Player Matchup

Susano
Susano
Geek Pig YT
Susano
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,452 Elo+
Party 1
Neith
Neith
MarshallVI
Neith
Level 69
God Stats
0W - 4L
1,175 SR
Queue Stats
26W - 21L
1,464 Elo+
Solo
Izanami
Izanami
QCLeBattardY
Izanami
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,471 Elo+
Party 1
Raijin
Raijin
TheMilkLover
Raijin
Level 62
God Stats
3W - 5L
1,335 SR
Queue Stats
53W - 60L
1,309 Elo+
Party 1
Ymir
Ymir
nounemolle69
Ymir
Level 22
God Stats
29W - 36L
1,406 SR
Queue Stats
37W - 43L
1,368 Elo+
Party 1
Team Averages
Level 38
1,383 SR
1,413 Elo+

VS

Team Averages
Level 83
1,546 SR
1,471 Elo+
Zeus
Zeus
 
Zeus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Pugget22
Atlas
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,477 Elo+
Solo
Rama
Rama
YourLocalWiz
Rama
Level 89
God Stats
2W - 2L
1,692 SR
Queue Stats
69W - 62L
1,452 Elo+
Party 2
Chaac
Chaac
Zerthus
Chaac
Level 80
God Stats
5W - 3L
1,493 SR
Queue Stats
188W - 222L
1,443 Elo+
Solo
Bastet
Bastet
yourloalwlffe
Bastet
Level 69
God Stats
3W - 2L
1,544 SR
Queue Stats
28W - 26L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
9
3 / 7 / 0
5,832
486
3,862
9,535
2,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
12
1 / 0 / 0
7,199
600
4,258
3,828
1,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Izanami
QCLeBattardY
Izanami
7
2 / 8 / 0
5,212
434
4,974
9,433
2,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
9
1 / 5 / 2
5,904
492
3,773
7,422
2,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 7 / 2
4,803
400
3,279
9,187
3,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
6 / 3 / 5
7,436
620
5,861
5,100
1,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Atlas
Pugget22
Atlas
9
2 / 2 / 10
6,554
546
5,979
8,276
5,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
8 / 0 / 4
6,935
578
6,140
4,957
1,285
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
Zerthus
Chaac
12
0 / 0 / 4
7,010
584
2,521
6,031
3,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
11 / 2 / 6
7,933
661
9,136
9,425
2,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
56
7
Kills
27
27
Deaths
7
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
6
3
5
2.83
L
Susano
3
7
0
0.43
L
Neith
1
0
0
1
W
Atlas
Pugget22
Atlas
2
2
10
3.5
L
Izanami
QCLeBattardY
Izanami
2
8
0
0.25
L
Raijin
1
5
2
0.4
W
8
0
4
10
W
Chaac
Zerthus
Chaac
0
0
4
2
L
0
7
2
0.14
W
11
2
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,146
Damage
29,637
39,405
Taken
33,789
11,265
Mitigated
13,853
7,295
Healing
12,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
5,861
657
0
894
5,100
1,379
48
1,669
3,197
38,459
0
L
Susano
3,862
1,230
0
1,847
9,535
2,560
0
2,669
6,745
0
18,590
L
Neith
4,258
1,394
0
1,938
3,828
1,465
0
0
3,689
0
39,278
W
Atlas
Pugget22
Atlas
5,979
2,503
0
1,512
8,276
5,085
348
2,854
5,394
16,900
0
L
Izanami
QCLeBattardY
Izanami
4,974
3,131
0
1,404
9,433
2,091
0
2,685
6,671
0
20,413
L
Raijin
3,773
233
0
1,323
7,422
2,052
0
2,680
4,482
26,080
0
W
6,140
4,405
690
1,174
4,957
1,285
599
478
4,439
0
30,266
W
Chaac
Zerthus
Chaac
2,521
357
0
4,194
6,031
3,392
753
294
5,717
0
36,726
L
3,279
920
0
783
9,187
3,097
0
3,393
5,756
15,941
0
W
9,136
3,445
0
4,014
9,425
2,712
0
1,371
7,990
0
34,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,950
Gold Earned
35,868
252
Minions Killed
319
0
Camps Cleared
0
1,053,113
Distance Traveled
1,170,013
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,436
620
83
7
0
229,030
1
L
Susano
5,832
486
37
3
0
226,643
1
L
Neith
7,199
600
90
8
0
201,558
5
W
Atlas
6,554
546
14
1
0
222,689
5
L
Izanami
5,212
434
47
4
0
215,964
2
L
Raijin
5,904
492
62
5
0
194,570
0
W
Rama
6,935
578
57
5
0
228,138
1
W
Chaac
7,010
584
98
8
0
227,713
1
L
Ymir
4,803
400
16
1
0
214,378
0
W
Bastet
7,933
661
67
6
0
262,443
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role