Player Matchup

Set
Set
CrazyOD79
Set
Level 83
God Stats
0W - 2L
1,250 SR
Queue Stats
74W - 59L
1,468 Elo+
Solo
Izanami
Izanami
DSKeks
Izanami
Level 104
God Stats
3W - 8L
1,321 SR
Queue Stats
246W - 257L
1,392 Elo+
Party 3
Janus
Janus
Heisenberg3005
Janus
Level 101
God Stats
7W - 5L
1,589 SR
Queue Stats
365W - 394L
1,396 Elo+
Party 3
Bakasura
Bakasura
kiotoshu
Bakasura
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 40L
1,291 Elo+
Party 1
Yemoja
Yemoja
llBlue_Queenll
Yemoja
Level 49
God Stats
1W - 3L
1,678 SR
Queue Stats
17W - 46L
1,276 Elo+
Party 1
Team Averages
Level 73
1,467 SR
1,365 Elo+

VS

Team Averages
Level 116
1,424 SR
1,421 Elo+
Anubis
Anubis
 
Anubis
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
cabrines2
Geb
Level 115
God Stats
1W - 1L
1,341 SR
Queue Stats
23W - 37L
1,370 Elo+
Solo
Aphrodite
Aphrodite
cocemk
Aphrodite
Level 109
God Stats
1W - 0L
1,277 SR
Queue Stats
6W - 11L
1,237 Elo+
Party 2
Bakasura
Bakasura
natovsky
Bakasura
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 7
9,206
658
7,131
10,733
4,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
DSKeks
Izanami
17
6 / 7 / 4
10,855
775
18,306
13,239
5,430
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
3 / 6 / 5
9,901
707
20,427
10,851
4,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
kiotoshu
Bakasura
15
3 / 9 / 4
10,062
719
6,386
24,976
21,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 4 / 7
10,059
719
9,658
15,654
17,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
20
8 / 4 / 13
12,106
865
21,888
17,779
8,609
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hachiman
 
Hachiman
16
7 / 4 / 6
10,599
757
12,782
10,914
4,256
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
0 / 1 / 19
10,086
720
11,348
28,269
13,476
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Aphrodite
cocemk
Aphrodite
19
5 / 2 / 13
11,115
794
5,936
13,197
8,062
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
natovsky
Bakasura
20
10 / 2 / 12
11,840
846
16,134
13,179
6,045
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
93
13
Kills
30
30
Deaths
13
27
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
8
4
13
3.63
W
Hachiman
 
Hachiman
7
4
6
2.5
L
0
4
7
0.88
L
Izanami
DSKeks
Izanami
6
7
4
1.14
L
3
6
5
0.92
W
0
1
19
9.5
W
Aphrodite
cocemk
Aphrodite
5
2
13
5.75
L
Bakasura
kiotoshu
Bakasura
3
9
4
0.56
L
1
4
7
1.13
W
Bakasura
natovsky
Bakasura
10
2
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,908
Damage
68,088
75,453
Taken
83,338
53,062
Mitigated
40,448
19,091
Healing
46,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
21,888
572
4,489
5,380
17,779
8,609
1,078
6,807
10,579
38,912
0
W
Hachiman
 
Hachiman
12,782
8,250
580
2,261
10,914
4,256
492
3,571
7,263
0
21,963
L
7,131
1,969
1,030
1,698
10,733
4,635
0
5,326
4,974
0
14,916
L
Izanami
DSKeks
Izanami
18,306
13,243
1,203
789
13,239
5,430
670
7,374
5,508
0
33,825
L
20,427
358
812
965
10,851
4,373
708
4,396
6,220
38,932
0
W
11,348
1,092
1,921
10,677
28,269
13,476
558
9,688
18,261
24,105
0
W
Aphrodite
cocemk
Aphrodite
5,936
1,962
8,601
6,207
13,197
8,062
1,056
6,535
6,617
21,433
0
L
Bakasura
kiotoshu
Bakasura
6,386
4,474
715
5,981
24,976
21,074
408
13,389
10,369
0
10,112
L
9,658
1,808
2,573
3,325
15,654
17,550
105
8,687
6,151
20,961
0
W
Bakasura
natovsky
Bakasura
16,134
12,290
1,324
4,824
13,179
6,045
1,420
3,484
9,695
0
20,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,083
Gold Earned
55,746
145
Minions Killed
148
0
Camps Cleared
0
1,050,843
Distance Traveled
1,353,192
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,106
865
39
3
0
262,033
1
W
Hachiman
10,599
757
17
1
0
166,516
1
L
Set
9,206
658
20
1
0
264,718
0
L
Izanami
10,855
775
43
3
0
171,177
0
L
Janus
9,901
707
42
3
0
203,920
0
W
Geb
10,086
720
17
1
0
320,570
0
W
Aphrodite
11,115
794
44
3
0
272,086
0
L
Bakasura
10,062
719
20
1
0
187,065
0
L
Yemoja
10,059
719
20
1
0
223,963
0
W
Bakasura
11,840
846
31
2
0
331,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role