Player Matchup

Cthulhu
Cthulhu
Almas-MT
Cthulhu
Level 29
God Stats
2W - 2L
1,263 SR
Queue Stats
32W - 38L
1,352 Elo+
Party 3
Odin
Odin
Alukard163tlt
Odin
Level 131
God Stats
0W - 2L
1,703 SR
Queue Stats
66W - 87L
1,339 Elo+
Party 3
Baron Samedi
Baron Samedi
DarkArchaos
Baron Samedi
Level 88
God Stats
1W - 1L
1,641 SR
Queue Stats
130W - 150L
1,357 Elo+
Party 1
Mercury
Mercury
Shonenspark
Mercury
Level 28
God Stats
12W - 10L
1,495 SR
Queue Stats
49W - 69L
1,342 Elo+
Party 1
Neith
Neith
xCrimsonWidowx
Neith
Level 102
God Stats
16W - 12L
1,582 SR
Queue Stats
76W - 93L
1,356 Elo+
Party 1
Team Averages
Level 76
1,537 SR
1,349 Elo+

VS

Team Averages
Level 73
1,568 SR
1,557 Elo+
Gilgamesh
Gilgamesh
EnormeChibrax
Gilgamesh
Level 8
God Stats
20W - 3L
1,895 SR
Queue Stats
73W - 27L
1,841 Elo+
Party 2
Chronos
Chronos
Shanks2911
Chronos
Level 128
God Stats
9W - 4L
1,453 SR
Queue Stats
310W - 257L
1,703 Elo+
Party 2
Mercury
Mercury
agente2764
Mercury
Level 61
God Stats
1W - 1L
1,261 SR
Queue Stats
211W - 244L
1,280 Elo+
Solo
Artemis
Artemis
kingfockingkongg
Artemis
Level 63
God Stats
3W - 6L
1,561 SR
Queue Stats
43W - 55L
1,314 Elo+
Solo
Ganesha
Ganesha
marble27000
Ganesha
Level 106
God Stats
19W - 5L
1,667 SR
Queue Stats
417W - 230L
1,644 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Almas-MT
Cthulhu
16
3 / 8 / 3
10,014
435
11,012
21,165
20,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
2 / 6 / 3
10,176
442
7,266
20,436
10,984
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
DarkArchaos
Baron Samedi
17
3 / 13 / 3
11,275
490
10,941
23,824
7,709
Mercury
Shonenspark
Mercury
14
1 / 10 / 4
9,135
397
8,970
18,800
4,342
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
7 / 11 / 4
10,059
437
13,681
17,939
4,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
EnormeChibrax
Gilgamesh
20
22 / 2 / 16
15,456
672
36,781
22,581
14,533
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
Shanks2911
Chronos
20
15 / 4 / 11
14,305
622
21,325
22,346
11,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
agente2764
Mercury
17
4 / 3 / 7
12,003
522
5,282
14,412
5,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
6 / 4 / 10
12,160
529
8,389
15,504
6,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
marble27000
Ganesha
17
0 / 3 / 35
12,766
555
9,373
28,279
37,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
126
16
Kills
47
48
Deaths
16
17
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Almas-MT
Cthulhu
3
8
3
0.56
L
2
6
3
0.58
L
Baron Samedi
DarkArchaos
Baron Samedi
3
13
3
0.35
W
Gilgamesh
EnormeChibrax
Gilgamesh
22
2
16
15
W
Chronos
Shanks2911
Chronos
15
4
11
5.13
L
Mercury
Shonenspark
Mercury
1
10
4
0.3
W
Mercury
agente2764
Mercury
4
3
7
2.5
W
6
4
10
2.75
W
Ganesha
marble27000
Ganesha
0
3
35
5.83
L
7
11
4
0.82

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,870
Damage
81,150
102,164
Taken
103,122
48,861
Mitigated
76,019
14,157
Healing
32,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Almas-MT
Cthulhu
11,012
678
0
2,922
21,165
20,968
261
5,399
15,712
43,541
0
L
7,266
1,551
0
984
20,436
10,984
287
6,637
13,701
8,517
51,585
L
Baron Samedi
DarkArchaos
Baron Samedi
10,941
1,423
471
3,337
23,824
7,709
0
10,377
13,113
56,130
0
W
Gilgamesh
EnormeChibrax
Gilgamesh
36,781
11,747
0
5,909
22,581
14,533
1,894
4,933
16,712
0
124,893
W
Chronos
Shanks2911
Chronos
21,325
5,853
307
6,056
22,346
11,594
4,528
7,800
14,324
100,001
0
L
Mercury
Shonenspark
Mercury
8,970
2,962
0
3,483
18,800
4,342
378
4,558
14,064
0
40,928
W
Mercury
agente2764
Mercury
5,282
2,718
976
5,141
14,412
5,828
970
2,059
12,304
0
56,695
W
8,389
4,292
0
6,644
15,504
6,388
4,737
2,993
12,193
0
77,221
W
Ganesha
marble27000
Ganesha
9,373
1,049
1,272
5,758
28,279
37,676
373
8,571
19,162
36,856
0
L
13,681
5,925
0
2,960
17,939
4,858
933
4,761
13,112
0
48,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,659
Gold Earned
66,690
406
Minions Killed
524
0
Camps Cleared
0
1,887,630
Distance Traveled
2,239,953
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,014
435
60
3
0
427,345
0
L
Odin
10,176
442
115
5
0
385,888
1
L
Baron Samedi
11,275
490
97
4
0
328,461
5
W
Gilgamesh
15,456
672
146
6
0
503,709
1
W
Chronos
14,305
622
160
7
0
413,686
3
L
Mercury
9,135
397
64
3
0
413,482
2
W
Mercury
12,003
522
95
4
0
495,425
1
W
Artemis
12,160
529
110
5
0
392,306
0
W
Ganesha
12,766
555
13
1
0
434,827
4
L
Neith
10,059
437
70
3
0
332,454
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role