Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Astrumm
Hades
Level 87
God Stats
7W - 2L
1,612 SR
Queue Stats
128W - 90L
1,466 Elo+
Party 3
Terra
Terra
Darth Wide
Terra
Level 27
God Stats
2W - 0L
1,396 SR
Queue Stats
36W - 43L
1,425 Elo+
Party 3
Kukulkan
Kukulkan
SoppyThrone9361
Kukulkan
Level 76
God Stats
3W - 3L
1,547 SR
Queue Stats
98W - 100L
1,363 Elo+
Party 3
Osiris
Osiris
mokilpatty
Osiris
Level 100
God Stats
4W - 4L
1,434 SR
Queue Stats
222W - 206L
1,459 Elo+
Solo
Team Averages
Level 83
1,498 SR
1,443 Elo+

VS

Team Averages
Level 120
1,534 SR
1,414 Elo+
Ra
Ra
DTBMike-_-
Ra
Level 89
God Stats
1W - 2L
1,347 SR
Queue Stats
85W - 89L
1,399 Elo+
Party 1
Danzaburou
Danzaburou
Depraved-Rex
Danzaburou
Level 102
God Stats
0W - 3L
1,620 SR
Queue Stats
75W - 84L
1,387 Elo+
Party 1
Thoth
Thoth
ITrainNarwhals
Thoth
Level 145
God Stats
1W - 4L
1,611 SR
Queue Stats
109W - 109L
1,491 Elo+
Party 2
Anubis
Anubis
evil octapus 89
Anubis
Level 149
God Stats
3W - 2L
1,590 SR
Queue Stats
145W - 180L
1,432 Elo+
Party 2
Skadi
Skadi
grooboggle
Skadi
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 29L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
1 / 5 / 17
8,441
844
9,638
16,234
16,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hades
Astrumm
Hades
15
8 / 4 / 12
8,868
887
12,593
9,911
8,373
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Terra
15
3 / 3 / 14
8,043
804
2,427
12,707
13,527
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
18
9 / 1 / 10
9,963
996
11,820
5,662
2,514
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Osiris
mokilpatty
Osiris
13
2 / 3 / 14
7,539
754
5,957
9,563
8,727
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 11
8,653
865
8,117
8,315
3,437
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Depraved-Rex
Danzaburou
13
4 / 5 / 5
7,980
798
8,177
10,860
3,769
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
5 / 3 / 8
8,339
834
10,217
8,100
3,128
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 7 / 4
7,477
748
5,788
8,549
4,136
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Skadi
12
1 / 5 / 9
7,123
712
11,837
8,465
2,975
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
53
23
Kills
16
16
Deaths
23
67
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
5
17
1.9
W
Hades
Astrumm
Hades
8
4
12
3.5
L
2
3
11
2.5
W
Terra
3
3
14
3.33
L
Danzaburou
Depraved-Rex
Danzaburou
4
5
5
1.3
L
5
3
8
3
W
Kukulkan
9
1
10
14
L
4
7
4
0.86
L
Skadi
1
5
9
1.1
W
Osiris
mokilpatty
Osiris
2
3
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,435
Damage
44,136
54,077
Taken
44,289
49,919
Mitigated
17,445
17,691
Healing
14,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,638
559
1,809
2,271
16,234
16,778
182
7,199
9,035
17,856
0
W
Hades
Astrumm
Hades
12,593
106
1,949
2,360
9,911
8,373
1,563
4,393
5,518
15,327
0
L
8,117
674
4,163
3,289
8,315
3,437
0
6,178
2,137
21,104
0
W
Terra
2,427
103
2,518
2,011
12,707
13,527
336
4,956
7,751
4,795
0
L
Danzaburou
Depraved-Rex
Danzaburou
8,177
3,281
620
2,424
10,860
3,769
0
9,135
1,725
0
15,349
L
10,217
104
188
349
8,100
3,128
71
6,364
1,736
19,149
0
W
Kukulkan
11,820
550
1,135
1,731
5,662
2,514
796
3,059
2,603
33,588
0
L
5,788
166
424
452
8,549
4,136
0
8,180
369
12,411
0
L
Skadi
11,837
4,571
824
1,275
8,465
2,975
112
6,621
1,844
0
17,675
W
Osiris
mokilpatty
Osiris
5,957
623
872
1,035
9,563
8,727
312
4,515
5,048
0
14,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,854
Gold Earned
39,572
100
Minions Killed
102
0
Camps Cleared
0
965,692
Distance Traveled
880,498
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,441
844
21
2
0
197,472
1
W
Hades
8,868
887
15
2
0
165,355
1
L
Ra
8,653
865
52
5
0
189,342
1
W
Terra
8,043
804
5
1
0
194,552
0
L
Danzaburou
7,980
798
6
1
0
162,746
0
L
Thoth
8,339
834
19
2
0
205,435
0
W
Kukulkan
9,963
996
50
5
0
213,022
0
L
Anubis
7,477
748
14
1
0
156,341
0
L
Skadi
7,123
712
11
1
0
166,634
0
W
Osiris
7,539
754
9
1
0
195,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role