Player Matchup

Loki
Loki
Emirist6681
Loki
Level 37
God Stats
4W - 1L
1,727 SR
Queue Stats
20W - 29L
1,306 Elo+
Solo
Chaac
Chaac
Helios_Javi
Chaac
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 73L
1,326 Elo+
Party 2
Merlin
Merlin
Hyper-94-
Merlin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,192 Elo+
Party 2
Izanami
Izanami
SNIPERDOG2001
Izanami
Level 48
God Stats
8W - 3L
1,653 SR
Queue Stats
11W - 14L
1,343 Elo+
Party 1
Cthulhu
Cthulhu
Wolfystical
Cthulhu
Level 81
God Stats
3W - 2L
1,749 SR
Queue Stats
11W - 14L
1,365 Elo+
Party 1
Team Averages
Level 43
1,626 SR
1,306 Elo+

VS

Team Averages
Level 107
1,656 SR
1,492 Elo+
Mulan
Mulan
 
Mulan
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
 
Neith
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
Fade Q7
Ymir
Level 151
God Stats
5W - 0L
1,807 SR
Queue Stats
206W - 200L
1,625 Elo+
Party 3
Baba Yaga
Baba Yaga
bobbyaj
Baba Yaga
Level 47
God Stats
5W - 3L
1,691 SR
Queue Stats
95W - 155L
1,291 Elo+
Solo
Da Ji
Da Ji
xReFuzRv1
Da Ji
Level 146
God Stats
5W - 1L
1,780 SR
Queue Stats
173W - 168L
1,545 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
4,986
499
2,887
7,124
1,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 5 / 0
5,039
504
3,543
8,269
5,228
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Hyper-94-
Merlin
8
0 / 3 / 0
4,534
453
1,972
4,183
956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
8
1 / 2 / 0
4,999
500
1,583
3,308
653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Wolfystical
Cthulhu
8
0 / 2 / 1
4,935
494
2,536
4,904
4,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
5 / 0 / 3
6,120
612
5,045
7,257
3,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
 
Neith
9
1 / 1 / 3
5,494
549
1,561
3,509
950
Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
Fade Q7
Ymir
10
2 / 0 / 7
6,445
645
4,025
4,758
3,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baba Yaga
bobbyaj
Baba Yaga
9
0 / 0 / 1
5,572
557
1,341
3,626
1,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
xReFuzRv1
Da Ji
11
8 / 1 / 3
6,669
667
6,674
7,208
2,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
2
Kills
16
16
Deaths
2
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
5
0
3
6.5
W
Neith
 
Neith
1
1
3
2.5
L
0
4
1
0.13
W
Ymir
Fade Q7
Ymir
2
0
7
5.5
L
1
5
0
0.2
L
Merlin
Hyper-94-
Merlin
0
3
0
0
L
Izanami
1
2
0
0.5
L
Cthulhu
Wolfystical
Cthulhu
0
2
1
0.25
W
Baba Yaga
bobbyaj
Baba Yaga
0
0
1
0.5
W
Da Ji
xReFuzRv1
Da Ji
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,521
Damage
18,646
27,788
Taken
26,358
12,545
Mitigated
12,204
4,979
Healing
8,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
5,045
1,073
0
1,514
7,257
3,838
0
1,208
6,049
0
29,266
W
Neith
 
Neith
1,561
335
0
1,095
3,509
950
0
1,270
2,239
0
27,728
L
2,887
672
0
2,012
7,124
1,660
0
1,045
5,766
0
21,955
W
Ymir
Fade Q7
Ymir
4,025
983
0
1,858
4,758
3,882
86
135
4,623
27,943
0
L
3,543
756
0
1,365
8,269
5,228
0
2,836
5,043
0
12,997
L
Merlin
Hyper-94-
Merlin
1,972
130
0
620
4,183
956
0
701
3,220
18,753
0
L
Izanami
1,583
1,191
0
0
3,308
653
0
0
3,216
0
19,577
L
Cthulhu
Wolfystical
Cthulhu
2,536
30
0
982
4,904
4,048
0
0
4,755
19,977
0
W
Baba Yaga
bobbyaj
Baba Yaga
1,341
38
0
1,434
3,626
1,119
78
1,528
2,098
26,503
0
W
Da Ji
xReFuzRv1
Da Ji
6,674
2,690
0
2,944
7,208
2,415
268
367
6,841
0
37,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,493
Gold Earned
30,300
207
Minions Killed
274
0
Camps Cleared
0
903,774
Distance Traveled
994,036
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,120
612
55
6
0
206,655
4
W
Neith
5,494
549
51
5
0
190,819
2
L
Loki
4,986
499
51
5
0
183,529
1
W
Ymir
6,445
645
46
5
0
195,743
4
L
Chaac
5,039
504
22
2
0
179,053
1
L
Merlin
4,534
453
42
4
0
177,196
0
L
Izanami
4,999
500
59
6
0
168,936
3
L
Cthulhu
4,935
494
33
3
0
195,060
3
W
Baba Yaga
5,572
557
58
6
0
199,874
1
W
Da Ji
6,669
667
64
6
0
200,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role