Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
EvilDonkyNuts
Kali
Level 59
God Stats
5W - 9L
1,409 SR
Queue Stats
162W - 239L
1,349 Elo+
Party 1
Charybdis
Charybdis
EvilMable
Charybdis
Level 87
God Stats
4W - 4L
1,578 SR
Queue Stats
394W - 504L
1,443 Elo+
Party 1
Hel
Hel
KILLERPANDA961
Hel
Level 86
God Stats
3W - 4L
1,550 SR
Queue Stats
375W - 485L
1,495 Elo+
Party 1
Nu Wa
Nu Wa
SkiimZ1
Nu Wa
Level 85
God Stats
6W - 5L
1,539 SR
Queue Stats
306W - 357L
1,458 Elo+
Solo
Team Averages
Level 89
1,515 SR
1,449 Elo+

VS

Team Averages
Level 76
1,483 SR
1,382 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
Aliarth
Athena
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,228 Elo+
Party 2
Nike
Nike
TrollBearZ
Nike
Level 104
God Stats
10W - 6L
1,493 SR
Queue Stats
57W - 45L
1,493 Elo+
Solo
Cliodhna
Cliodhna
anunemployedsock
Cliodhna
Level 83
God Stats
3W - 2L
1,504 SR
Queue Stats
4W - 6L
1,228 Elo+
Party 2
Ra
Ra
xinfamousdpg
Ra
Level 124
God Stats
4W - 5L
1,419 SR
Queue Stats
202W - 202L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
8
0 / 3 / 0
5,208
434
1,069
6,060
2,190
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
2 / 2 / 1
6,438
537
3,297
7,685
2,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
EvilMable
Charybdis
9
1 / 1 / 0
5,529
461
5,148
6,923
1,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 4 / 1
5,313
443
7,016
8,469
2,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
SkiimZ1
Nu Wa
11
1 / 4 / 1
6,599
550
4,022
6,231
1,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
1 / 2 / 3
6,143
512
6,378
9,465
3,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
Aliarth
Athena
10
3 / 0 / 4
6,690
558
5,102
8,606
6,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
6 / 0 / 1
7,528
627
4,921
5,452
3,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 1 / 1
6,570
548
2,377
5,753
1,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
2 / 1 / 1
6,768
564
3,065
3,894
802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
4
Kills
14
14
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
3
0
0
W
Danzaburou
 
Danzaburou
1
2
3
1.25
W
Athena
Aliarth
Athena
3
0
4
5
L
2
2
1
1.25
L
Charybdis
EvilMable
Charybdis
1
1
0
1
L
0
4
1
0.13
L
Nu Wa
SkiimZ1
Nu Wa
1
4
1
0.38
W
6
0
1
6.5
W
2
1
1
2.5
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,552
Damage
21,843
35,368
Taken
33,170
10,878
Mitigated
15,378
13,184
Healing
13,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
1,069
96
0
1,323
6,060
2,190
800
0
5,789
18,957
0
W
Danzaburou
 
Danzaburou
6,378
2,118
416
3,266
9,465
3,952
105
3,550
5,519
0
42,100
W
Athena
Aliarth
Athena
5,102
1,185
0
3,690
8,606
6,172
255
2,709
5,587
14,317
0
L
3,297
1,405
0
2,738
7,685
2,962
0
1,484
6,092
0
30,591
L
Charybdis
EvilMable
Charybdis
5,148
2,292
0
2,870
6,923
1,901
135
1,309
5,574
0
31,938
L
7,016
299
1,652
3,718
8,469
2,082
152
2,812
5,657
29,749
0
L
Nu Wa
SkiimZ1
Nu Wa
4,022
1,632
0
883
6,231
1,743
56
2,939
3,252
38,832
0
W
4,921
632
0
1,434
5,452
3,012
124
1,635
3,775
0
38,262
W
2,377
1,025
0
3,456
5,753
1,440
0
608
5,103
0
36,695
W
3,065
85
98
1,135
3,894
802
0
2,747
969
39,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,087
Gold Earned
33,699
300
Minions Killed
347
0
Camps Cleared
0
1,047,353
Distance Traveled
1,193,442
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,208
434
36
3
0
166,436
3
W
Danzaburou
6,143
512
76
6
0
211,518
2
W
Athena
6,690
558
21
2
0
214,916
4
L
Kali
6,438
537
61
5
0
250,349
0
L
Charybdis
5,529
461
61
5
0
209,361
4
L
Hel
5,313
443
52
4
0
217,339
1
L
Nu Wa
6,599
550
90
8
0
203,868
3
W
Nike
7,528
627
90
8
0
214,454
1
W
Cliodhna
6,570
548
79
7
0
281,161
1
W
Ra
6,768
564
81
7
0
271,393
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role