Player Matchup

Arachne
Arachne
Have A Day
Arachne
Level 125
God Stats
20W - 7L
1,645 SR
Queue Stats
64W - 69L
1,370 Elo+
Party 1
Neith
Neith
I Frostbite25 I
Neith
Level 87
God Stats
1W - 2L
1,264 SR
Queue Stats
19W - 22L
1,335 Elo+
Party 1
Ymir
Ymir
NPgbaby17
Ymir
Level 8
God Stats
10W - 13L
1,180 SR
Queue Stats
10W - 13L
1,126 Elo+
Party 1
Mulan
Mulan
OtesMagotes
Mulan
Level 124
God Stats
4W - 1L
1,676 SR
Queue Stats
14W - 28L
1,218 Elo+
Party 1
Ra
Ra
allstarss28
Ra
Level 29
God Stats
5W - 4L
1,389 SR
Queue Stats
23W - 26L
1,332 Elo+
Party 1
Team Averages
Level 75
1,431 SR
1,276 Elo+

VS

Team Averages
Level 58
1,465 SR
1,240 Elo+
Gilgamesh
Gilgamesh
C0SBYsweater420
Gilgamesh
Level 64
God Stats
4W - 5L
1,417 SR
Queue Stats
12W - 39L
1,189 Elo+
Party 2
Olorun
Olorun
FrostedZomB
Olorun
Level 89
God Stats
2W - 2L
1,556 SR
Queue Stats
53W - 81L
1,309 Elo+
Party 2
Zeus
Zeus
TheSalvationist
Zeus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,083 Elo+
Party 2
Baron Samedi
Baron Samedi
WiredJake12
Baron Samedi
Level 83
God Stats
2W - 5L
1,446 SR
Queue Stats
24W - 52L
1,253 Elo+
Party 2
Kali
Kali
thedestoyer26
Kali
Level 45
God Stats
1W - 4L
1,407 SR
Queue Stats
118W - 176L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Have A Day
Arachne
12
7 / 1 / 0
6,905
691
5,419
9,582
3,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 3 / 3
4,842
484
2,654
5,614
1,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
8
1 / 1 / 2
5,344
534
860
6,221
3,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
4 / 1 / 3
7,075
708
4,079
5,010
3,059
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

8
0 / 2 / 1
5,131
513
1,375
4,028
1,169
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
C0SBYsweater420
Gilgamesh
9
2 / 2 / 3
5,485
549
6,401
8,174
5,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
9
3 / 3 / 2
5,781
578
4,643
5,747
2,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 4 / 0
5,322
532
279
4,954
1,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
WiredJake12
Baron Samedi
9
2 / 2 / 2
5,406
541
4,410
4,053
1,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 1 / 1
4,910
491
1,875
4,573
1,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
16
12
Kills
8
8
Deaths
12
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
C0SBYsweater420
Gilgamesh
2
2
3
1.75
L
Olorun
3
3
2
1.33
W
Arachne
Have A Day
Arachne
7
1
0
7
W
0
3
3
0.5
W
Ymir
1
1
2
2
W
4
1
3
5.5
L
0
4
0
0
L
Baron Samedi
WiredJake12
Baron Samedi
2
2
2
1.5
W
0
2
1
0.25
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,387
Damage
17,608
30,455
Taken
27,501
12,282
Mitigated
11,790
11,834
Healing
9,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
C0SBYsweater420
Gilgamesh
6,401
837
88
2,477
8,174
5,342
0
757
7,417
3,696
18,378
L
Olorun
4,643
1,573
141
1,838
5,747
2,443
702
0
5,747
21,833
4,151
W
Arachne
Have A Day
Arachne
5,419
3,117
0
5,532
9,582
3,077
0
2,512
6,842
0
35,829
W
2,654
773
243
1,975
5,614
1,683
0
2,225
3,285
0
23,196
W
Ymir
860
0
543
2,048
6,221
3,294
0
1,996
3,998
9,257
0
W
4,079
683
0
773
5,010
3,059
45
675
4,197
0
37,112
L
279
118
0
1,201
4,954
1,122
684
0
4,954
24,466
0
L
Baron Samedi
WiredJake12
Baron Samedi
4,410
616
52
1,384
4,053
1,612
0
1,288
2,678
23,566
0
W
1,375
294
0
720
4,028
1,169
385
2,335
1,513
18,062
0
L
1,875
499
0
1,897
4,573
1,271
0
103
4,470
0
20,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,297
Gold Earned
26,904
256
Minions Killed
231
0
Camps Cleared
0
939,003
Distance Traveled
957,496
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,485
549
28
3
0
207,818
2
L
Olorun
5,781
578
58
6
0
172,863
2
W
Arachne
6,905
691
72
7
0
229,139
1
W
Neith
4,842
484
51
5
0
177,107
1
W
Ymir
5,344
534
16
2
0
183,413
1
W
Mulan
7,075
708
76
8
0
183,508
2
L
Zeus
5,322
532
68
7
0
172,740
0
L
Baron Samedi
5,406
541
34
3
0
194,185
4
W
Ra
5,131
513
41
4
0
165,836
0
L
Kali
4,910
491
43
4
0
209,890
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role