Player Matchup

Fenrir
Fenrir
Gold V
FooIishRay
Fenrir
Gold V
Level 109
God Stats
1W - 1L
1,444 SR
Queue Stats
10W - 6L
1,618 MMR
Party 1
Sol
Sol
Gold V
megakram
Sol
Gold V
Level 100
God Stats
3W - 1L
1,679 SR
Queue Stats
9W - 5L
1,576 MMR
Party 1
Bacchus
Bacchus
Gold V
the_dutty_weng
Bacchus
Gold V
Level 126
God Stats
4W - 2L
1,666 SR
Queue Stats
12W - 9L
1,553 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 112
1,597 SR
1,582 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 142
1,548 SR
1,497 MMR
Sylvanus
Sylvanus
Gold III
AmedeoMusic
Sylvanus
Gold III
Level 131
God Stats
35W - 49L
1,532 SR
Queue Stats
366W - 421L
1,622 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Bronze III
DefuntSniper
Morgan Le Fay
Bronze III
Level 142
God Stats
0W - 1L
1,445 SR
Queue Stats
1W - 3L
1,435 MMR
Party 2
Bastet
Bastet
Gold V
iKLuTcHyyyyy
Bastet
Gold V
Level 154
God Stats
0W - 1L
1,666 SR
Queue Stats
1W - 3L
1,435 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FooIishRay
Fenrir
15
8 / 2 / 6
10,468
748
13,145
15,011
14,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 2 / 6
9,771
698
12,145
13,082
4,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 0 / 10
9,588
685
13,418
10,641
13,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
Chang'eChaacGilgameshPersephoneGeb

VS

Bans
AphroditeHelHou YiVulcanMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AmedeoMusic
Sylvanus
11
1 / 6 / 3
9,048
646
7,541
16,412
16,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
DefuntSniper
Morgan Le Fay
12
3 / 5 / 0
8,821
630
10,528
13,319
4,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bastet
12
0 / 3 / 3
8,126
580
10,517
13,050
4,698
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
14
Kills
4
4
Deaths
14
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
AmedeoMusic
Sylvanus
1
6
3
0.42
L
Morgan Le Fay
DefuntSniper
Morgan Le Fay
3
5
0
0.6
W
Fenrir
FooIishRay
Fenrir
8
2
6
5.5
L
Bastet
0
3
3
0.5
W
3
2
6
3
W
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,708
Damage
28,586
38,734
Taken
42,781
32,209
Mitigated
25,722
11,844
Healing
10,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
AmedeoMusic
Sylvanus
7,541
1,006
1,160
4,345
16,412
16,259
192
8,798
6,856
15,911
0
L
Morgan Le Fay
DefuntSniper
Morgan Le Fay
10,528
932
142
1,908
13,319
4,765
319
8,785
3,933
34,171
0
W
Fenrir
FooIishRay
Fenrir
13,145
3,676
916
3,313
15,011
14,245
518
6,643
8,368
0
33,582
L
Bastet
10,517
2,245
0
3,173
13,050
4,698
63
6,287
6,266
0
25,244
W
12,145
2,957
0
6,397
13,082
4,631
2,317
7,702
5,380
54,461
3,714
W
13,418
1,511
0
1,218
10,641
13,333
131
4,091
6,550
24,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,827
Gold Earned
25,995
197
Minions Killed
125
9
Camps Cleared
4
868,707
Distance Traveled
788,763
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,048
646
13
1
1
240,661
4
L
Morgan Le Fay
8,821
630
69
5
2
247,515
5
W
Fenrir
10,468
748
38
3
3
294,531
4
L
Bastet
8,126
580
43
3
1
300,587
4
W
Sol
9,771
698
129
9
5
268,937
1
W
Bacchus
9,588
685
30
2
1
305,239
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role