Player Matchup

Sol
Sol
Bermymari
Sol
Level 69
God Stats
2W - 0L
1,876 SR
Queue Stats
9W - 10L
1,372 Elo+
Party 1
Neith
Neith
HiddenSolo
Neith
Level 27
God Stats
4W - 10L
1,376 SR
Queue Stats
4W - 10L
1,212 Elo+
Party 1
Kuzenbo
Kuzenbo
dicedicedice23
Kuzenbo
Level 96
God Stats
2W - 2L
1,420 SR
Queue Stats
144W - 210L
1,361 Elo+
Solo
Team Averages
Level 64
1,557 SR
1,315 Elo+

VS

Team Averages
Level 49
1,540 SR
1,352 Elo+
Chiron
Chiron
BILBO98SWAGGINS
Chiron
Level 66
God Stats
0W - 1L
1,257 SR
Queue Stats
111W - 174L
1,273 Elo+
Solo
Ra
Ra
ST6 Demon1971
Ra
Level 35
God Stats
0W - 1L
1,718 SR
Queue Stats
14W - 33L
1,235 Elo+
Solo
Tsukuyomi
Tsukuyomi
meshidarn
Tsukuyomi
Level 46
God Stats
38W - 34L
1,645 SR
Queue Stats
172W - 147L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 6
10,244
732
11,719
13,366
3,821
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
13
2 / 2 / 6
9,062
647
5,948
7,315
3,927
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
5 / 1 / 6
10,382
742
11,696
17,066
22,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 6
8,855
633
6,624
7,752
2,768
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 5 / 4
9,481
677
12,002
12,081
4,514
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
meshidarn
Tsukuyomi
12
2 / 5 / 4
8,562
612
12,608
13,241
6,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
22
12
Kills
8
8
Deaths
12
18
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
2
6
2.5
W
5
5
6
1.6
W
Neith
2
2
6
2.5
L
4
5
4
1.2
W
5
1
6
8
L
Tsukuyomi
meshidarn
Tsukuyomi
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,363
Damage
31,234
37,747
Taken
33,074
30,545
Mitigated
13,947
9,277
Healing
11,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,624
1,539
1,349
3,178
7,752
2,768
54
5,192
2,294
0
32,005
W
11,719
2,559
0
3,554
13,366
3,821
1,818
4,423
8,654
31,700
0
W
Neith
5,948
1,589
0
1,553
7,315
3,927
0
3,537
3,702
0
25,370
L
12,002
1,360
1,632
3,651
12,081
4,514
0
8,354
3,517
34,243
0
W
11,696
3,074
738
3,432
17,066
22,797
489
4,888
11,473
41,125
0
L
Tsukuyomi
meshidarn
Tsukuyomi
12,608
2,844
0
1,549
13,241
6,665
0
9,377
3,464
0
25,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,688
Gold Earned
26,898
156
Minions Killed
162
7
Camps Cleared
5
710,358
Distance Traveled
709,742
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
8,855
633
59
4
0
236,380
2
W
Sol
10,244
732
53
4
4
226,584
1
W
Neith
9,062
647
41
3
0
215,884
1
L
Ra
9,481
677
66
5
5
211,040
0
W
Kuzenbo
10,382
742
62
4
3
267,890
5
L
Tsukuyomi
8,562
612
37
3
0
262,322
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role