Player Matchup

Serqet
Serqet
Eeveecarp24
Serqet
Level 45
God Stats
2W - 1L
1,815 SR
Queue Stats
111W - 95L
1,395 Elo+
Solo
Medusa
Medusa
Geek Pig YT
Medusa
Level 24
God Stats
2W - 3L
1,521 SR
Queue Stats
13W - 16L
1,470 Elo+
Party 1
Mulan
Mulan
QCLeBattardY
Mulan
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,711 Elo+
Party 1
Raijin
Raijin
TheMilkLover
Raijin
Level 62
God Stats
3W - 5L
1,381 SR
Queue Stats
53W - 60L
1,316 Elo+
Party 1
Ymir
Ymir
nounemolle69
Ymir
Level 22
God Stats
29W - 36L
1,416 SR
Queue Stats
37W - 43L
1,377 Elo+
Party 1
Team Averages
Level 33
1,526 SR
1,454 Elo+

VS

Team Averages
Level 80
1,508 SR
1,453 Elo+
Sol
Sol
 
Sol
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
HASlNA
Amaterasu
Level 66
God Stats
7W - 7L
1,483 SR
Queue Stats
185W - 228L
1,388 Elo+
Party 2
Thanatos
Thanatos
LonelyMaui
Thanatos
Level 87
God Stats
12W - 9L
1,471 SR
Queue Stats
213W - 266L
1,382 Elo+
Party 2
Izanami
Izanami
kidxicarus
Izanami
Level 68
God Stats
11W - 4L
1,616 SR
Queue Stats
73W - 57L
1,545 Elo+
Solo
Kumbhakarna
Kumbhakarna
sweetsticky
Kumbhakarna
Level 93
God Stats
29W - 31L
1,467 SR
Queue Stats
63W - 48L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
7
0 / 4 / 0
4,662
466
894
6,716
1,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
7
0 / 4 / 0
4,335
434
3,937
5,801
1,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 2 / 0
5,621
562
3,647
5,496
3,031
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Raijin
8
0 / 5 / 0
4,692
469
2,095
4,809
1,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 5 / 0
4,232
423
2,498
5,878
1,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
3 / 0 / 5
6,237
624
2,027
4,150
1,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Amaterasu
HASlNA
Amaterasu
9
0 / 1 / 1
5,077
508
1,800
5,510
2,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
LonelyMaui
Thanatos
11
12 / 0 / 2
6,982
698
7,694
6,209
2,500
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Izanami
kidxicarus
Izanami
8
5 / 0 / 3
5,401
540
5,310
4,620
1,083
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
sweetsticky
Kumbhakarna
8
0 / 0 / 9
5,521
552
1,859
6,744
3,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
40
1
Kills
20
20
Deaths
1
0
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
5
5.5
L
Serqet
0
4
0
0
L
Medusa
0
4
0
0
W
Amaterasu
HASlNA
Amaterasu
0
1
1
0.5
W
Thanatos
LonelyMaui
Thanatos
12
0
2
13
L
1
2
0
0.5
L
Raijin
0
5
0
0
W
Izanami
kidxicarus
Izanami
5
0
3
6.5
L
0
5
0
0
W
Kumbhakarna
sweetsticky
Kumbhakarna
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,071
Damage
18,690
28,700
Taken
27,233
8,495
Mitigated
11,069
2,115
Healing
13,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
2,027
614
0
2,399
4,150
1,359
40
1,789
2,137
26,175
4,417
L
Serqet
894
62
0
270
6,716
1,236
0
284
6,432
0
18,585
L
Medusa
3,937
2,081
0
589
5,801
1,356
462
1,015
4,786
0
16,842
W
Amaterasu
HASlNA
Amaterasu
1,800
464
0
799
5,510
2,735
0
0
5,510
0
16,348
W
Thanatos
LonelyMaui
Thanatos
7,694
2,215
0
6,976
6,209
2,500
0
453
5,756
0
33,264
L
3,647
1,041
0
712
5,496
3,031
324
0
5,256
0
21,014
L
Raijin
2,095
313
0
430
4,809
1,128
144
1,875
2,934
18,301
0
W
Izanami
kidxicarus
Izanami
5,310
3,950
0
682
4,620
1,083
1,889
956
3,664
0
27,018
L
2,498
836
0
114
5,878
1,744
508
607
5,271
14,146
0
W
Kumbhakarna
sweetsticky
Kumbhakarna
1,859
33
214
2,455
6,744
3,392
333
1,379
5,365
13,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,542
Gold Earned
29,218
175
Minions Killed
220
0
Camps Cleared
0
865,663
Distance Traveled
996,043
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,237
624
65
7
0
192,647
0
L
Serqet
4,662
466
40
4
0
204,020
2
L
Medusa
4,335
434
30
3
0
160,006
1
W
Amaterasu
5,077
508
33
3
0
185,966
3
W
Thanatos
6,982
698
61
6
0
223,525
2
L
Mulan
5,621
562
48
5
0
185,249
0
L
Raijin
4,692
469
38
4
0
145,440
0
W
Izanami
5,401
540
49
5
0
198,943
0
L
Ymir
4,232
423
19
2
0
170,948
0
W
Kumbhakarna
5,521
552
12
1
0
194,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role