Player Matchup

Raijin
Raijin
BasedDiogenes
Raijin
Level 51
God Stats
1W - 0L
1,639 SR
Queue Stats
42W - 40L
1,513 Elo+
Party 3
Geb
Geb
NigbletSkale_ttv
Geb
Level 121
God Stats
43W - 33L
1,630 SR
Queue Stats
151W - 124L
1,551 Elo+
Party 2
Set
Set
Oster_Guard
Set
Level 102
God Stats
6W - 5L
1,673 SR
Queue Stats
67W - 61L
1,552 Elo+
Party 2
Thor
Thor
SilverSpartan19
Thor
Level 153
God Stats
10W - 2L
1,557 SR
Queue Stats
34W - 25L
1,569 Elo+
Party 3
Medusa
Medusa
joul222
Medusa
Level 116
God Stats
20W - 20L
1,556 SR
Queue Stats
529W - 506L
1,561 Elo+
Solo
Team Averages
Level 109
1,611 SR
1,549 Elo+

VS

Team Averages
Level 110
1,598 SR
1,517 Elo+
Thanatos
Thanatos
Aquilae
Thanatos
Level 103
God Stats
3W - 5L
1,583 SR
Queue Stats
26W - 23L
1,542 Elo+
Solo
Kuzenbo
Kuzenbo
Heman Rawrr
Kuzenbo
Level 159
God Stats
11W - 8L
1,589 SR
Queue Stats
66W - 54L
1,579 Elo+
Party 1
Charybdis
Charybdis
HotArgonaut47
Charybdis
Level 86
God Stats
0W - 2L
1,725 SR
Queue Stats
14W - 11L
1,620 Elo+
Party 1
Ra
Ra
abdalla_ahmed90
Ra
Level 89
God Stats
5W - 5L
1,546 SR
Queue Stats
8W - 14L
1,400 Elo+
Solo
Osiris
Osiris
hamburglar86
Osiris
Level 114
God Stats
0W - 2L
1,549 SR
Queue Stats
289W - 320L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 14
9,343
934
8,588
6,092
2,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 3 / 23
8,355
836
6,623
15,085
14,842
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 2 / 20
8,718
872
12,232
9,177
7,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
12 / 2 / 15
10,902
1,090
14,847
10,001
5,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
joul222
Medusa
15
7 / 2 / 17
10,082
1,008
13,202
6,424
2,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Aquilae
Thanatos
12
2 / 6 / 5
7,587
759
6,371
12,823
5,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kuzenbo
Heman Rawrr
Kuzenbo
12
1 / 6 / 4
7,104
710
5,492
17,358
15,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
HotArgonaut47
Charybdis
14
2 / 5 / 5
7,952
795
7,208
9,376
2,926
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 5 / 3
6,929
693
4,439
9,808
3,795
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Osiris
14
4 / 6 / 5
8,315
832
4,229
12,089
9,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
32
28
Kills
10
10
Deaths
28
89
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Aquilae
Thanatos
2
6
5
0.75
W
6
1
14
13
L
Kuzenbo
Heman Rawrr
Kuzenbo
1
6
4
0.5
L
Charybdis
HotArgonaut47
Charybdis
2
5
5
0.9
W
0
3
23
3.83
W
3
2
20
6.5
W
12
2
15
9.75
L
1
5
3
0.5
L
Osiris
4
6
5
1.08
W
Medusa
joul222
Medusa
7
2
17
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,492
Damage
27,739
46,779
Taken
61,454
32,612
Mitigated
37,161
9,299
Healing
15,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Aquilae
Thanatos
6,371
838
0
4,004
12,823
5,353
0
2,634
9,841
0
14,767
W
8,588
1,301
56
757
6,092
2,612
765
1,591
4,472
22,797
0
L
Kuzenbo
Heman Rawrr
Kuzenbo
5,492
1,450
128
3,302
17,358
15,866
0
5,084
11,633
18,862
0
L
Charybdis
HotArgonaut47
Charybdis
7,208
2,803
639
590
9,376
2,926
208
1,136
7,898
0
27,869
W
6,623
600
1,952
2,153
15,085
14,842
746
2,713
12,236
18,359
0
W
12,232
5,364
0
1,962
9,177
7,068
1,514
2,263
6,792
0
25,857
W
14,847
3,816
0
1,017
10,001
5,297
1,631
1,592
8,293
0
29,628
L
4,439
323
799
3,454
9,808
3,795
0
2,422
6,997
24,207
0
L
Osiris
4,229
2,225
596
1,909
12,089
9,221
223
3,594
7,851
0
16,806
W
Medusa
joul222
Medusa
13,202
5,250
0
1,402
6,424
2,793
4,210
1,983
4,308
0
38,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,400
Gold Earned
37,887
193
Minions Killed
201
8
Camps Cleared
6
955,826
Distance Traveled
852,010
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,587
759
23
2
2
184,278
3
W
Raijin
9,343
934
40
4
0
177,549
0
L
Kuzenbo
7,104
710
30
3
4
169,573
2
L
Charybdis
7,952
795
51
5
0
157,137
1
W
Geb
8,355
836
12
1
1
203,309
1
W
Set
8,718
872
33
3
0
195,708
2
W
Thor
10,902
1,090
41
4
6
200,413
0
L
Ra
6,929
693
62
6
0
167,093
3
L
Osiris
8,315
832
35
4
0
173,929
1
W
Medusa
10,082
1,008
67
7
1
178,847
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role