Player Matchup

Kali
Kali
AndraJay
Kali
Level 29
God Stats
4W - 1L
1,667 SR
Queue Stats
86W - 93L
1,480 Elo+
Party 1
Artio
Artio
Aye_Khi
Artio
Level 117
God Stats
16W - 15L
1,562 SR
Queue Stats
890W - 712L
1,643 Elo+
Party 1
Ra
Ra
Olimel
Ra
Level 45
God Stats
27W - 27L
1,532 SR
Queue Stats
239W - 216L
1,439 Elo+
Solo
Izanami
Izanami
callmekingkai
Izanami
Level 108
God Stats
17W - 15L
1,574 SR
Queue Stats
597W - 549L
1,555 Elo+
Party 1
Ratatoskr
Ratatoskr
lewis0282
Ratatoskr
Level 125
God Stats
16W - 7L
1,629 SR
Queue Stats
599W - 463L
1,598 Elo+
Party 1
Team Averages
Level 85
1,593 SR
1,543 Elo+

VS

Team Averages
Level 59
1,517 SR
1,477 Elo+
Kukulkan
Kukulkan
DeathlyHallows33
Kukulkan
Level 108
God Stats
146W - 149L
1,480 SR
Queue Stats
165W - 174L
1,489 Elo+
Party 2
Ares
Ares
OG CreeperYT
Ares
Level 31
God Stats
0W - 1L
1,721 SR
Queue Stats
49W - 52L
1,459 Elo+
Solo
Nu Wa
Nu Wa
TaiChi_Mayflower
Nu Wa
Level 121
God Stats
135W - 122L
1,492 SR
Queue Stats
198W - 204L
1,501 Elo+
Solo
Artemis
Artemis
dan kracken
Artemis
Level 5
God Stats
0W - 4L
1,225 SR
Queue Stats
0W - 4L
1,259 Elo+
Party 2
Bastet
Bastet
xTomah
Bastet
Level 31
God Stats
1W - 2L
1,666 SR
Queue Stats
51W - 36L
1,677 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
16
2 / 3 / 4
9,479
948
3,825
11,052
3,984
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
Aye_Khi
Artio
16
4 / 0 / 10
10,818
1,082
8,086
15,834
18,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ra
16
3 / 1 / 7
10,366
1,037
8,214
5,739
2,201
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Izanami
16
1 / 0 / 7
9,556
956
3,475
8,369
3,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ratatoskr
lewis0282
Ratatoskr
16
4 / 2 / 8
10,076
1,008
12,999
14,457
10,746
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

251

VS

Team 2 Tickets

198

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 1
10,647
1,065
14,114
3,282
1,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
0 / 3 / 6
9,158
916
7,397
14,130
12,278
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

15
1 / 2 / 1
8,844
884
11,601
6,412
2,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
dan kracken
Artemis
16
0 / 4 / 4
8,821
882
9,178
6,385
2,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bastet
xTomah
Bastet
15
1 / 4 / 2
9,022
902
8,208
9,395
4,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
20
14
Kills
6
6
Deaths
14
36
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Kali
2
3
4
1.33
W
Artio
Aye_Khi
Artio
4
0
10
9
L
4
1
1
4.5
L
0
3
6
1
W
Ra
3
1
7
6.5
L
1
2
1
0.75
W
Izanami
1
0
7
4.5
L
Artemis
dan kracken
Artemis
0
4
4
0.5
W
Ratatoskr
lewis0282
Ratatoskr
4
2
8
4
L
Bastet
xTomah
Bastet
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,599
Damage
50,498
55,451
Taken
39,604
39,122
Mitigated
22,090
15,098
Healing
5,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
3,825
1,854
0
1,934
11,052
3,984
0
6,899
3,848
0
5,213
W
Artio
Aye_Khi
Artio
8,086
834
2,732
4,629
15,834
18,959
0
8,697
6,486
23,011
0
L
14,114
1,841
0
0
3,282
1,288
0
1,169
2,068
59,688
0
L
7,397
647
0
1,560
14,130
12,278
0
5,378
8,458
13,569
0
W
Ra
8,214
1,173
2,188
1,460
5,739
2,201
0
3,388
2,212
45,867
0
L
11,601
2,080
398
1,148
6,412
2,104
0
2,337
3,981
20,840
0
W
Izanami
3,475
2,100
0
220
8,369
3,232
0
4,248
3,843
0
31,150
L
Artemis
dan kracken
Artemis
9,178
4,150
0
222
6,385
2,198
0
3,091
3,175
0
21,170
W
Ratatoskr
lewis0282
Ratatoskr
12,999
2,825
0
1,935
14,457
10,746
0
8,662
5,343
0
25,008
L
Bastet
xTomah
Bastet
8,208
1,100
0
1,914
9,395
4,222
0
4,325
4,838
0
21,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,295
Gold Earned
46,492
229
Minions Killed
214
6
Camps Cleared
8
1,004,646
Distance Traveled
862,229
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
9,479
948
5
1
0
187,233
0
W
Artio
10,818
1,082
22
2
0
195,790
0
L
Kukulkan
10,647
1,065
130
13
0
196,177
0
L
Ares
9,158
916
10
1
0
187,702
2
W
Ra
10,366
1,037
105
11
0
208,857
0
L
Nu Wa
8,844
884
24
2
5
190,772
3
W
Izanami
9,556
956
64
6
3
195,625
0
L
Artemis
8,821
882
31
3
0
152,381
0
W
Ratatoskr
10,076
1,008
33
3
3
217,141
0
L
Bastet
9,022
902
19
2
3
135,197
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role