Player Matchup

Nox
Nox
Eilx
Nox
Level 156
God Stats
3W - 3L
1,321 SR
Queue Stats
526W - 429L
1,662 Elo+
Party 2
Olorun
Olorun
LemonadeFam
Olorun
Level 159
God Stats
12W - 4L
1,790 SR
Queue Stats
312W - 255L
1,672 Elo+
Party 2
Odin
Odin
Rojuul
Odin
Level 158
God Stats
27W - 20L
1,691 SR
Queue Stats
445W - 379L
1,657 Elo+
Party 2
Cupid
Cupid
Scally
Cupid
Level 150
God Stats
11W - 4L
1,757 SR
Queue Stats
553W - 445L
1,684 Elo+
Party 2
Sylvanus
Sylvanus
Tomberino
Sylvanus
Level 143
God Stats
3W - 0L
1,774 SR
Queue Stats
134W - 112L
1,703 Elo+
Party 2
Team Averages
Level 153
1,667 SR
1,675 Elo+

VS

Team Averages
Level 136
1,637 SR
1,561 Elo+
Bastet
Bastet
 
Bastet
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
BGHOST
Artio
Level 146
God Stats
8W - 6L
1,622 SR
Queue Stats
139W - 117L
1,557 Elo+
Party 1
Hercules
Hercules
Chr100
Hercules
Level 97
God Stats
0W - 1L
1,791 SR
Queue Stats
15W - 22L
1,557 Elo+
Solo
Olorun
Olorun
Zaakboiii
Olorun
Level 145
God Stats
3W - 2L
1,586 SR
Queue Stats
98W - 76L
1,602 Elo+
Party 1
Neith
Neith
fakerRayen
Neith
Level 160
God Stats
5W - 3L
1,686 SR
Queue Stats
476W - 416L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Eilx
Nox
8
1 / 1 / 6
5,810
581
2,436
5,018
1,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Olorun
12
5 / 1 / 3
7,130
713
8,528
6,371
2,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Odin
Rojuul
Odin
12
8 / 0 / 2
6,936
694
6,880
4,456
1,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cupid
Scally
Cupid
12
4 / 0 / 4
6,809
681
7,948
5,123
1,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Tomberino
Sylvanus
11
0 / 1 / 2
6,160
616
3,319
4,791
2,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
2 / 3 / 1
5,633
563
4,040
6,690
1,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
BGHOST
Artio
9
0 / 2 / 0
4,973
497
2,092
7,670
5,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hercules
Chr100
Hercules
7
0 / 4 / 2
4,647
465
2,042
11,594
6,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Olorun
Zaakboiii
Olorun
10
1 / 5 / 0
5,935
594
3,409
7,391
2,206
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
8
0 / 4 / 1
5,140
514
1,839
5,647
1,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
18
Kills
3
3
Deaths
18
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
2
3
1
0.83
L
Artio
BGHOST
Artio
0
2
0
0
L
Hercules
Chr100
Hercules
0
4
2
0.25
W
Nox
Eilx
Nox
1
1
6
4
W
Olorun
5
1
3
6.5
W
Odin
Rojuul
Odin
8
0
2
9
W
Cupid
Scally
Cupid
4
0
4
6
W
Sylvanus
Tomberino
Sylvanus
0
1
2
1
L
Olorun
Zaakboiii
Olorun
1
5
0
0.2
L
Neith
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,111
Damage
13,422
25,759
Taken
38,992
9,373
Mitigated
17,393
13,673
Healing
12,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
4,040
1,151
0
2,803
6,690
1,840
0
2,123
4,567
0
29,571
L
Artio
BGHOST
Artio
2,092
142
0
2,783
7,670
5,160
0
2,954
4,716
21,603
0
L
Hercules
Chr100
Hercules
2,042
835
237
4,026
11,594
6,271
0
3,265
8,329
0
7,964
W
Nox
Eilx
Nox
2,436
370
293
1,409
5,018
1,935
110
643
4,375
12,194
0
W
Olorun
8,528
5,049
314
3,094
6,371
2,081
0
2,239
4,132
46,545
0
W
Odin
Rojuul
Odin
6,880
3,239
0
2,491
4,456
1,603
78
612
3,774
0
34,831
W
Cupid
Scally
Cupid
7,948
4,306
142
3,458
5,123
1,595
832
348
4,738
0
44,943
W
Sylvanus
Tomberino
Sylvanus
3,319
1,069
208
2,264
4,791
2,159
0
1,359
3,239
29,115
8,662
L
Olorun
Zaakboiii
Olorun
3,409
1,843
231
1,835
7,391
2,206
0
4,946
2,445
36,003
0
L
Neith
1,839
936
0
950
5,647
1,916
0
606
5,041
0
24,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,845
Gold Earned
26,328
341
Minions Killed
272
0
Camps Cleared
0
1,008,074
Distance Traveled
982,201
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,633
563
68
7
0
219,679
2
L
Artio
4,973
497
61
6
0
189,246
2
L
Hercules
4,647
465
7
1
0
209,169
1
W
Nox
5,810
581
18
2
0
210,157
6
W
Olorun
7,130
713
89
9
0
192,445
3
W
Odin
6,936
694
79
8
0
239,754
3
W
Cupid
6,809
681
90
9
0
193,472
4
W
Sylvanus
6,160
616
65
7
0
172,246
4
L
Olorun
5,935
594
73
7
0
178,338
3
L
Neith
5,140
514
63
6
0
185,769
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role