Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
ExaltedRonin13
Fafnir
Level 160
God Stats
1W - 3L
1,306 SR
Queue Stats
139W - 160L
1,470 Elo+
Solo
Izanami
Izanami
RaydonX707
Izanami
Level 140
God Stats
4W - 6L
1,547 SR
Queue Stats
172W - 170L
1,536 Elo+
Solo
Zhong Kui
Zhong Kui
Verotus
Zhong Kui
Level 120
God Stats
4W - 9L
1,354 SR
Queue Stats
384W - 427L
1,530 Elo+
Solo
Team Averages
Level 144
1,442 SR
1,507 Elo+

VS

Team Averages
Level 119
1,633 SR
1,522 Elo+
Jing Wei
Jing Wei
Balenclagus
Jing Wei
Level 149
God Stats
3W - 2L
1,466 SR
Queue Stats
247W - 273L
1,551 Elo+
Party 2
Pele
Pele
BrahMoment2020
Pele
Level 115
God Stats
1W - 0L
1,619 SR
Queue Stats
82W - 73L
1,539 Elo+
Party 1
Cliodhna
Cliodhna
JxMoe
Cliodhna
Level 92
God Stats
4W - 1L
1,774 SR
Queue Stats
230W - 180L
1,552 Elo+
Solo
Chang'e
Chang'e
Rokkr Skoll
Chang'e
Level 136
God Stats
2W - 0L
1,690 SR
Queue Stats
113W - 116L
1,543 Elo+
Party 2
Kukulkan
Kukulkan
USP3 Faucon
Kukulkan
Level 104
God Stats
3W - 1L
1,614 SR
Queue Stats
35W - 49L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
7 / 7 / 9
9,814
818
14,716
17,191
9,975
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Terra
 
Terra
15
3 / 6 / 7
8,824
735
4,485
21,304
18,320
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
0 / 5 / 15
8,854
738
5,329
19,898
25,626
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
RaydonX707
Izanami
17
4 / 6 / 11
10,442
870
13,915
13,882
6,324
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
Verotus
Zhong Kui
16
6 / 6 / 10
9,711
809
11,594
15,102
9,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Balenclagus
Jing Wei
18
9 / 4 / 15
10,784
899
18,879
11,807
4,407
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
1 / 5 / 20
9,912
826
8,097
16,804
17,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cliodhna
JxMoe
Cliodhna
18
6 / 3 / 14
10,821
902
15,024
11,897
5,625
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
Rokkr Skoll
Chang'e
17
7 / 5 / 13
10,736
895
16,396
12,936
4,799
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
USP3 Faucon
Kukulkan
17
6 / 4 / 14
10,505
875
16,650
8,816
3,506
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
105
20
Kills
29
30
Deaths
21
52
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
7
7
9
1.64
L
Terra
 
Terra
3
6
7
1.08
W
Jing Wei
Balenclagus
Jing Wei
9
4
15
4.13
W
1
5
20
2.2
L
0
5
15
1.5
W
Cliodhna
JxMoe
Cliodhna
6
3
14
4.33
L
Izanami
RaydonX707
Izanami
4
6
11
1.58
W
Chang'e
Rokkr Skoll
Chang'e
7
5
13
2.7
W
Kukulkan
USP3 Faucon
Kukulkan
6
4
14
3.25
L
Zhong Kui
Verotus
Zhong Kui
6
6
10
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,039
Damage
75,046
87,377
Taken
62,260
69,496
Mitigated
36,022
21,274
Healing
23,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
14,716
3,466
0
2,051
17,191
9,975
0
5,998
11,193
0
17,238
L
Terra
 
Terra
4,485
555
5,892
5,577
21,304
18,320
136
8,154
13,150
9,993
0
W
Jing Wei
Balenclagus
Jing Wei
18,879
16,599
1,562
2,443
11,807
4,407
2,242
4,337
7,470
0
31,191
W
8,097
655
1,817
2,383
16,804
17,685
464
4,482
12,322
2,113
13,132
L
5,329
1,153
524
3,724
19,898
25,626
236
8,000
11,898
9,969
0
W
Cliodhna
JxMoe
Cliodhna
15,024
1,075
375
496
11,897
5,625
997
4,005
7,892
0
24,971
L
Izanami
RaydonX707
Izanami
13,915
8,836
1,018
865
13,882
6,324
1,393
4,894
8,988
0
36,705
W
Chang'e
Rokkr Skoll
Chang'e
16,396
1,509
6,588
5,199
12,936
4,799
1,181
4,150
8,786
28,897
0
W
Kukulkan
USP3 Faucon
Kukulkan
16,650
1,019
1,135
1,327
8,816
3,506
390
4,434
4,382
34,928
0
L
Zhong Kui
Verotus
Zhong Kui
11,594
418
561
1,062
15,102
9,251
0
6,420
8,682
19,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,645
Gold Earned
52,758
109
Minions Killed
135
0
Camps Cleared
0
985,589
Distance Traveled
1,134,531
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,814
818
6
1
0
205,807
4
L
Terra
8,824
735
9
1
0
196,727
4
W
Jing Wei
10,784
899
33
3
0
213,527
1
W
Pele
9,912
826
8
1
0
258,060
0
L
Fafnir
8,854
738
14
1
0
204,889
0
W
Cliodhna
10,821
902
21
2
0
253,358
0
L
Izanami
10,442
870
60
5
0
161,994
1
W
Chang'e
10,736
895
32
3
0
206,805
2
W
Kukulkan
10,505
875
41
3
0
202,781
0
L
Zhong Kui
9,711
809
20
2
0
216,172
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role