerberus
Cerberus
HoomanGarbage
Cerberus
Level 80
God Stats
0W - 2L
1,359 SR
Queue Stats
29W - 20L
1,620 Elo+
Party 3
Nemesis
Nemesis
Méwk
Nemesis
Level 156
God Stats
1W - 2L
1,311 SR
Queue Stats
91W - 97L
1,575 Elo+
Party 3
Izanami
Izanami
SBz Daniel
Izanami
Level 154
God Stats
2W - 2L
1,542 SR
Queue Stats
177W - 183L
1,579 Elo+
Party 1
Raijin
Raijin
nickrozay
Raijin
Level 82
God Stats
1W - 2L
1,554 SR
Queue Stats
77W - 81L
1,549 Elo+
Party 1
Anubis
Anubis
pseudohope
Anubis
Level 116
God Stats
0W - 2L
1,760 SR
Queue Stats
80W - 79L
1,515 Elo+
Party 3
Team Averages
Level 118
1,505 SR
1,568 Elo+

VS

Team Averages
Level 107
1,609 SR
1,712 Elo+
Neith
Neith
Accipitr99
Neith
Level 89
God Stats
1W - 0L
1,759 SR
Queue Stats
3W - 1L
1,506 Elo+
Party 2
He Bo
He Bo
Helrath63
He Bo
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,738 Elo+
Solo
Hercules
Hercules
Senomis
Hercules
Level 145
God Stats
1W - 0L
1,649 SR
Queue Stats
13W - 2L
1,814 Elo+
Party 2
Danzaburou
Danzaburou
itsamithk
Danzaburou
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 13L
1,664 Elo+
Party 2
Athena
Athena
shr00gs
Athena
Level 124
God Stats
1W - 0L
1,639 SR
Queue Stats
15W - 2L
1,840 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
HoomanGarbage
Cerberus
18
4 / 4 / 16
11,473
883
9,292
22,800
30,295
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nemesis
Méwk
Nemesis
17
3 / 5 / 12
11,223
863
13,604
13,638
11,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
SBz Daniel
Izanami
17
4 / 6 / 11
10,620
817
14,600
12,637
6,161
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
nickrozay
Raijin
17
6 / 7 / 14
11,186
860
13,158
13,242
5,904
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anubis
pseudohope
Anubis
17
4 / 4 / 11
10,486
807
11,873
9,899
5,120
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
18
6 / 3 / 17
11,167
859
13,557
7,873
2,036
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

He Bo
Helrath63
He Bo
16
5 / 7 / 15
10,438
803
12,770
13,025
2,977
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
Senomis
Hercules
18
4 / 3 / 15
11,412
878
13,121
20,607
19,046
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
itsamithk
Danzaburou
19
6 / 4 / 15
11,822
909
14,740
13,816
4,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
shr00gs
Athena
17
5 / 4 / 17
11,472
882
8,938
19,710
19,030
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
105
21
Kills
26
26
Deaths
21
64
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Neith
6
3
17
4.83
W
He Bo
Helrath63
He Bo
5
7
15
1.79
L
Cerberus
HoomanGarbage
Cerberus
4
4
16
3
L
Nemesis
Méwk
Nemesis
3
5
12
1.8
L
Izanami
SBz Daniel
Izanami
4
6
11
1.58
W
Hercules
Senomis
Hercules
4
3
15
3.83
W
Danzaburou
itsamithk
Danzaburou
6
4
15
3.38
L
Raijin
nickrozay
Raijin
6
7
14
1.86
L
Anubis
pseudohope
Anubis
4
4
11
2.38
W
Athena
shr00gs
Athena
5
4
17
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,527
Damage
63,126
72,216
Taken
75,031
58,657
Mitigated
47,276
18,087
Healing
30,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
13,557
3,829
399
1,170
7,873
2,036
1,620
5,472
2,401
0
37,121
W
He Bo
Helrath63
He Bo
12,770
743
2,888
1,713
13,025
2,977
627
8,179
4,846
25,548
0
L
Cerberus
HoomanGarbage
Cerberus
9,292
929
830
6,726
22,800
30,295
491
8,156
14,644
15,778
0
L
Nemesis
Méwk
Nemesis
13,604
4,557
521
2,767
13,638
11,177
1,034
4,227
9,411
0
23,937
L
Izanami
SBz Daniel
Izanami
14,600
9,108
227
1,825
12,637
6,161
3,135
2,457
10,180
0
35,304
W
Hercules
Senomis
Hercules
13,121
5,227
2,951
8,692
20,607
19,046
809
5,966
14,641
0
23,615
W
Danzaburou
itsamithk
Danzaburou
14,740
6,346
2,305
4,033
13,816
4,187
2,341
7,785
6,031
0
38,013
L
Raijin
nickrozay
Raijin
13,158
1,468
536
1,594
13,242
5,904
924
4,579
8,663
28,535
0
L
Anubis
pseudohope
Anubis
11,873
138
469
2,592
9,899
5,120
806
2,289
7,610
27,828
0
W
Athena
shr00gs
Athena
8,938
1,675
2,724
4,017
19,710
19,030
325
6,921
12,789
18,917
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,988
Gold Earned
56,311
151
Minions Killed
149
0
Camps Cleared
0
1,124,947
Distance Traveled
1,245,969
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,167
859
56
4
0
244,117
1
W
He Bo
10,438
803
15
1
0
207,975
1
L
Cerberus
11,473
883
17
1
0
240,373
0
L
Nemesis
11,223
863
15
1
0
275,142
0
L
Izanami
10,620
817
48
4
0
194,714
0
W
Hercules
11,412
878
14
1
0
282,206
0
W
Danzaburou
11,822
909
46
4
0
231,771
1
L
Raijin
11,186
860
37
3
0
182,618
0
L
Anubis
10,486
807
34
3
0
232,100
1
W
Athena
11,472
882
18
1
0
279,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role